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// Zombie Horde 1.1 (build 1060) Configuration File

 

//Note to server admin:

//These settings are the recommended 'tried-and-true' defaults.

//We feel that this setup will provide your players with the

//best possible Zombie Horde experience.

 

// =============

// Main Toggles

// =============

 

// If true, removes C4 on de_ maps.

zh_disablebomb 1

 

// If true, removes C4 on cs_ maps.

zh_disablerescue 1

 

// If true, makes he grenades set victims on fire.

zh_firegrens 1

 

// If true, makes flashbang grenades act like a concussion

// grenade.

zh_concgrens 1

 

// If true, hints to zombie players about radio.

zh_radiohint 1

 

// If true, enable headshots, respawn and burner (corpse)

// zombies.

zh_zompowers 1

 

// If true, will spawn more weak charred zombies proportional

// to empty slots...

zh_balancer 1

 

// If true makes headshots the only way of hurting zombies.

zh_zomhs 1

 

// =================

// HUD chat commands

// =================

 

// If true, the server will respond to 'top10' in HUD chat

zh_cmd_top10 1

 

// If true, the server will respond to 'rank' in HUD chat

zh_cmd_rank 1

 

// If true, the server will respond to 'statsme' in HUD chat

zh_cmd_statsme 1

 

// If true, the server will respond to 'next' in HUD chat

zh_cmd_next 1

 

// If enabled, players may type 'slots' in the HUD chat to

// display the number of zombie slots available.

zh_cmd_slots 1

 

// If enabled, players may type 'class' in the HUD chat to

// choose their character.

zh_cmd_class 1

 

// If true, the server will listen for weblinks in HUD chat (as

// in /cfg/zh/zh_weblinks.cfg

zh_weblinks 1

 

// ===================

// Weapon restrictions

// ===================

 

// If true, restricts bought items as in

// /cfg/zh/zh_weaponrestrict.cfg

zh_restrictions 1

 

// ===================

// Player class speeds

// ===================

 

// Speed of urban player.

zh_urbanspeed 230.0

 

// Speed of gign player.

zh_gignspeed 240.0

 

// Speed of sas player.

zh_sasspeed 250.0

 

// Speed of gsg9 player.

zh_gsg9speed 275.0

 

// Speed of guerilla player.

zh_guerillaspeed 220.0

 

// Speed of phoenix player.

zh_phoenixspeed 270.0

 

// Speed of leet player.

zh_leetspeed 280.0

 

// Speed of arctic player.

zh_arcticspeed 265.0

 

// Speed of classic zombie.

zh_classicspeed 220.0

 

// Speed of corpse zombie.

zh_corpsespeed 270.0

 

// Speed of charple zombie.

zh_charplespeed 300.0

 

// Speed of ghost zombie.

zh_ghostspeed 360.0

 

// ========================================

// Weapon speed factors

// ========================================

// These control the speed of a player

// when holding a particular weapon

// ========================================

 

// Speed factor for knife.

zh_knifespeedfactor 1.0

 

// Speed factor for p228.

zh_p228speedfactor 0.9

 

// Speed factor for glock.

zh_glockspeedfactor 0.9

 

// Speed factor for scout.

zh_scoutspeedfactor 0.5

 

// Speed factor for he grenade.

zh_hegrenadespeedfactor 1.0

 

// Speed factor for xm1014.

zh_xm1014speedfactor 0.9

 

// Speed factor for c4.

zh_c4speedfactor 1.0

 

// Speed factor for mac10.

zh_mac10speedfactor 0.9

 

// Speed factor for aug.

zh_augspeedfactor 0.8

 

// Speed factor for smokegrenade.

zh_smokegrenadespeedfactor 1.0

 

// Speed factor for elite.

zh_elitespeedfactor 0.8

 

// Speed factor for fiveseven.

zh_fivesevenspeedfactor 0.9

 

// Speed factor for ump45.

zh_ump45speedfactor 0.8

 

// Speed factor for sg550.

