Metal Posted January 24, 2016 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted January 24, 2016 Most of the textures on the map are default. One of us can edit it with sdk and add more weapons. Link to comment
MyHobos Posted January 24, 2016 Content Count: 742 Joined: 09/28/15 Status: Offline Share Posted January 24, 2016 Literally the only fuckin map I enjoy playing TTT on, like, a lot. It forces traitors to make a strategy and blend in, rather than just pickup auto shotties, negevs, and AKs, buy armor, and spray everyone down, or just pickup and AWP and hide in the distance. It forces the detectives to actually work to survive and the innocents have to have a lot of trust but be weary of who they hang around. Its the perfect map to map to play actual TTT on. That said, I did find a terrible lack of primaries that left half the players woefully unequipped, traitor or not. I mean I'm a god with the DBs but there's only so much one can do. However, its not all that bad and I'd honestly keep this map. Just remember kids, if you ain't like @Bread (*ahem* as you try to blend in after you've already been called KOS and pull out a suppressed pistol), you ain't dead Link to comment
fozilla mirefox Posted January 24, 2016 Content Count: 461 Joined: 01/02/14 Status: Offline Share Posted January 24, 2016 It forces the detectives to actually work to survive and the innocents have to have a lot of trust but be weary of who they hang around. Except that most of the time detectives can't do anything besides taser people and spawn health stations, can't really do anything else since Radar and DNA don't work beyond the fog. Tasers just make them targets, and health stations just make them camp, there is no need to try and hunt down the killer of a body because they most likely died too long ago for the killer to be anywhere near there. And innocents don't trust anyone but the detectives, so they will just lurk until they get solo'd out. T's don't need to make strategy, they just have to have an assault rifle and be far enough away to not be seen by the flashlight's limited view distance. If this doesn't happen then most of the times the innos win because the Ts are stuck with pistols. Link to comment
Luke Posted January 24, 2016 Content Count: 2230 Joined: 12/14/15 Status: Offline Share Posted January 24, 2016 I like this map. I do think that we should add more guns as spending half a round or dying before you get one can be an issue, however it's an issue that can be fixed without removing the map. It's not actually scary, however I like not being able to see to far and giving the T's an edge over the innocents. It does get played and being someone that hardly plays TTT I've still had a few goes on this map and quite enjoyed the slight change in gameplay and the way in which you play. I would however like to see more weapons implemented. Link to comment
MyHobos Posted January 24, 2016 Content Count: 742 Joined: 09/28/15 Status: Offline Share Posted January 24, 2016 Except that most of the time detectives can't do anything besides taser people and spawn health stations, can't really do anything else since Radar and DNA don't work beyond the fog. Tasers just make them targets, and health stations just make them camp, there is no need to try and hunt down the killer of a body because they most likely died too long ago for the killer to be anywhere near there. And innocents don't trust anyone but the detectives, so they will just lurk until they get solo'd out. T's don't need to make strategy, they just have to have an assault rifle and be far enough away to not be seen by the flashlight's limited view distance. If this doesn't happen then most of the times the innos win because the Ts are stuck with pistols. You're generalizing practically every single player in this statement right here. Traitors can't snipe from a distance if the innos and detectives are bunched up in a one way room with no long hallway connecting to it (i.e. the bathroom) and there isn't a guarantee the traitors will have an assault rifle. In general, detectives are targets no matter what, tasers don't change anything. You could have a trusted inno or other detective watch your back while you check someone, ever thought about that? And you're literally saying, because MAYBE it happened too long ago or MAYBE the traitors are lurking in the distance, that it doesn't matter. Also, I've played rounds where all the traitors had pistols and won; you just have to actually work together instead of fuckin around and going solo (unless ofc, you're global, in which case, just kill everyone on your own). Link to comment
Strawberry Posted January 24, 2016 Content Count: 562 Joined: 10/05/11 Status: Offline Share Posted January 24, 2016 i find this map fun on high populations, but is utter shit with low population. i find it an issue when people decide to do a "viper" strat and camp over the entire round. The worst thing about it is the lack of guns, this is the reason i support to remove it. Link to comment
Nuclear Onion Posted January 27, 2016 Content Count: 3462 Joined: 04/07/13 Status: Offline Share Posted January 27, 2016 (edited) Perhaps a couple more primaries can be added? If that's what you guys want I can provide. EDIT; there are 7 primaries in spawn and an AK at about the middle of the map as far as I've looked around. I can increase that to maybe 15-20? Edited January 27, 2016 by Nuclear Onion Link to comment
Metal Posted January 27, 2016 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted January 27, 2016 Perhaps a couple more primaries can be added? If that's what you guys want I can provide. Anyway of making the darkness time activated. Other than that id like to see more guns Link to comment
Frames Dropping Posted February 2, 2016 Content Count: 130 Joined: 01/06/16 Status: Offline Share Posted February 2, 2016 Not a fan. It's a flat map and radars are broken Link to comment
Nuclear Onion Posted February 7, 2016 Content Count: 3462 Joined: 04/07/13 Status: Offline Share Posted February 7, 2016 I added a couple guns and will add more eventually, that should take care of the primary weapon problem for the most part. Link to comment
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