Solid Posted September 7, 2016 Content Count: 119 Joined: 04/28/16 Status: Offline Share Posted September 7, 2016 (edited) I'm just wondering why its one of those "you arent allowed to use" weapons to use as a human on ZE. I really dont see how its so much of an OP gun compared to the pp bizon or negev. Only wondering the reasoning behind removing when it was. Edited September 7, 2016 by Solid Link to comment
chet Posted September 7, 2016 Content Count: 351 Joined: 08/28/11 Status: Offline Share Posted September 7, 2016 not really sure beside why you want to use scout in ze 1 Link to comment
Solid Posted September 7, 2016 Content Count: 119 Joined: 04/28/16 Status: Offline Share Posted September 7, 2016 not really sure beside why you want to use scout in ze give me a challenge on maps like voodoo . jk but theres some maps that i like to awp on and i feel like a scout could be cooler/ more fun Link to comment
Minus Posted September 7, 2016 Content Count: 418 Joined: 07/28/12 Status: Offline Share Posted September 7, 2016 Hmm as fun(?) as it might be I can't see it being nearly on par as an awp would be. Even a headshot with a scout wouldn't delay zombies much so I think it was removed simply to help the CTs. There are enough players who are poor at defending and edging without a bad gun helping them. 2 Link to comment
Leon Mordecai Posted September 7, 2016 Content Count: 5055 Joined: 07/19/15 Status: Offline Share Posted September 7, 2016 The AWP is better, and the knockback to rate of fire ratio for a scout against a zombie is just pure crap. 1 Link to comment
SL4DE Posted September 7, 2016 Content Count: 1612 Joined: 05/09/15 Status: Offline Share Posted September 7, 2016 The last time I checked you could use it. I don't know much about scouts being taken out of ZE. I know Scoped weapons have an insane amount of knockback with a headshot, maybe that is the reason why? 1 Link to comment
Solid Posted September 7, 2016 Content Count: 119 Joined: 04/28/16 Status: Offline Share Posted September 7, 2016 The AWP is better, and the knockback to rate of fire ratio for a scout against a zombie is just pure crap. that makes a good amount of sense. Sounds reasonable to me. Ty for the answer, was curious. Link to comment
Akumu Posted September 7, 2016 Content Count: 415 Joined: 07/21/16 Status: Offline Share Posted September 7, 2016 Scout's would be mini awps. You could run faster with them and shoot faster with them. They also have insane knockback. Link to comment
Minus Posted September 7, 2016 Content Count: 418 Joined: 07/28/12 Status: Offline Share Posted September 7, 2016 Scout's would be mini awps. You could run faster with them and shoot faster with them. They also have insane knockback. Maybe cuz I've never seen it in action is why I think like that, but I still doubt it's on par with an awp and running faster is moot when you can switch to secondary or knife. Link to comment
BlackWhite Posted September 7, 2016 Content Count: 2262 Joined: 02/05/12 Status: Offline Share Posted September 7, 2016 Back in Counter Strike: Source, holding scout is way faster than people having their knifes out. I think they didn't change the setting from before unless CSGO's scout still have faster movement speed than default Link to comment
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