Inception Posted September 11, 2016 Content Count: 363 Joined: 12/26/15 Status: Offline Share Posted September 11, 2016 I made a post about the limited amount of bullets before but I realized that we have a !Zmarket plugin currently disabled within our Zombie Escape server. What I assume it does like all the other servers is allow a on the side of the screen buymenu much like !guns but with all purchasable items. The reason that I'm asking to reenable it is because it allows humans to refresh their ammo whilst in game instead of sitting around using their pistol when they run out of bullets. Link to comment
Minus Posted September 11, 2016 Content Count: 418 Joined: 07/28/12 Status: Offline Share Posted September 11, 2016 Hmm, I was under the impression ammo was infinite. I haven't run out of ammo on a play through yet, so I never paid attention to it. If this is taken into consideration I would rather be against it or at least ask that we don't allow grenade refills, they're annoying enough(as a zombie) as it is and I'd rather avoid them using the nades with the thought that they can buy it again at some point in the round. Link to comment
chet Posted September 11, 2016 Content Count: 351 Joined: 08/28/11 Status: Offline Share Posted September 11, 2016 there is bug that let players get unlimted ammo with it so i don't think it will be on again do you know why you get low ammo? most of players use bizon and dual witch use same bullet type so when you drop your pistol to pickup the item you primary weapon will get the same bullet as in secondary witch in most maps is 800 Link to comment
Inception Posted September 11, 2016 Content Count: 363 Joined: 12/26/15 Status: Offline Share Posted September 11, 2016 infinite ammo with reload should be fine. I mean there are maps where you wont use up 2k and there are maps that will require around 9k bullets to beat for ex. frostdrake , aesthetic , magmadrake , gris , santassination. Link to comment
Crawfish Posted September 11, 2016 Content Count: 1061 Joined: 05/19/16 Status: Offline Share Posted September 11, 2016 infinite ammo with reload should be fine. I mean there are maps where you wont use up 2k and there are maps that will require around 9k bullets to beat for ex. frostdrake , aesthetic , magmadrake , gris , santassination. I agree that infinite ammo has its niche use and is definitely a necessity on those maps. It really doesn't add any disadvantage to zombies either. (Def not infinite nades though. Tooooo OhPee) My only gripe is how often does the server even play those maps? Besides Gris those are very rarely done around here. Maybe for ZE Events we should enable a plugin for infin ammo or something. I think that would make a lot of sense. Link to comment
Minus Posted September 11, 2016 Content Count: 418 Joined: 07/28/12 Status: Offline Share Posted September 11, 2016 I agree that infinite ammo has its niche use and is definitely a necessity on those maps. It really doesn't add any disadvantage to zombies either. (Def not infinite nades though. Tooooo OhPee) My only gripe is how often does the server even play those maps? Besides Gris those are very rarely done around here. Maybe for ZE Events we should enable a plugin for infin ammo or something. I think that would make a lot of sense. I've seen a few times a request for infinite ammo in the shout box, so I think the admins have set it up for those maps in the past. Link to comment
BloodyKiller Posted September 11, 2016 Content Count: 1300 Joined: 03/19/16 Status: Offline Share Posted September 11, 2016 On some maps, it should be allowed to get new weapons (negev, bizon, p90) by typing their name in chat preceded by a ! => !negev (Of course, limited to 3-4 exemplaries) Link to comment
Inception Posted September 11, 2016 Content Count: 363 Joined: 12/26/15 Status: Offline Share Posted September 11, 2016 (edited) changing guns doesnt really impact the game as youre still firing at the zombies. Also sometimes people need to buy kevlar while facing bosses to receive reduced damage. Edited September 11, 2016 by Inception im a dumbfuck Link to comment
Stunningjam Posted September 11, 2016 Content Count: 1468 Joined: 06/27/10 Status: Offline Share Posted September 11, 2016 The map is restricted to mapeadores as of now. I dont think we can test it unless there is a way to bypass the code where it just shakes your screen or we wait for a month or two for a finished port to be released. ?? Link to comment
Crawfish Posted September 11, 2016 Content Count: 1061 Joined: 05/19/16 Status: Offline Share Posted September 11, 2016 ?? I think he meant to post in the gris map update request Link to comment
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