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jb_dust2_final

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1- The prisoners are not dying when the vent closes? They should be.

 

They do die when the vent closes, as you saw in the video, I turned on godmode to stop myself from dying, just to make the video go faster.

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3- You can stop the music chair sounds, but I'll fix this.

 

If you could make the disco's songs only have 1 at a time playing, that would be great. Add some player clip brushes to the 3man boost you saw in Enderspine's video. You shouldn't be able to get onto things like that. Same with getting into that little window - If it's intentional, a brush to the back of it so you can't see through the world would be nice.

 

I'm not sure if there are any secret guns (in Enderspine's video I didn't see any but I might have forgotten since I watched it/not seen it) but a few would be nice.

 

Also no medic? :(. Medic is quite an important part in PB imo, but a map without it would be "interesting," but considering our server specifically is already so heavily T sided I see no good coming from this.

 

(Might add more if I watch the video again and see anything else.)

 

Looks like a decent map though. Nice idea transforming dust2 into what you have, :)

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Also no medic? :(. Medic is quite an important part in PB imo, but a map without it would be "interesting," but considering our server specifically is already so heavily T sided I see no good coming from this.

 

If you've played with me on one of my good days, you'll know that crazy 1v7+ clutches are the thing I'm known for. However, things like that aren't possible without some sort of healing. It just makes things incredibly harder for CTs, and if a CT mis-Warning shots a T, the only way of "righting the wrong" is a slay, instead of just sending the T to medic. It puts unnecessary pressure on the CTs to conserve the little health they have, and pressure on the Ts not to slip slightly out of line and lose their opportunity to rebel due to a lack of health.

 

TL;DR: Medic is a yes please.

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Also, one last thing. In my video, I seem very critical of the map. I want to say right now, if the problems I mentioned were fixed, I would be supporting this map to the fullest. All it takes is just replacing a few graffitis, adding some clipping ontop of the concrete block we boosted onto, adding some clipping to the windows/texture to the back of them, turning down the sounds across the map (they were loud and i play with my CSGO volume at .3), and making only 1 music clip play at a time.

 

When these fixes are implemented, I want this map fast-tracked onto the server.

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