Goku Posted January 23, 2016 Content Count: 2589 Joined: 02/05/12 Status: Offline Share Posted January 23, 2016 The map is so underplayed that myself, and a few others, weren't even sure which map it was. I had to have souce describe it to me. It's only been played 17 hours (as of this morning when I looked). I've played it maybe 5 times and never with a full server. For that reason, I'm not going to vote. I never had any issues with it. It does seem quite compact and not as much to do, but I never saw anyone complain. Link to comment
Metal Posted January 23, 2016 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted January 23, 2016 (edited) Who said their votes wouldn't be accounted for without an explanation? I assumed map voting is the same as admin apps. I could of swarn we have a thread where an AO+ said if they are going to vote, they have to explain why towards the map votes. I'll see if i can find it, but is there a reason as to why they dont have to? Edited January 23, 2016 by Metal Link to comment
Ayjin Posted January 23, 2016 Content Count: 989 Joined: 06/13/15 Status: Offline Share Posted January 23, 2016 (edited) @ItzMiLK, @Lazy, @Rawrie, @smiley Could you please post as to why you would like this map removed so your vote is actually taken into account. die I simply agree with what Jake stated in the removal thread. Edited January 23, 2016 by Ayjin Link to comment
ItzMiLK Posted January 23, 2016 Content Count: 422 Joined: 09/04/15 Status: Offline Share Posted January 23, 2016 The map is very unique and has many different games from other maps. Although I believe since the map gives CTs little space to maneuver, and the map is underplayed it should be removed Link to comment
michellec Posted January 23, 2016 Content Count: 1546 Joined: 06/23/15 Status: Offline Share Posted January 23, 2016 The map is very unique and has many different games from other maps. Although I believe since the map gives CTs little space to maneuver, and the map is underplayed it should be removed I don't think the map should be removed if it's underplayed. I mean, I know that it's not your only reason, but a lot of regulars and admins spam "PICK 4!!!" and tend to play the same maps over and over. Just because it's underplayed doesn't mean it should be removed from the rotation. Give it some love 1 Link to comment
Nuclear Onion Posted January 27, 2016 Content Count: 3462 Joined: 04/07/13 Status: Offline Share Posted January 27, 2016 (edited) First off, thanks peeps for voting. Really this map can go either way, I can remove it since it seems a bit shitty at times having prisoners needing the CTs to open doors for them to proceed to their destination. Last Encounter was removed for almost the same reason, but it was also pretty difficult to navigate so I don't fully think it's the same situation. Idk, I feel like this map is not often played enough to be a big problem, besides I believe we have some other maps that are a bit worse than this that we don't remove. I'm on the fence with this myself, since I personally hardly played it on the server myself. Also the votes don't seem to give me anything impossible to fix/remove. Really besides the CT operated doors and lack of guns this map isn't fully shitty (unless I'm missing something). I think it should be removed. I don't care about the non-English signs, but the CT controlled doors are rather annoying, especially considering the CTs can freekill Ts using the doors (You get stuck in them - you die). There's a pretty decent amount of stuff to do, climb, football etc, but the football is terrible as the ball escapes. There's also those annoying decoys the Ts often spam throw. Overall, not much to rebel using. The vents lead to nothing, a deagle in a cell is about all there is. What if I; 1. Make it so the doors get blocked by the Ts instead of kill them? 2. Perhaps add a pistol(s) and a grenade in cells? 3. Remove the pointless decoys is this really THAT big of an issue? Edited January 27, 2016 by Nuclear Onion meme Link to comment
Stunningjam Posted January 27, 2016 Content Count: 1468 Joined: 06/27/10 Status: Offline Share Posted January 27, 2016 What if I; 1. Make it so the doors get blocked by the Ts instead of kill them? 2. Perhaps add a pistol(s) and a grenade in cells? 3. Remove the pointless decoys is this really THAT big of an issue? 1. Yes please 2. Yes please 3. It wasn't a huge deal, it's just something that can get really annoying. I'd say replace it with a single decoy for the hell of it. Thanks bby Link to comment
Wawa Posted February 29, 2016 Content Count: 3740 Joined: 05/21/12 Status: Offline Share Posted February 29, 2016 I'm going to reject this since it seems that opinions are pretty much split and that no one has posted anything more to add to this discussion in over a month. Moving forward, if the map continues to be problematic for players, feel free to post another removal thread. Thanks! Link to comment
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