Kurohime Posted May 1, 2013 Content Count: 954 Joined: 05/29/12 Status: Offline Share Posted May 1, 2013 The Founders prevail. Just because we had like, 5 mutinous bastards on our team Link to comment
partyboi787 Posted May 1, 2013 Content Count: 147 Joined: 10/09/11 Status: Offline Share Posted May 1, 2013 i want us to do another few hours of people trying to raid me and nishok, that was fun ;D God damn, I can't even count how many times I died whilst trying to raid you two. Link to comment
Nishok Posted May 2, 2013 Content Count: 3178 Joined: 08/06/08 Status: Offline Share Posted May 2, 2013 (edited) Some changes I made: Killing people now gives 2.5$ instead of 1$ The money multiplier for killing is now capped at 10, instead of infinite. Every 1 minute you have not killed someone, you will lose 3 points of the multiplier. Added a new motd rule: You must have an entrance with a door. Feel free to block off any other entrances with tons of props. Added a new motd rule: No spawn camping on Personal Spawns Added a new motd rule: You are not allowed to use props to raid people (Example: Bridges, Ramps, Prop-Stairs, etc) UNLESS the place is impossible to get to without props. Added a new motd rule: You are not allowed to spawn props inside someone's base unless ALL spawnpoints are gone (to make it your own base). I changed how every gun damage is calculated: - Damage on arms and legs deals 1x the weapon's damage. (Example: The AK deals 25 damage, so they will only receive 25 damage per shot) - Damage on chest or back deals 2x the weapon's damage. (The AK deals 25 damage, so they will only receive 50 damage per shot) - Headshot is instakill with any gun. Made some guns cost more. (People who already own the bought guns can keep them) For confused people on the damage calculations: Before the change, the AK would deal 3x the normal damage (25 * 3 = 75) on legs and arms, and 100 damage on chest/back. (this damage also was for every weapon, not just the AK, I took the AK as example). More changes and fixes will come later, depending when I have the time to work on them. 2 Edited May 2, 2013 by Nishok Link to comment
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