Spartan Posted May 26, 2013 Content Count: 4550 Joined: 06/05/08 Status: Offline Share Posted May 26, 2013 Could probably still continue with the tournament, but it sure as hell isn't going to be worth the prices. The CSS League matches seemed more organized, and more price-worthy than this currently is. The tournament is suspended. CSS tournament requires 6 people as opposed to 10, with a quicker start and end to the matches, and less setting up time. Of course it is going to look better organised, even though it's been stuck like this SGSL - Challonge for like 2+ weeks now. Captains still organise the matches themselves. Link to comment
fanatiik Posted May 26, 2013 Content Count: 833 Joined: 10/21/09 Status: Offline Share Posted May 26, 2013 how about we just wait until magma chamber is released and make a 1v1 tourny? Link to comment
jeN Posted May 27, 2013 Content Count: 5086 Joined: 04/13/07 Status: Offline Share Posted May 27, 2013 The tournament is suspended. CSS tournament requires 6 people as opposed to 10, with a quicker start and end to the matches, and less setting up time. Of course it is going to look better organised, even though it's been stuck like this SGSL - Challonge for like 2+ weeks now. Captains still organise the matches themselves. Well there's been scheduling issues with our team since I've been on vacation since the 15th, Octa had a tornado and we were looking into Mink hacking. Link to comment
XeNo Posted May 28, 2013 Content Count: 6466 Joined: 07/22/08 Status: Offline Share Posted May 28, 2013 The tournament is suspended. CSS tournament requires 6 people as opposed to 10, with a quicker start and end to the matches, and less setting up time. Of course it is going to look better organised, even though it's been stuck like this SGSL - Challonge for like 2+ weeks now. Captains still organise the matches themselves. I don't see how it's quicker start and end. Most scrims range 30-45 minutes long, approximately the same time LoL takes. We require fewer people, yes. However, that is hardly relevant considering we had teams randomized, meaning one team can be matched with people all around the world making scheduling a bitch and a half (Like Team One is, though people probably didn't notice). Whereas your tournament everyone picked their teams. Set up time is about the same as LoL as well, you show up, you start it. You don't even have a half-time in your matches where people can go afk for 5+ minutes or subbing in and out can occur which extend the time it takes. Considering I put a lot of work into the CSS tournament, I don't appreciate the jab of "It looks more organized" insinuating that it isn't. Match scheduling delay does not mean it is disorganized. MinK was the captain of a team, which as far as I can recall, they haven't found a replacement for. BoM's team has issues with the fact one of their main players does not have a computer right now to play. In reality we are waiting for Skitz and Mongoose to schedule, and considering this is the end of the school year, there can be plenty of reasons why Skitz can't schedule her match right away. Link to comment
Spartan Posted May 28, 2013 Content Count: 4550 Joined: 06/05/08 Status: Offline Share Posted May 28, 2013 I don't see how it's quicker start and end. Most scrims range 30-45 minutes long, approximately the same time LoL takes. We require fewer people, yes. However, that is hardly relevant considering we had teams randomized, meaning one team can be matched with people all around the world making scheduling a bitch and a half (Like Team One is, though people probably didn't notice). Whereas your tournament everyone picked their teams. Set up time is about the same as LoL as well, you show up, you start it. You don't even have a half-time in your matches where people can go afk for 5+ minutes or subbing in and out can occur which extend the time it takes. Considering I put a lot of work into the CSS tournament, I don't appreciate the jab of "It looks more organized" insinuating that it isn't. Match scheduling delay does not mean it is disorganized. MinK was the captain of a team, which as far as I can recall, they haven't found a replacement for. BoM's team has issues with the fact one of their main players does not have a computer right now to play. In reality we are waiting for Skitz and Mongoose to schedule, and considering this is the end of the school year, there can be plenty of reasons why Skitz can't schedule her match right away. Not that I care too much about the difference between the two but: In LoL games can range from 20 - 60 minutes, which needs to be done at least twice and at most 3 times, since it is best out of 3. CSS scrims could theoretically take 45 minutes considering it's 1:30 for each round with a possible 30 (without overtime). Doesn't often last 1:30 every round and certainly not with 6 people. Teams were custom picked, doesn't mean to say that doesn't make it difficult for people to meet up and play? Actually, LoL requires all 10 players to be around, all 10 in a custom made lobby and then the process of banning 6 champions with 30 seconds max intervals between each champion selection, along with a 45 (I think) second selection time for picking your own champions. Then the loading times of all 10 players, then the game itself. Repeat once or twice more. There are always usually people after each game taking a break. Overall it will take a couple hours at least to do every match. Not to mention you can actually pause the game if the other team agrees to. CSS is pretty quick to get all 6 on, live, and you're off. The difference is quite apparent. There is no jab at making it sound less worthwhile or badly organised. This one wasn't well organised enough to make it run smoothly, and some circumstances were out of my control altogether. I don't see why this is even needing to be brought up from one sentence I said about it looking better organised when it's literally stuck at the moment. Don't take things so personally.... Link to comment
Paul Posted May 28, 2013 Content Count: 6804 Joined: 11/06/07 Status: Offline Share Posted May 28, 2013 Mapping comp yo 1 Link to comment
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