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Kevlar for T in PB

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I'm suggesting Terrorist should start with Kevlar in PB because not only will it help with rebeling, but it also evens out the playing field with CTS. I believe CT start out with kevlar and helmet. It would also help Ts sustain more warning shot as some CTs love to shoot the Terrorist more than once. Having Kevlar can help sustain your aim because when a CT shoots you, your aim kind of flinch, due to not having armor. If you have an opinion on this suggestion feel free to post it.

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It would also help Ts sustain more warning shot as some CTs love to shoot the Terrorist more than once.

First of all, i dont see the point of Terrorists having Kevlar as i wouldn't really affect the outcome of the round, as it would just make it more difficult to kill the Ts. Secondly, regarding the quote, depending on what weapon you are using, some weapons have 100% armour penetration anyway so i honestly wouldn't matter. I also would like to point out that spy vs spy already has armour which is obtainable by Ts in one of the cells, but I rarely notice any Ts getting the armour, although this is probably because the Ts are not aware of the armour, perhaps the Ts just dont see the armour being very necessary.

Edited by WilliamAshe
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Well I remember we had this discussion before in another thread when regarding giving CTs helmet and kevlar because it was too easy to rebel. Yeah, I find it kinda annoying that I'm vulnerable without Kevlar for knife fights but to be honest, I feel like giving Ts Kevlar then just favors us again to rebel with a bit more ease again and make it a bit harder for CTs again. I honestly don't care whether we add it or not but I'm pretty sure this was brought up before in that long discussion thread and it was decided that Ts dont get the armor.

 

Edit: http://www.steam-gamers.net/forum/showthread.php?t=62162&page=3

 

 

In the CSS PB server, CTs had head armor and Ts didn't have any armor. Everything worked perfectly fine. I see no reason to not change it back to that.

 

Something I remember Mudkip mentioning because its true when we played jailbreak in Source back then.

Edited by Black Rain
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Please no most CTs find it hard to maintain order as it is already, unless you want constant orders of stay in big cage or stay in isolation for crowd control and have it turn into deathmatch please keep it off.

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I feel Ts are well equipped already because they have many secrets to get guns and that go to armory. For example, basically all the Razor layout maps have an awp, many pistols, grenades, secrets that lead to armory, etc.

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Why does T need kelvar when they can rebel easily? you might want to say it's able to help Ts sustain warning shot even though it shouldn't. If anyone is shooting anyone with over 100 dmg it's freekill anyway.

 

the only reason i see for T to have kelvar or CT don't need it is knife fight.

@Nuclear Onion DAD, ANOTHER PB THREAD

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Seeing as Jailbreak is a roleplaying server with prisoners being prisoners, and guards being guards, it would ruin immersion if you gave prisoners body armor.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

In all seriousness, we shouldn't give prisoners armor, and using it to reduce damage from warning shots is silly. The only use I can see it for is combat, and knife fights. But, prisoners don't need to be having armor. There are places where you can obtain armor from on certain maps as well.

 

Also, a lot of people use AWPS, so armor isn't going to do anything against that.

Edited by SL4DE
FORGOT WORDS
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the T's dont need kevlar they already have a huge advantage just by their overwhelming numbers, and really t's win most of the time so giving armor would make it almost impossible for cts plus it would get rid of aim punch for the t's which would even further help them.

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Seeing as Jailbreak is a roleplaying server with prisoners being prisoners, and guards being guards, it would ruin immersion if you gave prisoners body armor.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

In all seriousness, we shouldn't give prisoners armor, and using it to reduce damage from warning shots is silly. The only use I can see it for is combat, and knife fights. But, prisoners don't need to be having armor. There are places where you can obtain armor from on certain maps as well.

 

Also, a lot of people use AWPS, so armor isn't going to do anything against that.

 

But the models have body armor and its for their own safety

 

In terms of having it, maybe 50 tops.

But I don't think we need it at all

Edited by Metal
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