Punky Posted November 2, 2015 Content Count: 1592 Joined: 03/16/12 Status: Offline Share Posted November 2, 2015 porting is ez. Also you can't port ze successfully. Too many issues I'm just mad ze sucks with porting You gotta just do it right :^) [wow intensifies] by tapatalk Link to comment
3ni Posted November 2, 2015 Content Count: 540 Joined: 03/25/12 Status: Offline Share Posted November 2, 2015 You gotta just do it right :^) [wow intensifies] by tapatalk You don't even do it right Link to comment
Leon Mordecai Posted November 2, 2015 Content Count: 5055 Joined: 07/19/15 Status: Offline Share Posted November 2, 2015 I'll see what I can do, I'll report back with some updates from time to time. Sorry I was looking around and I saw a more updated version of the christmas map that I originally posted http://css.gamebanana.com/maps/177956 Link to comment
Instinctive Posted November 2, 2015 Content Count: 11 Joined: 11/01/15 Status: Offline Share Posted November 2, 2015 (edited) porting is ez. Also you can't port ze successfully. Too many issues I'm just mad ze sucks with porting Agreed, porting is easy, the only hard part is if it has the "no_decomp" flag, lock texture, or prefab (brush lock). The worst is if they obfuscate texture or the vmf. Nevermind, misread the OP. Anyways, mg_multimap_orbital_fix4 is my all-time favorite Minigames map that hasn't been ported to CSGO yet @Instinctive, if that's a map you'd be interested in porting. Sorry to say, but only the original map creator can port it over. The only solution is if the developer of the map gives us the original vmf, he creates a cs go port, or someone has to remake the whole thing entirely. Sorry I was looking around and I saw a more updated version of the christmas map that I originally posted http://css.gamebanana.com/maps/177956 If I get the motivation to do it, I'll probably remake the boss with enough research. I am a very lazy person so probably not. I can get you the map without the bosses if you want it temporarily, but it's not the same. The models will probably have to get cleaned up since it spams console when I use it, and everything else seems to work fine. ZE bosses have to be remade. I have no general knowledge of creating maps, but I only know how to modify them (ex. changing a gun from the mp5 to the mp7) Edited November 2, 2015 by Instinctive Link to comment
matt Posted November 2, 2015 Content Count: 2947 Joined: 06/07/10 Status: Offline Share Posted November 2, 2015 http://css.gamebanana.com/maps/183325 - Would love this for CS:GO xmas theme http://css.gamebanana.com/maps/182956 -ka trains, classic CSS MG map, would be great port http://css.gamebanana.com/maps/138193 - Classic Paul map, should be added, I could have sworn it was on CS:GO MG http://css.gamebanana.com/maps/123485 - Another Classic Paul map. http://css.gamebanana.com/maps/89869 - Paul map, Run fetboy run. I can add more, but these ones were what I remember back in the ol'days of SG Minigames. 1 Link to comment
3ni Posted November 2, 2015 Content Count: 540 Joined: 03/25/12 Status: Offline Share Posted November 2, 2015 http://css.gamebanana.com/maps/183325 - Would love this for CS:GO xmas theme http://css.gamebanana.com/maps/182956 -ka trains, classic CSS MG map, would be great port http://css.gamebanana.com/maps/138193 - Classic Paul map, should be added, I could have sworn it was on CS:GO MG http://css.gamebanana.com/maps/123485 - Another Classic Paul map. http://css.gamebanana.com/maps/89869 - Paul map, Run fetboy run. I can add more, but these ones were what I remember back in the ol'days of SG Minigames. trains is already out https://steamcommunity.com/sharedfiles/filedetails/?id=518009483&searchtext=mg_ka_trains Run fetboy is forbidden to be decompiled Link to comment
Metal Posted November 2, 2015 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted November 2, 2015 (edited) trains is already out https://steamcommunity.com/sharedfiles/filedetails/?id=518009483&searchtext=mg_ka_trains Run fetboy is forbidden to be decompiled @Paul I'd ask paul to help you out here al3x @mattypoo You are oldfag like me, whats that one awesome MG map where one side was Scouts and the other had nothing but smokes? You had to shoot barrels or the T's to kill them all before they get to the roof. Edited November 2, 2015 by Metal Link to comment
3ni Posted November 2, 2015 Content Count: 540 Joined: 03/25/12 Status: Offline Share Posted November 2, 2015 Nothing really Paul can do unless he has the files of a map made in like 2009. I need his permission to go ahead and port it. Link to comment
Darnias Posted November 2, 2015 Content Count: 916 Joined: 11/19/12 Status: Offline Share Posted November 2, 2015 you cant port nipper house because CS:GO model resize doesnt work properly 1 Link to comment
matt Posted November 2, 2015 Content Count: 2947 Joined: 06/07/10 Status: Offline Share Posted November 2, 2015 http://css.gamebanana.com/maps/172617 -mg_grands_multigames http://css.gamebanana.com/maps/168909- mg_jacks_multigames??? http://css.gamebanana.com/maps/163544 - mg_hellz_multigame http://css.gamebanana.com/maps/162394- mg_it_glacier http://css.gamebanana.com/maps/161385- mg_fno_multigame http://css.gamebanana.com/maps/160887 - mg_xix_multigame http://css.gamebanana.com/maps/149360- mg_mk_colosseum_x http://css.gamebanana.com/maps/144311- mg_invisibleman Some more I have found, know just so were clear, these are only suggestions and I have no idea whats entailed in porting maps and why some work or dont work. But some more from back in the day that would be pretty good to be added Link to comment
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