Four Posted October 4, 2016 Content Count: 1403 Joined: 09/15/16 Status: Offline Share Posted October 4, 2016 I think that this is a great idea in concept. In my opinion, however, people would just get discouraged to id bodies unless there is some sort of subtle indication that the body is rigged. This could be an issue and I do agree that there should be a slight indication that the body is rigged, but also if it there wasn't an indication showing the body is rigged I don't think it would be that big of an issue because you would basically only be able to place one body at a time. Link to comment
michellec Posted October 4, 2016 Content Count: 1546 Joined: 06/23/15 Status: Offline Share Posted October 4, 2016 tbh if this was implemented into the server, I wouldn't want to ID bodies anymore.. unless innos were able to tell the difference between the bodies. Link to comment
Rye Posted October 4, 2016 Content Count: 788 Joined: 03/13/16 Status: Offline Share Posted October 4, 2016 tbh if this was implemented into the server, I wouldn't want to ID bodies anymore.. unless innos were able to tell the difference between the bodies. Yeah, agreed, there should be a slight difference in the bodies you should pay attention to, otherwise people won't ID bodies anymore. So it will only blow up and kill the person that didn't pay enough attention to A) The difference of the body B) Blood splattered around if the person was actually shot or not (which usually lets you know if they suicided or were shot) Also if this is implemented, it should only kill the person that ID's the body and other people nearby, and the body has to disappear after someone dies from it. Link to comment
Four Posted October 4, 2016 Content Count: 1403 Joined: 09/15/16 Status: Offline Share Posted October 4, 2016 Yeah, agreed, there should be a slight difference in the bodies you should pay attention to, otherwise people won't ID bodies anymore. So it will only blow up and kill the person that didn't pay enough attention to A) The difference of the body B) Blood splattered around if the person was actually shot or not (which usually lets you know if they suicided or were shot) Also if this is implemented, it should only kill the person that ID's the body and other people nearby, and the body has to disappear after someone dies from it. I would actually prefer if it was an explosion rather than just killing the person that id's the body. Also you're right on the fact that the body should have some slight indication showing that it is a decoy otherwise identifying bodies wouldn't be a natural action. Link to comment
BlackWhite Posted October 4, 2016 Content Count: 2262 Joined: 02/05/12 Status: Offline Share Posted October 4, 2016 I don't think it will be a good idea to implant that kind of feature in our server. At least not in CSGO. It will cause way more chaos and trouble. Link to comment
Four Posted October 4, 2016 Content Count: 1403 Joined: 09/15/16 Status: Offline Share Posted October 4, 2016 I don't think it will be a good idea to implant that kind of feature in our server. At least not in CSGO. It will cause way more chaos and trouble. Would you mind explaining why you would think it would cause more chaos and trouble? Link to comment
BlackWhite Posted October 4, 2016 Content Count: 2262 Joined: 02/05/12 Status: Offline Share Posted October 4, 2016 Would you mind explaining why you would think it would cause more chaos and trouble? Terrorist A: HEY WHAT IS THAT BODY NEXT TO YOU! Terrorist B: What body? i didn't killed anyone! Terrorist A: ID IT OR I WILL SHOOT YOU Terrorist B: NO, Why don't you Id it?! *Terrorist A killed Terrorist B* Terrorist C spotted UnID body behind Terrorist D, *Terrorist C killed Terrorist D* Link to comment
Rhyzhe Posted October 4, 2016 Content Count: 614 Joined: 08/13/16 Status: Offline Share Posted October 4, 2016 (edited) Maybe not a c4, but some interaction with somethin like the tripmines would be fun to use on un-ided bodies :O ; EDIT: But i mean with this thread, something similar can be done with it a T could easily drag a body that hasn't been id'd to a door and place a trip mine on it. This is possible, because the grabber mod lets you pick up those bodies without id'ing them if your far enough from the body. Edited October 4, 2016 by Rhyzhe Link to comment
roux Posted October 4, 2016 Content Count: 2579 Joined: 02/27/16 Status: Offline Share Posted October 4, 2016 I think that this is a great idea in concept. In my opinion, however, people would just get discouraged to id bodies unless there is some sort of subtle indication that the body is rigged. A certain beep? Like an armed jihad? Maybe we could keep the body unarmed for 30-60 seconds to add strategy to the feature. Also, bodies usually have bullet holes w/ blood in them, a body without would be suspicious. We could also add the defuse feature to it? Idk, just brainstorming a little to give people ideas. Link to comment
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