omarfire00 Posted November 11, 2013 Content Count: 939 Joined: 01/21/12 Status: Offline Share Posted November 11, 2013 When did CEs become like AOs? More on-topic: I believe we should have the hunger games gamemod for gmod. It's a pretty interesting gamemod with a very fun game play that most will find fun to play. Here is a game play video of the mod. Link to comment
Unnamed Newbie Posted November 11, 2013 Content Count: 886 Joined: 07/25/11 Status: Offline Share Posted November 11, 2013 The DotA 2 map editor is rumored to be coming out soon as well and with it most likely means third party servers. If SG were to be one of the first to run a server running favored maps such as Pudge wars, I think it could be huge. Old school WC3 players have been dying for the map editor to be released so they could play custom content officially, as many are either unaware of D2ware or simply refuse to use it. I'm almost 100% certain that as soon as the map editor gets released that the first couple of servers to spring up will be full almost constantly. Imo, this hits the nail on the head, idea wise. And I feel as though we always fail to miss it One of our problems is that we've been experimenting with new servers months, or years after the game or mod has been released. If we keep this up, we're going to have a bad time. This is why if we're going to get servers like BF4, we have to do it now. I remember when BF3 was released, I didn't even look at the clan name; I just chose and stuck with the ones with the best connection and best map rotation. Once we start getting those new guys who are finally buying BF4, we'll probably have more luck, but there is a point where it starts to get too late. That's also one reason I am conflicted on the TF2 idea. I'd love it, but as Neme pointed out, it's been out for 6 years and other servers have already made their marks on the TF2 community. Link to comment
Zaraki Posted November 11, 2013 Content Count: 4960 Joined: 10/28/09 Status: Offline Share Posted November 11, 2013 (edited) Some ideas for possible new servers: - Arma 3 - Battlefield 4 - Chivalry: Medieval Warfare - Call of Duty 4 - Dota 2 - Counter-Strike: GO - Cube World - Shootmania Storm - Terraria - ... We should have a 'program' or database with entries from our current players to see what games we have in common. That should give the Higher-ups a clear view on what servers are not going to be filled by our own players. If we can move that into the level where we can see percentages, it should even encourage others to buy highly owned games or steer the server creation in clear directions! We have to be reasonable. If only 3% has Battlefield 4, then keeping it alive must be harder. If our servers are good we have an advantage! Edit: It's important that we all make an effort. We're young and we have the most creative minds. If you are staying idle when it is asked to share an idea, it's possible that you have something on your mind or have other stuff to do. But hold this in mind: We are experts in what we do, others more than the most and if you have an idea, share it. Even if it's something like "new layout for forums" or "other rankings".. Every small idea can evolve into a new method to approach new players. Edited November 11, 2013 by Zaraki Link to comment
Dirk Posted November 11, 2013 Content Count: 2167 Joined: 07/14/10 Status: Offline Share Posted November 11, 2013 1. I second a shift into CSGO over time. 2. COD 4 as long as a moded hardcore S&D is one of them 3. Killing Floor as we already have a number of people in the community who play it. 4. Red Orchestra 2 because it has an extremely hardcore PC player base and large active community. Its the kind of place where people keep coming back to the same server if they like it. In the end we would need a server where a community will naturally form around it. The games that form communities are ones where players tend to frequent the same servers and the regular players begin to know each other. Some games seem to lend themselves to this better than others. The main problem is that to stick this requires a dedicated group of people to keep the server alive for a while. You need to be friendly, fun, and welcome the new comers. Make sure they are likely to come back. It seems to me that this is where previous servers have failed. To work you need to have a group of people from SG make the new game "their game" and be extremely active on it consistently. Otherwise there will never be a recognizable group of people playing and people are less likely to keep coming back. Its the people playing on the server that bring players back time and time again, not the server its self. Now, I am only speaking from my own experience but I believe I have hit the nail on the head. I became involved in SG after playing the PB server with the same group of people until I began to know them. When I was hosting a MOHAAS server, the server never had any traffic untill I spent a week playing nothing but that and actively engaged in conversation with the new players. Eventually enough of those players were coming back that the server staying populated on its own. If I could get a new server to stay popluated in a game that has only 200 servers left and a player base that has been shrinking since 2004 then im sure SG could easily pull this off if members of the community, even if just a few friendly faces, made sure to stay on the servers and make any newcomers feel welcome. Link to comment
