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Should CT's get helmets?  

26 members have voted

  1. 1. Should CT's get helmets?


CT Helmets, yes or no?

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nope. They just need to git gud.

 

 

Seriously now, not all Cts are bad. Especially when a cts know where to find the pistol.

 

 

This server was always hard for Cts.

But when you see regulars like

 

Mudkip

Lupin

Daft

Xoul

Liable

Toyz(lol)

 

You see them rekting every rebellers, because they know the map.

 

I disagree. You can't just expect people to get good at a game mode that isn't competitive. It's meant to be fun as possible. Just cus you guys have the experience doesn't mean everyone necessarily has to play as good as you guys lol. You have to like be considerate of everyone's ability to play CT and how they're trying their best. It's still way too freaking easy to rebel whenever I watch others or play myself.

 

Let's make a hypothetical. The server is full with 24 slots. If we wanna have a nice balanced game, we would have 16 Ts and 8 CTs. Already there's that disadvantage of half the CTs. I could still see those 16 Ts be able to rebel with ease because of the amount of chaos that can ensue. Not all of those CTs will be highly skilled in aim or game sense and it's a disadvantage already because of that.

 

Yeah, adding helmets will make it a bit harder rebel but that's the point. We need to make this mode as balanced possible rather than one-sided otherwise it won't be fun to many people. In my opinion, the addition of helmets makes it a challenge to test your aim too when you rebel. Pistols already can penetrate armor. The best example would be the deagle considering it can deal as much as 237 damage against no helmet but still a little over 200 against one. The USP can penetrate at least 50% through armor and helmet, which isn't so bad. It takes 2 right clicks to kill a CT but that CT can still be rushed by another person if one rebel fails to kill after one click. Like there are so many scenarios possible for rebelling if you think about it...

 

Overall, I still say add helmets for the sake of other players. I already told Nuclear this but I suggested to try a testing phase of helmets for one week and see how players would react to it.

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I disagree. You can't just expect people to get good at a game mode that isn't competitive. It's meant to be fun as possible. Just cus you guys have the experience doesn't mean everyone necessarily has to play as good as you guys lol. You have to like be considerate of everyone's ability to play CT and how they're trying their best. It's still way too freaking easy to rebel whenever I watch others or play myself. The CTs on PB I usually see can handle it but you always get a few rounds/even maps where the CTs are crap and get facerolled.

 

Let's make a hypothetical. The server is full with 24 slots. If we wanna have a nice balanced game, we would have 16 Ts and 8 CTs. Already there's that disadvantage of half the CTs. CTs have guns and enforce the Ts what to do: is that not an advantage?

I could still see those 16 Ts be able to rebel with ease because of the amount of chaos that can ensue. Not all of those CTs will be highly skilled in aim or game sense and it's a disadvantage already because of that.

 

Yeah, adding helmets will make it a bit harder rebel but that's the point. We need to make this mode as balanced possible rather than one-sided otherwise it won't be fun to many people. In my opinion, the addition of helmets makes it a challenge to test your aim too when you rebel. Pistols already can penetrate armor. The best example would be the deagle considering it can deal as much as 237 damage against no helmet but still a little over 200 against one. There are usually usps that are around the map besides armory.

The USP can penetrate at least 50% through armor and helmet, which isn't so bad. It takes 2 right clicks to kill a CT but that CT can still be rushed by another person if one rebel fails to kill after one click. Like there are so many scenarios possible for rebelling if you think about it... Yes, there are many scenarios where Ts kill CTs but there is more, if not double, the amount of CTs killing Ts just as easy.

Like just grabbing an awp and sitting on a catwalk or top of cells giving orders.

 

 

Overall, I still say add helmets for the sake of other players. I already told Nuclear this but I suggested to try a testing phase of helmets for one week and see how players would react to it.

IMO we shouldn't make the game easier for CT's, hard enough to rebel and no one seemed to be complaining.

