fozilla mirefox Posted December 31, 2015 Content Count: 461 Joined: 01/02/14 Status: Offline Share Posted December 31, 2015 (edited) Map SuggestionFull map name ttt_67thway_v7_untextured (ttt_67thway_csgo_v7) Type of map TTT Link to map download http://steamcommunity.com/sharedfiles/filedetails/?id=587592104 Additional Information Spent the past week porting this GMod map that I love playing to CSGO. To my knowledge, everything should be packed correctly. The map might be a tad large for the player count, but I think it shouldn't be much of a problem with the teleports at the barn and the drops in several buildings. Any issues found in the map would be great to know about. EDIT: The map won't load the weapons when launching it with Offline Bots. Rest assured, there are guns on the map. Screenshots of the map are in the workshop page. Screenshots attached Yes Edited December 31, 2015 by fozilla mirefox Link to comment
Nuclear Onion Posted January 9, 2016 Content Count: 3462 Joined: 04/07/13 Status: Offline Share Posted January 9, 2016 I've tried to DL this through Fastdl several times on the test server (zipped and unzipped) and I just can't get it to work. Pretty large file idk if you can make it smaller or what. Link to comment
fozilla mirefox Posted January 10, 2016 Content Count: 461 Joined: 01/02/14 Status: Offline Share Posted January 10, 2016 (edited) Kinda a noob to the whole map making thing for the most part, so other than optimizing the map, how would I go about making the file size smaller? The map also uses a lot of ported HL2 and CSS models and textures, so theres that. I am currently compiling it with LDR only to see the effect on file size. Edited January 10, 2016 by fozilla mirefox Link to comment
Nuclear Onion Posted January 11, 2016 Content Count: 3462 Joined: 04/07/13 Status: Offline Share Posted January 11, 2016 Kinda a noob to the whole map making thing for the most part, so other than optimizing the map, how would I go about making the file size smaller? The map also uses a lot of ported HL2 and CSS models and textures, so theres that. I am currently compiling it with LDR only to see the effect on file size. @Pan32 @R3TROATTACK @Punky I'm not into this stuff myself [emoji14] Link to comment
Punky Posted January 11, 2016 Content Count: 1592 Joined: 03/16/12 Status: Offline Share Posted January 11, 2016 Kinda a noob to the whole map making thing for the most part, so other than optimizing the map, how would I go about making the file size smaller? The map also uses a lot of ported HL2 and CSS models and textures, so theres that. I am currently compiling it with LDR only to see the effect on file size. I'd stay away from compiling LDR only as there can be a lot done in order to lower the size, without decreasing the quality of the map. Main thing here is try to use as least as possible of ported content, unless there isn't really a decent csgo substitute either for a model or a texture. It takes a bit of time, but it's worth it than just porting over every texture/model that the map uses. Link to comment
fozilla mirefox Posted January 11, 2016 Content Count: 461 Joined: 01/02/14 Status: Offline Share Posted January 11, 2016 As for hunting down things, what occupies the largest filesize, and what would hint and skipping do to the size? I'm guessing models take up the most space. And LDR just reduce the size about 13 MB from 192, so not worth the loss of visual quality. Additionally, what does BZ2 do to this filesize? Link to comment
Punky Posted January 11, 2016 Content Count: 1592 Joined: 03/16/12 Status: Offline Share Posted January 11, 2016 You see the original map is around 15 mb big and your port is 192 mb from what you are saying. 1 question tho how do you pack the map with content? Basically you have to go through each model and texture and see if you can replace it with a csgo one. As for hint/skip they sure do optimize the map but don't really decrease the size that much maybe 2-3 mb at most. BZ2 is just for fastdl, but for it to work the unzipped file has to be below 150mb Link to comment
fozilla mirefox Posted January 11, 2016 Content Count: 461 Joined: 01/02/14 Status: Offline Share Posted January 11, 2016 (edited) Alrighty, perfectly what I needed to know. I'm also using VIDE 0.45 to pack. I'm just using the THW tutorial on his website to use VIDE since he said most other packing programs don't work. I've tried PakRat and it didn't work. VVIS and VRAD take the longest time to compile obviously, but what would optimizing on those fronts do to the map size? Edit for lols: The largest item packed into the map was a water texture call water_normal that took up 10 MB, wtf. Edited January 11, 2016 by fozilla mirefox for the lols Link to comment
Punky Posted January 11, 2016 Content Count: 1592 Joined: 03/16/12 Status: Offline Share Posted January 11, 2016 Alrighty, perfectly what I needed to know. I'm also using VIDE 0.45 to pack. I'm just using the THW tutorial on his website to use VIDE since he said most other packing programs don't work. I've tried PakRat and it didn't work. VVIS and VRAD take the longest time to compile obviously, but what would optimizing on those fronts do to the map size? Edit for lols: The largest item packed into the map was a water texture call water_normal that took up 10 MB, wtf. It won't decrease the map size much (max. 2-5 mb i think), but it's always recommended to optimize the map, so the fps are stable. 1 Link to comment
fozilla mirefox Posted January 12, 2016 Content Count: 461 Joined: 01/02/14 Status: Offline Share Posted January 12, 2016 (edited) I'm having an issue uploading the map to the workshop. It keeps closing the game to the desktop giving the Error opening mapname error. If I can't get this to work, where else should I upload the map? The map wouldn't allow me to upload it as a new map, so I went last resort and just updated the existing workshop files(which has never worked for me before). Here is the link to the map, although it should just be the same at the one in the OP http://steamcommunity.com/sharedfiles/filedetails/?id=587592104. Now it should be under 150 MB when unzipped from the workshop. If not then I'll just do what I can tomorrow. Edited January 12, 2016 by fozilla mirefox Link to comment
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