Pet Rock Posted February 16, 2013 Content Count: 389 Joined: 07/29/12 Status: Offline Share Posted February 16, 2013 Sinse pyro said earlier about the mapping competition or w/e I came up with a few requirements. 20+ CT and T spawns either in An Uncampable Team spawn area or all across the map Well placed constrained weapon spawns Enough room for low gravity jumping Big Enough for 12+ people not a fully "open map"... have obstacles/buildings or something to block vision to other side of map or something speed modifier of 1.5(50% increase speed)(make sure it hits all the spawns) no higher optional: healing power ups that disappear and reappear after like a minute, any other power up from quake you think ya can pull off optional: steamgamers logos or tags optional : fair secrets may come up with more would appreciate anyone that makes a quick one for testing purposes Link to comment https://forums.steam-gamers.net/topic/47214-quake-style-deathmatch-server/page/2/#findComment-603766
RoverBot3 Posted February 16, 2013 Content Count: 800 Joined: 05/11/12 Status: Offline Share Posted February 16, 2013 This is an awesome idea and if I were a girl i would touch your butt and play the map at the same time Link to comment https://forums.steam-gamers.net/topic/47214-quake-style-deathmatch-server/page/2/#findComment-603787
shoiep Posted February 16, 2013 Content Count: 2941 Joined: 02/11/12 Status: Offline Share Posted February 16, 2013 'Bout to test this out with Pet Rock. Albeit he has a very bad upload rate and downloading the map required is incredibly slow. 1 Link to comment https://forums.steam-gamers.net/topic/47214-quake-style-deathmatch-server/page/2/#findComment-603789
MPQC Posted February 16, 2013 Content Count: 2167 Joined: 03/24/08 Status: Offline Share Posted February 16, 2013 Sinse pyro said earlier about the mapping competition or w/e I came up with a few requirements. 20+ CT and T spawns either in An Uncampable Team spawn area or all across the map Well placed constrained weapon spawns Enough room for low gravity jumping Big Enough for 12+ people not a fully "open map"... have obstacles/buildings or something to block vision to other side of map or something speed modifier of 1.5(50% increase speed)(make sure it hits all the spawns) no higher optional: healing power ups that disappear and reappear after like a minute, any other power up from quake you think ya can pull off optional: steamgamers logos or tags optional : fair secrets If you're going quake style you might as well go full out. Weapon + ammo supplies on ground - meaning weapons spawn with low ammo. No "spawn areas" - spawn anywhere in the map randomly (unless it's a CTF-esque, but you're not going there AFAIK). Armor drops on floor - ie +10 armor. Weapon damage multiplier (plugin?). Health spawns at distinct locations across the map (ie +10hp...One massive one that does +100). 1 Link to comment https://forums.steam-gamers.net/topic/47214-quake-style-deathmatch-server/page/2/#findComment-603792
Pet Rock Posted February 16, 2013 Content Count: 389 Joined: 07/29/12 Status: Offline Share Posted February 16, 2013 If you're going quake style you might as well go full out. Weapon + ammo supplies on ground - meaning weapons spawn with low ammo. No "spawn areas" - spawn anywhere in the map randomly (unless it's a CTF-esque, but you're not going there AFAIK). Armor drops on floor - ie +10 armor. Weapon damage multiplier (plugin?). Health spawns at distinct locations across the map (ie +10hp...One massive one that does +100). is what i mean by the power ups.. and yeah the weapon spawns for the test map are already low ammo... i would prefer the maps to be all across the map but the team spawn area is a mapper option... But yeah so far the testers are having lots of fun... even though the server is laggy lol xD Link to comment https://forums.steam-gamers.net/topic/47214-quake-style-deathmatch-server/page/2/#findComment-603797
shoiep Posted February 16, 2013 Content Count: 2941 Joined: 02/11/12 Status: Offline Share Posted February 16, 2013 (edited) After about 20 minutes of testing, this is a pretty fun concept. Pet Rock's internet rates aren't that great. 300 Ping isn't that fun to play with. Pushing aside the issues of extreme lag, I would like to see how this would go about in the future. :notbad: 2 Edited February 16, 2013 by shoiep Fixed some grammar(probs) Link to comment https://forums.steam-gamers.net/topic/47214-quake-style-deathmatch-server/page/2/#findComment-603802
3ni Posted February 16, 2013 Content Count: 540 Joined: 03/25/12 Status: Offline Share Posted February 16, 2013 Slow Download :/ Need my FastDL server? 1 Link to comment https://forums.steam-gamers.net/topic/47214-quake-style-deathmatch-server/page/2/#findComment-603845
Pet Rock Posted February 16, 2013 Content Count: 389 Joined: 07/29/12 Status: Offline Share Posted February 16, 2013 Slow Download :/ Need my FastDL server? Yes Also need 2-3 Complete Maps for further testing and what not Link to comment https://forums.steam-gamers.net/topic/47214-quake-style-deathmatch-server/page/2/#findComment-603849
Proffesor Caybara Posted February 17, 2013 Content Count: 18 Joined: 02/03/13 Status: Offline Share Posted February 17, 2013 Great idea I would definetly play it. Where will the Power ups be? Link to comment https://forums.steam-gamers.net/topic/47214-quake-style-deathmatch-server/page/2/#findComment-604063
Lupin Posted February 17, 2013 Content Count: 1086 Joined: 07/28/12 Status: Offline Share Posted February 17, 2013 There's that map which was used a lot for WCS, was called something dm_hangemhigh I believe, it would fit great into this idea imo, if anyone remembers it. The halo looking map? where there's like 2 teleporters across the map? Link to comment https://forums.steam-gamers.net/topic/47214-quake-style-deathmatch-server/page/2/#findComment-604064
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