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CSGO ZE IS LIVE!

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  • Content Count:  3998
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you should update the steam group summarys for ze&sg to have this server on there with the ip. keep getting events for it saying to join and there is no ip or link to the server.

 

I updated the main steam group's page with all the new servers, can't edit the ze specific group though.

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  • Content Count:  1710
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are you guys going to fix the zombie spawn /teleports?

 

i only played ze_deathstar so far. But its pretty broken, zombie spawns in 2/3 groups. Making every round last less than 2 mins.

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The server is awesome, almost feels like good old CSS ZE. Some maps look like they need to fixes to them, and we need to figure out how to get napalm grenades that set zombies on fire. otherwise, it's excellent.

 

Thanks Pan, you've done a wonderful job with this.

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TP/spawn

the zombie should get tp back after they spawn for ammount of time so that they could get some more zombie. scouts could renable since the movement rate is even lower than PP-bizon. But people carrying bizon still get killed easiliy. (not sure noob or...)

Knockback

water need knockbacks and the normal knockback is fine consider there is no fire to slow them like in css does.

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that's how it was and should always be, the zombie randomly spawns and is not teleported to the back. we should revert back to the last way which saw the server die (an few times).

 

yes the zombie randomly spawns and isnt teleported but its more than one zombie is what im saying. with only 3 tight spawns. you will usually have 2 seperate large group of zombies, as opposed to the 1 in css. or has it been that long since i played and forgot?

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Everything is fine. People should just learn how to shoot the zombie instead of blindly running away from it. Also, losing as humans isn't as annoying as losing as zombies, so if you make the human side easier anyone being a zombie is going to have a bad time.

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