Pyro Posted January 5, 2016 Content Count: 623 Joined: 04/26/11 Status: Offline Share Posted January 5, 2016 It would be really nice to have bullets go where im pointing. This would be extremely beneficial to the T's because the pistols that are placed around the maps usually have very limited ammo and already do so little damage against armor/helmets. I'd also recommend making any server we have where you have shoot each other as part of the objective 128 tick. But as the Arabs like to say, shway shway. Link to comment
Metal Posted January 5, 2016 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted January 5, 2016 Not sure what the price range is but i dont see it as a need to hav at the moment. Currently the server works fine, even if bullets dont hit more than half the time we win Link to comment
Jake Posted January 5, 2016 Content Count: 2001 Joined: 08/04/09 Status: Offline Share Posted January 5, 2016 If bullets aren't going where you're pointing aim better. I've never once heard a complaint over the tick rate and I don't think people would even see a large difference in how the game play is. The server has been like this for a while now and it works fine. 5 Link to comment
Metal Posted January 5, 2016 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted January 5, 2016 If bullets aren't going where you're pointing aim better. I've never once heard a complaint over the tick rate and I don't think people would even see a large difference in how the game play is. The server has been like this for a while now and it works fine. Csgo isnt a game where you notice it as much as bf3 or bf4. Link to comment
Pyro Posted January 5, 2016 Content Count: 623 Joined: 04/26/11 Status: Offline Share Posted January 5, 2016 If bullets aren't going where you're pointing aim better. That doesn't even make sense... I'm talking about bullet accuracy and consistency. This has nothing to do with aim, you can't adjust your aim to compensate for 64 tick lmfao. I've never once heard a complaint over the tick rate and I don't think people would even see a large difference in how the game play is. The server has been like this for a while now and it works fine. Fair enough, but whats wrong with improvement and trying making it better? I guarantee you that with 128 tick you'll attract and retain more players especially those who care about server quality. This is a suggestion to improve and better the server, not a request to fix it. 1 Link to comment
Phonicz Posted January 5, 2016 Content Count: 1621 Joined: 03/09/09 Status: Offline Share Posted January 5, 2016 (edited) Yeahhhhhhh 128888888! Just ignore Jake's comment since he doesn't play the server Edited January 5, 2016 by Phonicz Link to comment
phantom153 Posted January 5, 2016 Content Count: 642 Joined: 02/16/15 Status: Offline Share Posted January 5, 2016 They would have to analyze the cost to gain of upgrading the server to 128 tick would it realistically bring in enough subs to justify the increased cost. Link to comment
Jake Posted January 5, 2016 Content Count: 2001 Joined: 08/04/09 Status: Offline Share Posted January 5, 2016 Yeahhhhhhh 128888888! Just ignore Jake's comment since he doesn't play the server As im on the server with you right now. Link to comment
Jake Posted January 5, 2016 Content Count: 2001 Joined: 08/04/09 Status: Offline Share Posted January 5, 2016 That doesn't even make sense... I'm talking about bullet accuracy and consistency. This has nothing to do with aim, you can't adjust your aim to compensate for 64 tick lmfao. Fair enough, but whats wrong with improvement and trying making it better? I guarantee you that with 128 tick you'll attract and retain more players especially those who care about server quality. This is a suggestion to improve and better the server, not a request to fix it. My bad there I missunderstood what you were saying/Misread. I'm not completely against the idea of this, howerver I'm not sure at what cost it will be. If it's relativly cheap then by all means. Also, good point never thought about it attracting more people. Link to comment
Pyro Posted January 5, 2016 Content Count: 623 Joined: 04/26/11 Status: Offline Share Posted January 5, 2016 They would have to analyze the cost to gain of upgrading the server to 128 tick would it realistically bring in enough subs to justify the increased cost. Im 99% sure PB just runs on our dedi so it would just be using more resources of that dedi and no so much a direct out of pocket cost. I also have no idea what the dedi looks like but even if its at full load we have 2-3 dead servers. It wouldn't hurt to kill one of those to try out 128 tick and see how it goes. Link to comment
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