Wertles Posted November 11, 2013 Content Count: 522 Joined: 04/06/12 Status: Offline Share Posted November 11, 2013 Some ideas for possible new servers: - Arma 3 - Battlefield 4 - Chivalry: Medieval Warfare - Call of Duty 4 - Dota 2 - Counter-Strike: GO - Cube World - Shootmania Storm - Terraria - ... We should have a 'program' or database with entries from our current players to see what games we have in common. That should give the Higher-ups a clear view on what servers are not going to be filled by our own players. If we can move that into the level where we can see percentages, it should even encourage others to buy highly owned games or steer the server creation in clear directions! We have to be reasonable. If only 3% has Battlefield 4, then keeping it alive must be harder. If our servers are good we have an advantage! Edit: It's important that we all make an effort. We're young and we have the most creative minds. If you are staying idle when it is asked to share an idea, it's possible that you have something on your mind or have other stuff to do. But hold this in mind: We are experts in what we do, others more than the most and if you have an idea, share it. Even if it's something like "new layout for forums" or "other rankings".. Every small idea can evolve into a new method to approach new players. what happens is is people say "yeah i'd like a battlefield 4 server, i'd play it all the time" then when they go to play it no one is on so they just say "fuck it" and don't ever play it then go back to CSS. a little bit of effort is required for our regulars to get any server up and running and then create a stable population. Link to comment
frosty Posted November 11, 2013 Content Count: 3401 Joined: 07/25/11 Status: Offline Share Posted November 11, 2013 Some ideas for possible new servers: - Arma 3 - If the servers can handle it, seen plenty of ARMA 3 servers that can't handle the biggest map, causing the server to lag - Battlefield 4 - yes - Chivalry: Medieval Warfare - Yes, me and James will own on it 8) - Counter-Strike: GO - yes - Terraria - no, I don't see this being populated for long, especially since once you beat all the bosses it is pretty boring Yeah, like I have said before and others, the servers will not work unless people are in there populating them! also red orchestra 2 1 Link to comment
Zaraki Posted November 11, 2013 Content Count: 4960 Joined: 10/28/09 Status: Offline Share Posted November 11, 2013 Yeah, like I have said before and others, the servers will not work unless people are in there populating them! also red orchestra 2 See, A lot of players have games that aren't really known amongst us and in the meantime we don't know about it that some of us have it. I recommend creating a list or database of all the games we own to have a clear view on what servers to buy or create. It's a bit of work, but costs nothing and give the Higher-ups less work. Link to comment
SexualHarassmentPanda Posted November 11, 2013 Content Count: 1676 Joined: 06/27/10 Status: Offline Share Posted November 11, 2013 I recommend creating a list or database of all the games we own to have a clear view on what servers to buy or create. It's a bit of work, but costs nothing and give the Higher-ups less work. That's sort of the point of the poll I mentioned earlier. It won't do exactly what you're suggesting, but it will help us see which of the suggested servers have the greatest demand. Link to comment
Zaraki Posted November 11, 2013 Content Count: 4960 Joined: 10/28/09 Status: Offline Share Posted November 11, 2013 (edited) That's sort of the point of the poll I mentioned earlier. It won't do exactly what you're suggesting, but it will help us see which of the suggested servers have the greatest demand. Alot of people want a BF4 server, but don't have the insight or credibility to keep it alive. We have alot of members that can't buy a new game or stick to the same games. That's why we have to know what games our members play and what we can offer them without them having to buy or pay anything. That's why a database would prove useful. A poll can only provide what they want.. But if more than 10 people have Chivalry: Medieval Warfare, give them a chance to create a server, keep it alive and lure in people to Steamgamers.com. SA's should be encouraged to say that ingame. That the players should check up on the forums ;) EDIT: Fuck yeah, We invited some people and just camped ZE.. How's about that? Edited November 11, 2013 by Zaraki Link to comment
BoM Posted November 11, 2013 Content Count: 3150 Joined: 02/28/10 Status: Offline Share Posted November 11, 2013 Sounds like a lot of effort to differentiate between people who would vote vs the whole. Considering most of the people that would vote on a forum poll are the active ones. And we already spend time trying to get people on the forums, which should directly correlate to people voting. Link to comment
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