Caution Posted October 4, 2011 Content Count: 11501 Joined: 10/19/08 Status: Offline Share Posted October 4, 2011 t opened cells? FREEDAY Not a bad rule tbh, would probably cut down on T's bitching for the cells to open. Only reason I'd say no to it is because I'd like the PB motd to be as short-listed as it can be. Link to comment
Harry Posted October 4, 2011 Content Count: 2085 Joined: 04/19/10 Status: Offline Share Posted October 4, 2011 Not a bad rule tbh, would probably cut down on T's bitching for the cells to open.You haven't played razerv6 in a while, have you? People rape enough as it is right now. not sure if caution is sarcastic Link to comment
Nasu Posted October 4, 2011 Content Count: 2043 Joined: 12/31/09 Status: Offline Share Posted October 4, 2011 Teleports = AUTOKILL Everyone already enforces this so plz put it in there Link to comment
Joolis Posted October 4, 2011 Content Count: 405 Joined: 05/23/11 Status: Offline Share Posted October 4, 2011 Just something else I wanted to put up for discussion is well: If a T gives away a CT's position, should the T be punished by getting killed/warning shot? Because when they do that it helps their teammate rebel and gives them an advantage. Link to comment
mapper Posted October 4, 2011 Content Count: 1563 Joined: 08/03/09 Status: Offline Share Posted October 4, 2011 Just something else I wanted to put up for discussion is well: If a T gives away a CT's position, should the T be punished by getting killed/warning shot? Because when they do that it helps their teammate rebel and gives them an advantage. Nah unless the Ts are dead. This isnt necesary. 1 Link to comment
Mad Dogg Posted October 4, 2011 Content Count: 2844 Joined: 10/28/09 Status: Offline Share Posted October 4, 2011 Teleports = AUTOKILL Everyone already enforces this so plz put it in there Agree with this. Teleports are normally used for rebelling only, so they should be autokill. personally I always say to not use them at the beginning of each round, just in case. Zombies motd isn't too bad, but IMO autokill areas should be listed in it. Armory Vents Catwalks Tunnels (Teleports?) Link to comment
HZK Posted October 4, 2011 Content Count: 2553 Joined: 08/29/10 Status: Offline Share Posted October 4, 2011 Zombies motd isn't too bad, but IMO autokill areas should be listed in it. Yeah, I added the auto-kill zones in my newest one. On the 'vote for the new MOTD' thread. 1 Link to comment
BlackEagle Posted October 4, 2011 Content Count: 1950 Joined: 02/15/10 Status: Offline Share Posted October 4, 2011 Yeah, I added the auto-kill zones in my newest one. On the 'vote for the new MOTD' thread. I like it but in the bottom right you said "don't bother admins to punish someone, if they didn't see it then they didn't see it." Not sure if that is what you meant to put but just a suggestion I would change it to "don't bother admins to punish someone, if they didn't see it they can't do anything about it." Link to comment
HZK Posted October 4, 2011 Content Count: 2553 Joined: 08/29/10 Status: Offline Share Posted October 4, 2011 I like it but in the bottom right you said "don't bother admins to punish someone, if they didn't see it then they didn't see it." Not sure if that is what you meant to put but just a suggestion I would change it to "don't bother admins to punish someone, if they didn't see it they can't do anything about it." I'll do that if I make another version. But veggie hasn't made a pole to vote for either connor's or mine, yet. Link to comment
Tweezy Posted October 4, 2011 Content Count: 3791 Joined: 08/08/09 Status: Offline Share Posted October 4, 2011 I'll do that if I make another version. But veggie hasn't made a pole to vote for either connor's or mine, yet. I really like the MOTD, but, is it just me or do you guys struggle to read it? I get the colour scheme, but usually green doesn't go that well. Link to comment
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