Infinityward Posted May 6, 2020 Content Count: 908 Joined: 05/28/19 Status: Offline Share Posted May 6, 2020 (edited) 5/5/2020 Small changelog today. - Increased /tmute time from 15 seconds to 25 seconds. 12 Edited July 6, 2020 by Infinityward Link to comment
Infinityward Posted May 9, 2020 Content Count: 908 Joined: 05/28/19 Status: Offline Share Posted May 9, 2020 (edited) 5/9/2020 Some additions to our rules and faq. Changed: • LRs are considered to be complete when the prisoner and/or participating CT dies. A T may request to continue his Lr after it is complete, but CTs are not required to honor this request and the T may be killed. To: • LRs are considered to be complete when the winning party kills the losing party, or wins Rock Paper Scissors. A T may request to do another Lr after the previous one is completed, but CTs are not required to honor this request and the T may be killed. Added to faq: [*]Q- What happens when I win guntoss? [*]A- The loser must die in one way or another, If the winner is a T he is kos. [*]Q- Am I kos for winning a custom LR? [*]A- Yes, unless the CT was killed by a rebelling T. 13 Edited July 6, 2020 by Infinityward Link to comment
Infinityward Posted May 12, 2020 Content Count: 908 Joined: 05/28/19 Status: Offline Share Posted May 12, 2020 5/11/20 Temporarily disabled player models from store due to CS:GO update breaking them along with the server. Please report to the ATs if player spawns are a problem too because today's update also broke that. Thanks a lot Valve... Ty @Black Rain 8 Link to comment
Infinityward Posted May 17, 2020 Content Count: 908 Joined: 05/28/19 Status: Offline Share Posted May 17, 2020 (edited) 5/17/20 - Removed Custom Weapons plugin, this plugin had some game breaking bugs. We aren't sure if we'll be able to add it back. 6 Edited May 17, 2020 by Infinityward Link to comment
Bacon Posted May 30, 2020 Content Count: 701 Joined: 11/15/18 Status: Offline Share Posted May 30, 2020 (edited) 5/29/20 *Changed Warning shots (1 Shot, 1-99 DMG) are required unless the T is rebelling or blatantly disobeying orders. After a warning shot is given if the T keeps disobeying the same order they can be killed. This means CTs cannot enforce or create their own KOS rules. to Warning shots (1 Shot' date=' 1-99 DMG) are required unless the T is rebelling or blatantly disobeying orders. After a warning shot is given if the T keeps disobeying the same order they can be killed, given they had a reasonable amount of time to begin following the order. This means CTs cannot enforce or create their own KOS rules. 18 Edited July 6, 2020 by Infinityward Link to comment
Infinityward Posted June 26, 2020 Content Count: 908 Joined: 05/28/19 Status: Offline Share Posted June 26, 2020 (edited) 6/25/20 - Removed jb_clouds_sgedit 15 Edited July 6, 2020 by Infinityward Link to comment
Infinityward Posted June 27, 2020 Content Count: 908 Joined: 05/28/19 Status: Offline Share Posted June 27, 2020 (edited) 6/26/20 - A few additions to the FAQ. Q- Can I kill a T for delaying an LR? A- You must warn the T after 3 seconds of delaying, you may kill them after another 3 seconds have passed. If a T comes within knifing distance with their knife out during their turn of shot 4 shot you may kill them. Q- Is going into armory as a CT during an LR considered delaying? A- Yes, If a CT goes into an area where they cannot be seen or shot by a T during an LR it is considered delaying. - We now have Standardized LR Rules. Check them out here! 11 Edited July 6, 2020 by Infinityward Link to comment
Infinityward Posted June 30, 2020 Content Count: 908 Joined: 05/28/19 Status: Offline Share Posted June 30, 2020 (edited) 6/29/20 Added to faq: Q- How are cells numbered? A- Cells are numbered left -> right. In the case of detached groups of cells, the group with the most cells is numbered first, the second group will continue where the first left off and so on. example Changed: - The default Yes/No options for LRs have been changed to 8/9 in the menu instead of 1/2 to prevent fat fingering. Thank you @Cept For Her Added maps: • jb_chicken_island • jb_minecraft_beta_sg • jb_vipinthemix_cs • jb_legobels_corp_v1d Removed maps: • jb_vipinthemix_hdr_fix 15 Edited July 6, 2020 by Infinityward Link to comment
Infinityward Posted July 6, 2020 Content Count: 908 Joined: 05/28/19 Status: Offline Share Posted July 6, 2020 (edited) 7/6/20 - Replaced jb_vipinthemix_cs with jb_vipinthemix_cs_sg. Detailed changes can be found here. 7 Edited July 6, 2020 by Infinityward Link to comment
Infinityward Posted July 13, 2020 Content Count: 908 Joined: 05/28/19 Status: Offline Share Posted July 13, 2020 7/13/20 Changed: - Increased the map exclusion rate to 8. Removed Maps: • ba_mlcastle_se 14 Link to comment
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