Haggard Posted July 15, 2008 Content Count: 2527 Joined: 02/28/07 Status: Offline Share Posted July 15, 2008 // Zombie Horde 1.1 (build 1060) Configuration File //Note to server admin: //These settings are the recommended 'tried-and-true' defaults. //We feel that this setup will provide your players with the //best possible Zombie Horde experience. // ============= // Main Toggles // ============= // If true, removes C4 on de_ maps. zh_disablebomb 1 // If true, removes C4 on cs_ maps. zh_disablerescue 1 // If true, makes he grenades set victims on fire. zh_firegrens 1 // If true, makes flashbang grenades act like a concussion // grenade. zh_concgrens 1 // If true, hints to zombie players about radio. zh_radiohint 1 // If true, enable headshots, respawn and burner (corpse) // zombies. zh_zompowers 1 // If true, will spawn more weak charred zombies proportional // to empty slots... zh_balancer 1 // If true makes headshots the only way of hurting zombies. zh_zomhs 1 // ================= // HUD chat commands // ================= // If true, the server will respond to 'top10' in HUD chat zh_cmd_top10 1 // If true, the server will respond to 'rank' in HUD chat zh_cmd_rank 1 // If true, the server will respond to 'statsme' in HUD chat zh_cmd_statsme 1 // If true, the server will respond to 'next' in HUD chat zh_cmd_next 1 // If enabled, players may type 'slots' in the HUD chat to // display the number of zombie slots available. zh_cmd_slots 1 // If enabled, players may type 'class' in the HUD chat to // choose their character. zh_cmd_class 1 // If true, the server will listen for weblinks in HUD chat (as // in /cfg/zh/zh_weblinks.cfg zh_weblinks 1 // =================== // Weapon restrictions // =================== // If true, restricts bought items as in // /cfg/zh/zh_weaponrestrict.cfg zh_restrictions 1 // =================== // Player class speeds // =================== // Speed of urban player. zh_urbanspeed 230.0 // Speed of gign player. zh_gignspeed 240.0 // Speed of sas player. zh_sasspeed 250.0 // Speed of gsg9 player. zh_gsg9speed 275.0 // Speed of guerilla player. zh_guerillaspeed 220.0 // Speed of phoenix player. zh_phoenixspeed 270.0 // Speed of leet player. zh_leetspeed 280.0 // Speed of arctic player. zh_arcticspeed 265.0 // Speed of classic zombie. zh_classicspeed 220.0 // Speed of corpse zombie. zh_corpsespeed 270.0 // Speed of charple zombie. zh_charplespeed 300.0 // Speed of ghost zombie. zh_ghostspeed 360.0 // ======================================== // Weapon speed factors // ======================================== // These control the speed of a player // when holding a particular weapon // ======================================== // Speed factor for knife. zh_knifespeedfactor 1.0 // Speed factor for p228. zh_p228speedfactor 0.9 // Speed factor for glock. zh_glockspeedfactor 0.9 // Speed factor for scout. zh_scoutspeedfactor 0.5 // Speed factor for he grenade. zh_hegrenadespeedfactor 1.0 // Speed factor for xm1014. zh_xm1014speedfactor 0.9 // Speed factor for c4. zh_c4speedfactor 1.0 // Speed factor for mac10. zh_mac10speedfactor 0.9 // Speed factor for aug. zh_augspeedfactor 0.8 // Speed factor for smokegrenade. zh_smokegrenadespeedfactor 1.0 // Speed factor for elite. zh_elitespeedfactor 0.8 // Speed factor for fiveseven. zh_fivesevenspeedfactor 0.9 // Speed factor for ump45. zh_ump45speedfactor 0.8 // Speed factor for sg550. zh_sg550speedfactor 0.5 // Speed factor for galil. zh_galilspeedfactor 0.8 // Speed factor for famas. zh_famasspeedfactor 0.8 // Speed factor for usp. zh_uspspeedfactor 0.9 // Speed factor for awp. zh_awpspeedfactor 0.5 // Speed factor for mp5navy. zh_mp5navyspeedfactor 0.8 // Speed factor for m249. zh_m249speedfactor 0.5 // Speed factor for m3. zh_m3speedfactor 0.9 // Speed factor for m4a1. zh_m4a1speedfactor 0.8 // Speed factor for tmp. zh_tmpspeedfactor 0.9 // Speed factor for g3sg1. zh_g3sg1speedfactor 0.7 // Speed factor for flashbang. zh_flashbangspeedfactor 1.0 // Speed factor for deagle. zh_deaglespeedfactor 0.9 // Speed factor for sg552. zh_sg552speedfactor 0.5 // Speed factor for ak47. zh_ak47speedfactor 0.8 // Speed factor for p90. zh_p90speedfactor 1.0 // ===================== // Zombie Health // ===================== // Initial classic zombie health. zh_classichealth 500 // Amount of health for respawned classic zombies. zh_classicresphealth 275 // Initial corpse zombie health. zh_corpsehealth 400 // Amount of health for respawned corpse zombies. zh_corpseresphealth 225 // Initial charple zombie health. zh_charplehealth 300 // Amount of health for respawned charple zombies. zh_charpleresphealth 150 // Initial ghost zombie health. zh_ghosthealth 300 // Enables health regeneration for zombies. zh_regen 1 // Amount to regenerate zombie health every 1 second. zh_regen_hp 15 // Minimum Zombie respawn delay time in seconds. zh_respawndelay 3.0 // ===================== // Human health // ===================== // Amount to start urban health at. zh_urbanhealth 145 // Amount to start gign health at. zh_gignhealth 130 // Amount to start sas health at. zh_sashealth 115 // Amount to start gsg9 health at. zh_gsg9health 90 // Amount to start guerilla health at. zh_guerillahealth 140 // Amount to start phoenix health at. zh_phoenixhealth 100 // Amount to start leet health at. zh_leethealth 80 // Amount to start arctic health at. zh_arctichealth 120 // ======================================== // Anti-camp // ======================================== // Admins can designate spots on each map // where human players cannot camp // These commands are: // zh_addvec -- adds a marker where you are standing // zh_delvec -- removes a marker where you are standing // zh_showvecs -- shows all markers // zh_savevecs -- save markers to disk // zh_loadvecs -- load markers from disk // zh_dumpvecs -- dump marker list to console // ======================================== // Enables auto punishment of campers in illegal positions. zh_anticamp 1 // Number of camp detects before punish. zh_anticamptrigs 3 // Number of serial camping detects before real hurties. zh_antiserialcamptrigs 12 // Hurties. zh_antiserialcamphurties 51 // Radius of anticamp spheres. zh_campradius 80.0 // Time between camping checks. zh_campinterval 1.0 // ===================== // Team balancer // ===================== // If true, the zombie team will be managed by the plugin (to // prevent stacking) zh_teambalance 1 // Number of consecutive human wins before one additional // zombie player is allowed. zh_winsperslot 1 // Number of consecutive human wins before one additional // zombie player is allowed. zh_lossesperslot 1 // If enabled, players will be sent a message when a zombie slot // opens or closes. zh_announceslot 1 // Maximum number of human zombies allowed. zh_maxslots 2 // Minimum number of human zombies allowed. (ie. this many // human zombies will be left alone) zh_minslots 0 // Number of human zombies allowed at the start of each map. zh_initialslots 0 // If enabled, the team balancer does not count the first round // as a human win zh_ignorefirstround 1 // Minimum number of humans before a human-zombie is allowed. zh_minhumans 6 // ===================== // Player statistics // ===================== // Specifies how often, in seconds, the server will save // player stats to disk. Use 0 to save only at round end. zh_stats_save_frequency 0 // If enabled, the server will keep track of player stats. zh_stats 1 // If enabled, server will auto-kick players who spawn with no // steam id (STEAM_ID_PENDING). zh_kick_steamid_pending 1 // ===================== // Powerups // ===================== // If true, zombies will emit powerups zh_powerups 1 // If true, zombies will emit more powerups when there are less // players (and vice versa). zh_scale_powerups 1 // Specifies (in seconds) the minimum interval between // thrown powerups. zh_min_powerupfreq 10.0 // Specifies (in seconds) the maximum interval between // thrown powerups. zh_max_powerupfreq 30.0 // Specifies how long (in seconds) the berserk powerup lasts. zh_powerup_berserk_time 15 // Specifies how long (in seconds) the speed powerup lasts. zh_powerup_speed_time 30 // Specifies how long (in seconds) the unlimited ammo powerup // lasts. zh_powerup_infammo_time 25 // Specifies how long (in seconds) the low gravity powerup // lasts. zh_powerup_lowgrav_time 30 // Specifies how long (in seconds) the slow motion powerup // lasts. zh_powerup_slowmo_time 15 // Specifies how long (in seconds) the health regen powerup // lasts. zh_powerup_hpregen_time 20 // Specifies how long (in seconds) the quad damage powerup // lasts. zh_powerup_quaddmg_time 20 // Specifies how long (in seconds) the zombification powerup // lasts. zh_powerup_zombify_time 20 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_berserk_priority 3 // Specifies the likelihood of spawning a speed powerup // (higher means more chance, 0 means never). zh_powerup_speed_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_infammo_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_lowgrav_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_slowmo_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_hpregen_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_armour_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_poison_priority 1 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_teleport_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_health_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_zombify_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_ammo_priority 6 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_quaddmg_priority 3 Link to comment
GrayFox Posted July 15, 2008 Content Count: 2433 Joined: 06/20/08 Status: Offline Share Posted July 15, 2008 // If true, hints to zombie players about radio. zh_radiohint 1 Zombies get hints to where the humans are when they use the radio? Link to comment
SpikedRocker Posted July 15, 2008 Content Count: 6242 Joined: 04/13/08 Status: Offline Share Posted July 15, 2008 Zombies get hints to where the humans are when they use the radio? When using the zombie horde mod...zombies in that mod are computer AI's Link to comment
Modgers1 Posted July 15, 2008 Content Count: 2903 Joined: 02/01/08 Status: Offline Share Posted July 15, 2008 Is this going to be our next server? -Modgers Link to comment
*Queen VenomousFate* Posted July 15, 2008 Content Count: 2306 Joined: 02/28/08 Status: Offline Share Posted July 15, 2008 Is this going to be our next server? -Modgers Its Already Is A Server Silly, Join It! 64.34.186.187:27016 Link to comment
Taylor Posted July 17, 2008 Content Count: 398 Joined: 01/02/08 Status: Offline Share Posted July 17, 2008 :sleep:its a good server, too bad you can't have vechials in it Link to comment
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