Jump to content

? servers

? players online

[ZE] Molotov Lag

Recommended Posts


  • Content Count:  1534
  • Joined:  07/27/09
  • Status:  Offline

  R3TROATTACK said:
I would recommend using the natives from zombie reloaded to check for see if someone is a zombie or a human instead of GetClientTeam

 

Thought about that, but logically it should not be necessary as the player hurt event will only be called if they are already a zombie. (Z:R prevents all damage to non-zombie players)


  • Content Count:  1396
  • Joined:  09/14/12
  • Status:  Offline

  Agent Wesker said:
Thought about that, but logically it should not be necessary as the player hurt event will only be called if they are already a zombie. (Z:R prevents all damage to non-zombie players)

Just a recommendation but since I'm not currently home kinda hard to look at everything so I'll make a better post when I get home

  • Like 1

  • Content Count:  1396
  • Joined:  09/14/12
  • Status:  Offline

So I got bored again and did a little bit of optimizations/updated stuff you missed to new syntax

 

 

  Reveal hidden contents

 

 

and here is zombiereloaded include xd I would use it xd

 

Do you use something like SPEdit when coding or NP++ with sp syntax?

 

Here is what I changed if you want to know @Agent Wesker

Reply to Thread

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...