zh_sg550speedfactor 0.5

 

// Speed factor for galil.

zh_galilspeedfactor 0.8

 

// Speed factor for famas.

zh_famasspeedfactor 0.8

 

// Speed factor for usp.

zh_uspspeedfactor 0.9

 

// Speed factor for awp.

zh_awpspeedfactor 0.5

 

// Speed factor for mp5navy.

zh_mp5navyspeedfactor 0.8

 

// Speed factor for m249.

zh_m249speedfactor 0.5

 

// Speed factor for m3.

zh_m3speedfactor 0.9

 

// Speed factor for m4a1.

zh_m4a1speedfactor 0.8

 

// Speed factor for tmp.

zh_tmpspeedfactor 0.9

 

// Speed factor for g3sg1.

zh_g3sg1speedfactor 0.7

 

// Speed factor for flashbang.

zh_flashbangspeedfactor 1.0

 

// Speed factor for deagle.

zh_deaglespeedfactor 0.9

 

// Speed factor for sg552.

zh_sg552speedfactor 0.5

 

// Speed factor for ak47.

zh_ak47speedfactor 0.8

 

// Speed factor for p90.

zh_p90speedfactor 1.0

 

// =====================

// Zombie Health

// =====================

 

// Initial classic zombie health.

zh_classichealth 500

 

// Amount of health for respawned classic zombies.

zh_classicresphealth 275

 

// Initial corpse zombie health.

zh_corpsehealth 400

 

// Amount of health for respawned corpse zombies.

zh_corpseresphealth 225

 

// Initial charple zombie health.

zh_charplehealth 300

 

// Amount of health for respawned charple zombies.

zh_charpleresphealth 150

 

// Initial ghost zombie health.

zh_ghosthealth 300

 

// Enables health regeneration for zombies.

zh_regen 1

 

// Amount to regenerate zombie health every 1 second.

zh_regen_hp 15

 

// Minimum Zombie respawn delay time in seconds.

zh_respawndelay 3.0

 

// =====================

// Human health

// =====================

 

// Amount to start urban health at.

zh_urbanhealth 145

 

// Amount to start gign health at.

zh_gignhealth 130

 

// Amount to start sas health at.

zh_sashealth 115

 

// Amount to start gsg9 health at.

zh_gsg9health 90

 

// Amount to start guerilla health at.

zh_guerillahealth 140

 

// Amount to start phoenix health at.

zh_phoenixhealth 100

 

// Amount to start leet health at.

zh_leethealth 80

 

// Amount to start arctic health at.

zh_arctichealth 120

 

// ========================================

// Anti-camp

// ========================================

// Admins can designate spots on each map

// where human players cannot camp

// These commands are:

// zh_addvec -- adds a marker where you are standing

// zh_delvec -- removes a marker where you are standing

// zh_showvecs -- shows all markers

// zh_savevecs -- save markers to disk

// zh_loadvecs -- load markers from disk

// zh_dumpvecs -- dump marker list to console

// ========================================

 

// Enables auto punishment of campers in illegal positions.

zh_anticamp 1

 

// Number of camp detects before punish.

zh_anticamptrigs 3

 

// Number of serial camping detects before real hurties.

zh_antiserialcamptrigs 12

 

// Hurties.

zh_antiserialcamphurties 51

 

// Radius of anticamp spheres.

zh_campradius 80.0

 

// Time between camping checks.

zh_campinterval 1.0

 

// =====================

// Team balancer

// =====================

 

// If true, the zombie team will be managed by the plugin (to

// prevent stacking)

zh_teambalance 1

 

// Number of consecutive human wins before one additional

// zombie player is allowed.

zh_winsperslot 1

 

// Number of consecutive human wins before one additional

// zombie player is allowed.

zh_lossesperslot 1

 

// If enabled, players will be sent a message when a zombie slot

// opens or closes.

zh_announceslot 1

 

// Maximum number of human zombies allowed.

zh_maxslots 2

 

