Bread Posted August 13, 2014 Content Count: 3998 Joined: 02/22/09 Status: Offline Share Posted August 13, 2014 you should update the steam group summarys for ze&sg to have this server on there with the ip. keep getting events for it saying to join and there is no ip or link to the server. I updated the main steam group's page with all the new servers, can't edit the ze specific group though. 1 Link to comment
WickedZealot Posted August 14, 2014 Content Count: 760 Joined: 03/18/11 Status: Offline Share Posted August 14, 2014 ZE group is updated Link to comment
sebak Posted August 14, 2014 Content Count: 1710 Joined: 02/03/11 Status: Offline Share Posted August 14, 2014 are you guys going to fix the zombie spawn /teleports? i only played ze_deathstar so far. But its pretty broken, zombie spawns in 2/3 groups. Making every round last less than 2 mins. Link to comment
WickedZealot Posted August 14, 2014 Content Count: 760 Joined: 03/18/11 Status: Offline Share Posted August 14, 2014 that's how it was and should always be, the zombie randomly spawns and is not teleported to the back. we should revert back to the last way which saw the server die (an few times). Link to comment
Ultramarine Posted August 14, 2014 Content Count: 1082 Joined: 04/23/09 Status: Offline Share Posted August 14, 2014 The server is awesome, almost feels like good old CSS ZE. Some maps look like they need to fixes to them, and we need to figure out how to get napalm grenades that set zombies on fire. otherwise, it's excellent. Thanks Pan, you've done a wonderful job with this. Link to comment
BlackWhite Posted August 14, 2014 Content Count: 2262 Joined: 02/05/12 Status: Offline Share Posted August 14, 2014 TP/spawn the zombie should get tp back after they spawn for ammount of time so that they could get some more zombie. scouts could renable since the movement rate is even lower than PP-bizon. But people carrying bizon still get killed easiliy. (not sure noob or...) Knockback water need knockbacks and the normal knockback is fine consider there is no fire to slow them like in css does. Link to comment
Harpr33t Posted August 15, 2014 Content Count: 1980 Joined: 08/21/08 Status: Offline Share Posted August 15, 2014 We need to fix the ratio of zombie spawn to humans. Its bit much and makes the maps impossible to win. Link to comment
sebak Posted August 15, 2014 Content Count: 1710 Joined: 02/03/11 Status: Offline Share Posted August 15, 2014 that's how it was and should always be, the zombie randomly spawns and is not teleported to the back. we should revert back to the last way which saw the server die (an few times). yes the zombie randomly spawns and isnt teleported but its more than one zombie is what im saying. with only 3 tight spawns. you will usually have 2 seperate large group of zombies, as opposed to the 1 in css. or has it been that long since i played and forgot? Link to comment
Vy Posted August 15, 2014 Content Count: 1385 Joined: 05/22/11 Status: Offline Share Posted August 15, 2014 Everything is fine. People should just learn how to shoot the zombie instead of blindly running away from it. Also, losing as humans isn't as annoying as losing as zombies, so if you make the human side easier anyone being a zombie is going to have a bad time. Link to comment
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