WilliamAshe Posted February 20, 2016 Content Count: 331 Joined: 11/29/15 Status: Offline Share Posted February 20, 2016 (edited) I dont know what is going on but i think the new update made it so that Ts Keep Their Weapons If They survive the round. But as the title says, the Ts spawn with awps and just pick all the CTs off as soon as they exit armory. Plz Fix!!! @Pan32 @Nuclear Onion Edit: Lego Jail= Ts have no knives 3 Edited February 20, 2016 by WilliamAshe Link to comment
MyHobos Posted February 20, 2016 Content Count: 742 Joined: 09/28/15 Status: Offline Share Posted February 20, 2016 (edited) >Razor basically has standard casual rules right now; Ts are spawning with whatever they had last round if they didn't die, including guns and nades. Also, the Ts often drop a knife and then get another one on round start, I dunno how that works. >Lego just doesn't give anyone knives >Vipinthemix is fine aside from the minor fact that console admin all chat is repeating who made map and ported it once in awhile and repeating this in chat "Console: Come to Onlyfriends.be - 91.198.27.187:27015" I think this is cuz of the new game update so plugins might need to be updated...??? Idk don't quote me In @Pan32 we trust bois EDIT: Both fixed. 1 Edited February 20, 2016 by MyHobos Bless the Pan Link to comment
Bread Posted February 20, 2016 Content Count: 3998 Joined: 02/22/09 Status: Offline Share Posted February 20, 2016 Pan fixed Razor and Lego, if this happens on any more PB maps post in this thread and tag pan. 4 Link to comment
Stunningjam Posted February 20, 2016 Content Count: 1468 Joined: 06/27/10 Status: Offline Share Posted February 20, 2016 jb_warehouse Ts spawn with weapons from previous round @Pan32 1 Link to comment
Pan32 Posted February 20, 2016 Content Count: 1747 Joined: 03/17/12 Status: Offline Share Posted February 20, 2016 jb maps are officially the worst maps entity and optimization-wise that I've seen in a really fucking long time. Fixed. 5 Link to comment
MyHobos Posted February 20, 2016 Content Count: 742 Joined: 09/28/15 Status: Offline Share Posted February 20, 2016 (edited) Prisonbreakgalaxy is keeping guns thru round switches @Pan32 Gg. EDIT: Admins if ya got problems with that on any map just disarm all the Ts when each round ends xD Edited February 20, 2016 by MyHobos Link to comment
Pan32 Posted February 21, 2016 Content Count: 1747 Joined: 03/17/12 Status: Offline Share Posted February 21, 2016 Prisonbreakgalaxy is keeping guns thru round switches @Pan32 Gg. EDIT: Admins if ya got problems with that on any map just disarm all the Ts when each round ends xD Fixed. 1 Link to comment
SL4DE Posted February 21, 2016 Content Count: 1612 Joined: 05/09/15 Status: Offline Share Posted February 21, 2016 Prisonbreakgalaxy is keeping guns thru round switches @Pan32 Gg. EDIT: Admins if ya got problems with that on any map just disarm all the Ts when each round ends xD Fixed. Just came back from jb_prisonbreak_galaxy_v2d, T's that have weapons when the previous round ends keep them through the next round when they spawn in a cell. I arrived in the main cell area for the first time near the beginning of the round, and got greeted with a cloud of M4 rounds. The rifle toting culprit, and every other player on the server are witnesses to this bug. This disarm command works as a temporary fix, but it's a matter of time before someone cries that they lost a handgun they found in their cell to the command. Link to comment
Leon Mordecai Posted February 21, 2016 Content Count: 5055 Joined: 07/19/15 Status: Offline Share Posted February 21, 2016 Also for admins, if you don't want to use the sm_disarm command since the command removes all the weapons including knives, you can also use sm_knives which disarms every player's weapon except their knives as a temporary fix. 2 Link to comment
MyHobos Posted February 21, 2016 Content Count: 742 Joined: 09/28/15 Status: Offline Share Posted February 21, 2016 This disarm command works as a temporary fix, but it's a matter of time before someone cries that they lost a handgun they found in their cell to the command. Also for admins, if you don't want to use the sm_disarm command since the command removes all the weapons including knives, you can also use sm_knives which disarms every player's weapon except their knives as a temporary fix. I meant disarm them before the round ends (like in the short time between rounds) so they get their knives and guns next round instead of carrying them over. But what Leon said works too Link to comment
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