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  1. 1. Add this map to the server?


ttt_67thway_v7_untextured (ttt_67thway_csgo_v7) request

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Map Suggestion

Full map name

ttt_67thway_v7_untextured (ttt_67thway_csgo_v7)

Type of map

TTT

Link to map download

Additional Information

Spent the past week porting this GMod map that I love playing to CSGO. To my knowledge, everything should be packed correctly. The map might be a tad large for the player count, but I think it shouldn't be much of a problem with the teleports at the barn and the drops in several buildings.

 

Any issues found in the map would be great to know about.

 

EDIT: The map won't load the weapons when launching it with Offline Bots. Rest assured, there are guns on the map.

 

 

 

Screenshots of the map are in the workshop page.

Screenshots attached

Yes

Edited by fozilla mirefox
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Kinda a noob to the whole map making thing for the most part, so other than optimizing the map, how would I go about making the file size smaller?

 

The map also uses a lot of ported HL2 and CSS models and textures, so theres that. I am currently compiling it with LDR only to see the effect on file size.

Edited by fozilla mirefox
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Kinda a noob to the whole map making thing for the most part, so other than optimizing the map, how would I go about making the file size smaller?

 

The map also uses a lot of ported HL2 and CSS models and textures, so theres that. I am currently compiling it with LDR only to see the effect on file size.

@Pan32 @R3TROATTACK @Punky

 

I'm not into this stuff myself [emoji14]

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Kinda a noob to the whole map making thing for the most part, so other than optimizing the map, how would I go about making the file size smaller?

 

The map also uses a lot of ported HL2 and CSS models and textures, so theres that. I am currently compiling it with LDR only to see the effect on file size.

 

I'd stay away from compiling LDR only as there can be a lot done in order to lower the size, without decreasing the quality of the map. Main thing here is try to use as least as possible of ported content, unless there isn't really a decent csgo substitute either for a model or a texture. It takes a bit of time, but it's worth it than just porting over every texture/model that the map uses.

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As for hunting down things, what occupies the largest filesize, and what would hint and skipping do to the size?

 

I'm guessing models take up the most space. And LDR just reduce the size about 13 MB from 192, so not worth the loss of visual quality.

 

Additionally, what does BZ2 do to this filesize?

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You see the original map is around 15 mb big and your port is 192 mb from what you are saying. 1 question tho how do you pack the map with content? Basically you have to go through each model and texture and see if you can replace it with a csgo one. As for hint/skip they sure do optimize the map but don't really decrease the size that much maybe 2-3 mb at most. BZ2 is just for fastdl, but for it to work the unzipped file has to be below 150mb

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Alrighty, perfectly what I needed to know. I'm also using VIDE 0.45 to pack. I'm just using the THW tutorial on his website to use VIDE since he said most other packing programs don't work. I've tried PakRat and it didn't work.

 

VVIS and VRAD take the longest time to compile obviously, but what would optimizing on those fronts do to the map size?

 

Edit for lols: The largest item packed into the map was a water texture call water_normal that took up 10 MB, wtf.

Edited by fozilla mirefox
for the lols
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Alrighty, perfectly what I needed to know. I'm also using VIDE 0.45 to pack. I'm just using the THW tutorial on his website to use VIDE since he said most other packing programs don't work. I've tried PakRat and it didn't work.

 

VVIS and VRAD take the longest time to compile obviously, but what would optimizing on those fronts do to the map size?

 

Edit for lols: The largest item packed into the map was a water texture call water_normal that took up 10 MB, wtf.

 

It won't decrease the map size much (max. 2-5 mb i think), but it's always recommended to optimize the map, so the fps are stable.

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I'm having an issue uploading the map to the workshop. It keeps closing the game to the desktop giving the Error opening mapname error. If I can't get this to work, where else should I upload the map?

 

The map wouldn't allow me to upload it as a new map, so I went last resort and just updated the existing workshop files(which has never worked for me before).

 

Here is the link to the map, although it should just be the same at the one in the OP http://steamcommunity.com/sharedfiles/filedetails/?id=587592104. Now it should be under 150 MB when unzipped from the workshop. If not then I'll just do what I can tomorrow.

Edited by fozilla mirefox
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