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Bring back Dead mute?

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Don't die so you don't hear them. I don't really see a problem with having dead people talk since the alive people can't hear them.

 

>dont die

>follows orders/camps area

>delays entire round

 

thank god i never got to hear dead people!

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Don't die so you don't hear them. I don't really see a problem with having dead people talk since the alive people can't hear them.

 

I believe it comes down to when you are dead, or say in spectate, and everyone that's dead won't stfu so you can't hear what's happening in game. Not only is a nuisance, but I can see where it will be a problem when trying to administrate the server. Whether you are demoing or an admin on the server, you'll need to actually hear what's happening in game in case someone says they were free shot or freekilled. Would even apply to racism or disrespect. Say I'm demoing and someone alive starts spewing a few racist remarks but its hard to hear over everyone in dead chat talking. And backtracking to the freekill aspect, you would need to be able to hear if a CT gave a certain order or warning of some sort.

 

Even aside from administrating, some people still enjoy hearing what's happening in game.

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Alot of things are said in dead chat when admins are still alive and they will miss it, but I see more people using dead chat to talk to people then break any rules.

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Alot of things are said in dead chat when admins are still alive and they will miss it, but I see more people using dead chat to talk to people then break any rules.

 

>Admins don't see everything

 

:kappa:

 

I have a script that quickly mutes everyone locally with a simple keystroke. I'm currently working on a script that can be used for certain groups. (Different Teams, Dead, Alive, Names, ect.) But for now, I just block communications briefly for annoyances temporarily until I can fix the problem.

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