Wertles Posted July 5, 2013 Content Count: 522 Joined: 04/06/12 Status: Offline Share Posted July 5, 2013 Map RemovalFull map name ba_tweezy_prison_v3b.bsp Type of map Prison Break Why should we remove it So we found these problems earlier that hopefully Tweezy can fix. 1. There are no doors to the cells Just general population control when there are doors on the cells. 2. T's cannot open door to the other areas What I mean by this is: When the T's leave their cells, there is only one exit of the main cell block area, and if you go to it you see this: http://steamcommunity.com/sharedfiles/filedetails/?id=157872423 And from the CT perspective: http://steamcommunity.com/sharedfiles/filedetails/?id=157872362 There is no button to open the cells that the CT's can use, and I don't think there is a vent that allows the T's to leave that main area, which will most likely become a camp fest if a freeday is given. Also, the catwalk that surrounds the area, there is no ladder leading up to it so if a CT falls he is pretty much dead. And just this round the CT's didn't give orders and the door didn't let the T's rebel so it was kind of a really slow round. Link to comment
SilentGuns Posted July 5, 2013 Content Count: 4799 Joined: 08/14/08 Status: Offline Share Posted July 5, 2013 (edited) Why have cell doors to all cells when you can just have 1 door ? Also there is a button for the CTs right next to the door , what are you even talking about ? If anything really needs to be added then it is an auto timer for the cell area gate , if the CTs are really that bad ( though I remembered it being on some auto timer , I guess I was wrong ) . Edited July 5, 2013 by SilentGuns Link to comment
Wertles Posted July 7, 2013 Content Count: 522 Joined: 04/06/12 Status: Offline Share Posted July 7, 2013 Why have cell doors to all cells when you can just have 1 door ? Also there is a button for the CTs right next to the door , what are you even talking about ? If anything really needs to be added then it is an auto timer for the cell area gate , if the CTs are really that bad ( though I remembered it being on some auto timer , I guess I was wrong ) . Keep in mind this map is also generally disliked and is RTV'd fairly quickly. There isn't an auto timer for the big door. People don't like that there is just 1 big door instead of a bunch of cell doors. And because there isn't a button for the T's to push only the CT's, they can't get into armory and rebel. Also, armory is extremely easy to defend and hard to get into because there is only 1 entrance and that is through the pool vent. And with the way all of the activity areas are placed, you have to go though them all to get to one, especially going through pool where people will go into the vent, and go into armory, needing a CT to continuously guard armory and leaving it really hard for a T to get into armory to rebel with primaries instead of using glocks, knives and grenades. And it isn't that the CT's are bad, it's that it's so easy for them to just not open the door, and they don't have to worry about T's rebelling, which can and will get very annoying. Link to comment
SilentGuns Posted July 7, 2013 Content Count: 4799 Joined: 08/14/08 Status: Offline Share Posted July 7, 2013 (edited) Keep in mind this map is also generally disliked and is RTV'd fairly quickly. There isn't an auto timer for the big door. People don't like that there is just 1 big door instead of a bunch of cell doors. And because there isn't a button for the T's to push only the CT's, they can't get into armory and rebel. Also, armory is extremely easy to defend and hard to get into because there is only 1 entrance and that is through the pool vent. And with the way all of the activity areas are placed, you have to go though them all to get to one, especially going through pool where people will go into the vent, and go into armory, needing a CT to continuously guard armory and leaving it really hard for a T to get into armory to rebel with primaries instead of using glocks, knives and grenades. And it isn't that the CT's are bad, it's that it's so easy for them to just not open the door, and they don't have to worry about T's rebelling, which can and will get very annoying. Very well . I'll ask Tweezy to make it easyer for Ts and then just replace the current version with a newer one. btw I was the person who told him to make it harder for Ts to get into armoury . After all, it is an armoury . Edited July 7, 2013 by SilentGuns Link to comment
Tweezy Posted July 7, 2013 Content Count: 3791 Joined: 08/08/09 Status: Offline Share Posted July 7, 2013 Ahhh darnit. Well thank you for all of these suggestions. You can remove the map if you wish. To be honest I just wanted to play around with a new idea, looks like I couldn't pull it off haha. I don't want to say much here, but the next version will be a lot different. Thanks 2 Link to comment
Wertles Posted July 7, 2013 Content Count: 522 Joined: 04/06/12 Status: Offline Share Posted July 7, 2013 btw I was the person who told him to make it harder for Ts to get into armoury . After all, it is an armoury . I totally get this, but like I said a CT was needed to camp it almost every round because of the way the areas were placed. Link to comment
Tweezy Posted July 7, 2013 Content Count: 3791 Joined: 08/08/09 Status: Offline Share Posted July 7, 2013 Thank you for all the suggestions guys. I'm changing the actual design and flow of the map as we speak. (Also adding doors to the cells as you all seem to like them :L). I'm going to also improve on a lot of the stuff that was already present. 1 Link to comment
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