Ender Posted September 18, 2016 Content Count: 678 Joined: 10/30/15 Status: Offline Share Posted September 18, 2016 you will find updated pics/future update notes either on the link on first post or steamworkshop any ideas ? things you don't like ? things that still dont work ? let me know somehow special thanks to Enderspine for feedback on his video *sorry 4 bad english* I'll take another look at it today, maybe tomorrow. It's great that you came on and updated us about it! Side Note: I think you're the first person to appreciate a video I made on any map XD Sent on Mobile Link to comment
Ender Posted September 21, 2016 Content Count: 678 Joined: 10/30/15 Status: Offline Share Posted September 21, 2016 *bump* Love the changes on the map Link to comment
Leon Mordecai Posted October 2, 2016 Content Count: 5055 Joined: 07/19/15 Status: Offline Share Posted October 2, 2016 Excuse me while I bump this and say that the map has been updated to v5 a few hours ago More Secrets Moving obejects Moving Forklifts More Details Bugfixes Link to comment
Dominic Posted October 2, 2016 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted October 2, 2016 Excuse me while I bump this and say that the map has been updated to v5 a few hours ago More Secrets Moving obejects Moving Forklifts More Details Bugfixes Was going to but either way I think Goku is waiting for the final release to actually test/add it. Link to comment
^Dede Posted October 11, 2016 Content Count: 3 Joined: 09/18/16 Status: Offline Share Posted October 11, 2016 Hello... its me just wanted to say that I've released final version of jb_moonjail you can check it out on workshop or gamebanana (I will delete old workshop/gamebanana posts in few days) so here are the new links http://steamcommunity.com/sharedfiles/filedetails/?id=779111482 http://gamebanana.com/maps/192565 Map is running pretty smooth on our server except when there are 30+ players on it -> lags for like 30 seconds on roundstart (maybe just a problem of our server)(let me know if there is any trouble) so feel free to test it out :-) dont forget to rate on workshop or gamebanana greetz Dede 2 Link to comment
Goku Posted October 11, 2016 Content Count: 2589 Joined: 02/05/12 Status: Offline Share Posted October 11, 2016 God damn it..now I don't have an excuse to not text it. Link to comment
Goku Posted October 12, 2016 Content Count: 2589 Joined: 02/05/12 Status: Offline Share Posted October 12, 2016 @^Dede was looking at the read me, for future reference with fast download servers, its setup the same as the regular server in that you put the files in the same exact folder csgo/maps Only difference is they are zipped. Bout to put the files on the server and possibly test now, if not within the next day or two. Link to comment
Goku Posted October 13, 2016 Content Count: 2589 Joined: 02/05/12 Status: Offline Share Posted October 13, 2016 @^Dede loving the looks of it, but if you go outside, you keep low gravity if the round ends and you're still outside. I'd love to add it, but can't because of that. Any chance you could fix it? 2 Link to comment
^Dede Posted October 13, 2016 Content Count: 3 Joined: 09/18/16 Status: Offline Share Posted October 13, 2016 (edited) @Goku I saw you had this problem with jb_snow aswell (probably with all maps with a low gravity area) - the gravity doesn't reset at roundstart (on our server we got a plugin which resets gravity at roundend) I bet if I would cover all spawnpoints with a gravitytrigger with normal gravity they would spawn in there and lose the low gravity Except someone of you know another solution - im sorry already for all this trouble *Edit - sidequestion , do you have dice on your server with lowgrav ? *Edit2 just tested it - once they spawn in the normal gravitytrigger they keep it - I'll release jb_moonjail_v1 in few hours and sorry again for the trouble *Edit3 jb_moonjail_v1 uploaded - feel free to test it again - and sorry once more xd Edited October 14, 2016 by ^Dede Link to comment
Goku Posted October 14, 2016 Content Count: 2589 Joined: 02/05/12 Status: Offline Share Posted October 14, 2016 @^Dede we're a pretty vanilla server in regards to plugins, so no dice or anything. Also thanks for the update and working with us. Players seemed to really enjoy the map and I love the outside area. Laying in bed bout to go to sleep but I'll update the map on our server and more than likely add it to rotation later today (Friday) or Saturday afternoon when I get home from work. Link to comment
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