// Minimum number of human zombies allowed. (ie. this many

// human zombies will be left alone)

zh_minslots 0

 

// Number of human zombies allowed at the start of each map.

zh_initialslots 0

 

// If enabled, the team balancer does not count the first round

// as a human win

zh_ignorefirstround 1

 

// Minimum number of humans before a human-zombie is allowed.

zh_minhumans 6

 

// =====================

// Player statistics

// =====================

 

// Specifies how often, in seconds, the server will save

// player stats to disk. Use 0 to save only at round end.

zh_stats_save_frequency 0

 

// If enabled, the server will keep track of player stats.

zh_stats 1

 

// If enabled, server will auto-kick players who spawn with no

// steam id (STEAM_ID_PENDING).

zh_kick_steamid_pending 1

 

// =====================

// Powerups

// =====================

 

// If true, zombies will emit powerups

zh_powerups 1

 

// If true, zombies will emit more powerups when there are less

// players (and vice versa).

zh_scale_powerups 1

 

// Specifies (in seconds) the minimum interval between

// thrown powerups.

zh_min_powerupfreq 10.0

 

// Specifies (in seconds) the maximum interval between

// thrown powerups.

zh_max_powerupfreq 30.0

 

// Specifies how long (in seconds) the berserk powerup lasts.

zh_powerup_berserk_time 15

 

// Specifies how long (in seconds) the speed powerup lasts.

zh_powerup_speed_time 30

 

// Specifies how long (in seconds) the unlimited ammo powerup

// lasts.

zh_powerup_infammo_time 25

 

// Specifies how long (in seconds) the low gravity powerup

// lasts.

zh_powerup_lowgrav_time 30

 

// Specifies how long (in seconds) the slow motion powerup

// lasts.

zh_powerup_slowmo_time 15

 

// Specifies how long (in seconds) the health regen powerup

// lasts.

zh_powerup_hpregen_time 20

 

// Specifies how long (in seconds) the quad damage powerup

// lasts.

zh_powerup_quaddmg_time 20

 

// Specifies how long (in seconds) the zombification powerup

// lasts.

zh_powerup_zombify_time 20

 

// Specifies the likelihood of spawning a teleport powerup

// (higher means more chance, 0 means never).

zh_powerup_berserk_priority 3

 

// Specifies the likelihood of spawning a speed powerup

// (higher means more chance, 0 means never).

zh_powerup_speed_priority 3

 

// Specifies the likelihood of spawning a teleport powerup

// (higher means more chance, 0 means never).

zh_powerup_infammo_priority 3

 

// Specifies the likelihood of spawning a teleport powerup

// (higher means more chance, 0 means never).

zh_powerup_lowgrav_priority 3

 

// Specifies the likelihood of spawning a teleport powerup

// (higher means more chance, 0 means never).

zh_powerup_slowmo_priority 3

 

// Specifies the likelihood of spawning a teleport powerup

// (higher means more chance, 0 means never).

zh_powerup_hpregen_priority 3

 

// Specifies the likelihood of spawning a teleport powerup

// (higher means more chance, 0 means never).

zh_powerup_armour_priority 3

 

// Specifies the likelihood of spawning a teleport powerup

// (higher means more chance, 0 means never).

zh_powerup_poison_priority 1

 

// Specifies the likelihood of spawning a teleport powerup

// (higher means more chance, 0 means never).

zh_powerup_teleport_priority 3

 

// Specifies the likelihood of spawning a teleport powerup

// (higher means more chance, 0 means never).

zh_powerup_health_priority 3

 

// Specifies the likelihood of spawning a teleport powerup

// (higher means more chance, 0 means never).

zh_powerup_zombify_priority 3

 

// Specifies the likelihood of spawning a teleport powerup

// (higher means more chance, 0 means never).

zh_powerup_ammo_priority 6

 

// Specifies the likelihood of spawning a teleport powerup

// (higher means more chance, 0 means never).

zh_powerup_quaddmg_priority 3

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