AKA why fix what isn't broken.

 

But if you guys do change this, I recommend giving the Ts chest armor.

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Not gonna vote on this poll cause I feel indifferent about the situation. Overall though I feel that it isn't hard at all for ct's to win rounds if they know what they are doing but due to most of the ct's being either not too good at the game or just not knowing how to play ct properly it ends up in them losing so I suppose it wouldn't be that bad of a change.

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I disagree. You can't just expect people to get good at a game mode that isn't competitive. It's meant to be fun as possible. Just cus you guys have the experience doesn't mean everyone necessarily has to play as good as you guys lol. You have to like be considerate of everyone's ability to play CT and how they're trying their best. It's still way too freaking easy to rebel whenever I watch others or play myself.

 

Let's make a hypothetical. The server is full with 24 slots. If we wanna have a nice balanced game, we would have 16 Ts and 8 CTs. Already there's that disadvantage of half the CTs. I could still see those 16 Ts be able to rebel with ease because of the amount of chaos that can ensue. Not all of those CTs will be highly skilled in aim or game sense and it's a disadvantage already because of that.

 

Yeah, adding helmets will make it a bit harder rebel but that's the point. We need to make this mode as balanced possible rather than one-sided otherwise it won't be fun to many people. In my opinion, the addition of helmets makes it a challenge to test your aim too when you rebel. Pistols already can penetrate armor. The best example would be the deagle considering it can deal as much as 237 damage against no helmet but still a little over 200 against one. The USP can penetrate at least 50% through armor and helmet, which isn't so bad. It takes 2 right clicks to kill a CT but that CT can still be rushed by another person if one rebel fails to kill after one click. Like there are so many scenarios possible for rebelling if you think about it...

 

Overall, I still say add helmets for the sake of other players. I already told Nuclear this but I suggested to try a testing phase of helmets for one week and see how players would react to it.

 

perfect ratio is 9;15

oH my GaWd do u ev4n pl4Y?

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THE BOY MADE THE LSIT WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. But helmets would be nice to make the game easier. However, most of the pistols on JB is a deagle which is already a 1 shot to the head so it wouldn't change much

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Nuclear making posts AFTER HE MAKES SERVER CHANGES. Playing a T first round with a USP and I hear a dink, and I thought someone was abusing an exploit...

 

Honestly, either way I don't mind. It's easy to kill and be killed without any helmets for anyone. With certain implications on different maps, you can pick up armor on the map on either team. If this wasn't vanilla PB, I'd say throw a !store option using in-game cash (not secondary plug-in creidts) and give the option to CT's to buy a helmet.

 

Also, there are weapons that do enough headshot damage to nullify helmets, so there is that.

 

Also, I'm playing on PB right now, and some maps are giving helmets, some are not. I'm assuming you're just tinkering with it.

 

EDIT: Abstaining from the poll for now.

Edited by SL4DE
See edit
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Nuclear making posts AFTER HE MAKES SERVER CHANGES.

 

I did it at first without realizing I didn't do shit about discussions/telling anyone. I apologize for that.

 

:larry:

 

As far as I know, maps don't give helmets so I'm not sure where that's coming from.

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The problem right now is not that the CT's aren't buffed enough, it's just that most of the CTs are terrible, and seem like they dont even care about getting better. CT is hard, which makes it fun (for me at least)

 

Either they just pick a spot and camp there the entire round, or they get too close to T's and get themselves backstabbed , or other shit like that.

The CT's dont think about what they do, they just derp around like a bunch of fools and get themselves shrekt.

 

Sure, rebelling is pretty easy in most of the maps, but it wouldnt be fun as CT if it wasnt hard

 

As far as I know, maps don't give helmets so I'm not sure where that's coming from.

 

jb_outdoorjail gives helmet (Armory)

jb_spy_vs_spy gives helmet (5th Cell)

Edited by Elemental
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