Joolis Posted September 3, 2011 Content Count: 405 Joined: 05/23/11 Status: Offline Share Posted September 3, 2011 !market doesnt seem to be working right now. It works for a few people, but not for the majority of the server. EDIT: Humans should get a 5 second headstart Link to comment
Great White Cookie Shark Posted September 3, 2011 Content Count: 400 Joined: 09/19/08 Status: Offline Share Posted September 3, 2011 !market doesnt seem to be working right now. It works for a few people, but not for the majority of the server. EDIT: Humans should get a 5 second headstart Humans have a headstart the zombie are freeze for 10 sec at the begining of the round. Link to comment
HZK Posted September 3, 2011 Content Count: 2553 Joined: 08/29/10 Status: Offline Share Posted September 3, 2011 Yeah I remember having to supply my team with guns in office because none of them could use !market Don't worry it would be fixed soon and the freeze time will be bumped up slightly Link to comment
sebak Posted September 4, 2011 Content Count: 1710 Joined: 02/03/11 Status: Offline Share Posted September 4, 2011 oh there is !market? lol i usually buy 3-4 p90s and hide them at spawn xD Link to comment
HZK Posted September 4, 2011 Content Count: 2553 Joined: 08/29/10 Status: Offline Share Posted September 4, 2011 Yes but market is set to only work in spawn > Link to comment
(von dutch) delta force 8 Posted September 5, 2011 Content Count: 687 Joined: 08/12/08 Status: Offline Share Posted September 5, 2011 Also spawn protection for 5 seconds-ish, gets rather hard when the main human force diggs in near spawn Link to comment
HZK Posted September 5, 2011 Content Count: 2553 Joined: 08/29/10 Status: Offline Share Posted September 5, 2011 (edited) Also spawn protection for 5 seconds-ish, gets rather hard when the main human force diggs in near spawn Protecting the spawn is part of the game, sometimes we tell 2 or 3 people to stay back to hold spawn incase someone dies or joins, making that easier would overall make the mod less challenging. Edit: Or do you mean spawn protection for the zombies? If so, I've never seen the humans last 5 seconds near zombie spawn Edited September 5, 2011 by HZK Link to comment
Joolis Posted September 5, 2011 Content Count: 405 Joined: 05/23/11 Status: Offline Share Posted September 5, 2011 Protecting the spawn is part of the game, sometimes we tell 2 or 3 people to stay back to hold spawn incase someone dies or joins, making that easier would overall make the mod less challenging. Exactly, you don't wanna spawn on cs_italy when there are 20+ zombies camping ct spawn thinking that hostages are gonna be rescued. Link to comment
kabLe Posted September 6, 2011 Content Count: 2206 Joined: 08/30/09 Status: Offline Share Posted September 6, 2011 Or we could grow some balls, take a shotgun, run around and get scared by random zombies behind us. How I miss the old Zombie Hutning days on gods killer field Link to comment
HZK Posted September 7, 2011 Content Count: 2553 Joined: 08/29/10 Status: Offline Share Posted September 7, 2011 @kable: We do that on some maps, like silenthill. Or we could grow some balls, take a shotgun, run around and get scared by random zombies behind us. How I miss the old Zombie Hutning days on gods killer field Wut? 1 Link to comment
Recommended Posts
Reply to Thread