Focus Posted August 6, 2016 Content Count: 5 Joined: 07/30/16 Status: Offline Share Posted August 6, 2016 Hey guys, I've been trying to fix ttt_teenroom and I'm fairly new to Hammer. I know the basics but I am having a huge problem of these leaks. All the origins have been centered and I have enclosed the whole map in a big box but a leak still goes through brushes (walls). Are there any fixes to this? Link to comment
SpikedRocker Posted August 9, 2016 Content Count: 6242 Joined: 04/13/08 Status: Offline Share Posted August 9, 2016 Here's the wiki on Leaks: https://developer.valvesoftware.com/wiki/Leak There are several ways leaks happen, and honestly closing the entire map in a big box is probably not the best idea as it can make it laggy by having to render it. Link to comment
Kippe Posted August 9, 2016 Content Count: 1109 Joined: 04/30/12 Status: Offline Share Posted August 9, 2016 (edited) Assuming you haven't already fixed it try copy and pasting the map to a new file. Sometimes something will break in your vmf and hammer will mind game you. And as Spiked said, boxing in your map is a pretty bad idea outside of testing purposes. If you still have problems you can post the vmf here Edited August 9, 2016 by Matty Link to comment
GhostTitanium Posted August 9, 2016 Content Count: 659 Joined: 01/05/16 Status: Offline Share Posted August 9, 2016 Do you mind me asking you what you are trying to fix? I've never heard of any problems with this map so I'm curious of what the problem is. Link to comment
Focus Posted August 12, 2016 Content Count: 5 Joined: 07/30/16 Status: Offline Share Posted August 12, 2016 It's a small fix where you take fall damage from the vent that boosts you up and down. I have tried the following: copy & paste the whole map centering origins make a big box around the whole map but it still gives me a leak. Download Link to comment
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