themuffinman Posted September 7, 2011 Content Count: 421 Joined: 03/04/10 Status: Offline Share Posted September 7, 2011 this would cause way more trouble than its worth you would have spawning issues more 'freekilling' and more whiny ass t's constantly bitching because they think they got freekilled Link to comment
TheVirus Posted September 8, 2011 Content Count: 3391 Joined: 06/12/09 Status: Offline Share Posted September 8, 2011 I think we have 24 slots because certain maps in rotation have issues with anything greater than that. I don't think the admins want to spend their time teleporting people out of each other. Link to comment
ExRev Posted September 8, 2011 Content Count: 2238 Joined: 03/29/10 Status: Offline Share Posted September 8, 2011 I think we have 24 slots because certain maps in rotation have issues with anything greater than that. I don't think the admins want to spend their time teleporting people out of each other. I'll spend the time. Granted, people like Penguin and Wall-Nut MIGHT "accidentally" end up outside of the map's bounds.... 1 Link to comment
BlackEagle Posted September 8, 2011 Content Count: 1950 Joined: 02/15/10 Status: Offline Share Posted September 8, 2011 I think we have 24 slots because certain maps in rotation have issues with anything greater than that. I don't think the admins want to spend their time teleporting people out of each other. If this is true it would really be the crappier maps. Most of the maps could easily fit 30 or so players since most JB servers have more than 24 slots. The only ones I would be concerned with is maybe the electric_spfix and a couple others (would have to look at the list.) Overall though I think the slots are fine the way they are. Link to comment
Chloe Gallagher Posted September 10, 2011 Content Count: 1619 Joined: 05/10/11 Status: Offline Share Posted September 10, 2011 I want to see it go to 32 players, at least for a little bit. A trial run with 32 players wouldn't hurt. Link to comment
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