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Stardew Valley 1.1 Update

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http://steamcommunity.com/games/413150/announcements/detail/814414527355422810

 

Shiiiiiiit son

Changelog

 

-Shane and Emily are now available to marry. They each have new events, music, and more!

-Spouses now have a unique outdoor area and behavior on the farm.

-You can now choose from 5 different farm maps at character creation. Each map is focused on a different skill area.

*Standard Farm - The original Stardew Valley farm.

*Riverland Farm - Lots of water, good for fishing.

*Forest Farm - Foraging opportunities and a unique weed that always drops mixed seeds.

*Hill-top Farm - Has a small mineral deposit from which ores spawn, including a unique geode-bearing ore.

Wilderness Farm - Monsters spawn at night.

-"Shed" building... An empty room that can be decorated, filled with kegs, etc.

-"Mill" building... Can be used to turn wheat into flour and beets into sugar overnight.

-A new quest that can be started after the Community Center or JojaMart quest arc is complete. The new quest results in a new "magical construction" feature available from the Wizard's Tower. The new quest is triggered when you enter the Railroad area.

-Added several new locations that are related to the above quest. "Junimo Hut" building (Magical Construction). Junimos will harvest crops within a certain distance of the hut, instantly transporting the harvest back to the hut for you to gather at your convenience.

"Earth Obelisk" building (Magical Construction). A permanent warp totem to the mountains.

"Water Obelisk" building (Magical Construction). A permanent warp totem to the beach.

"Gold Clock" building (Magical Construction). Prevents weeds from spawning and fences from decaying on your farm.

-You can now move your buildings via Robin's construction menu.

-New house upgrade from Robin that adds a cellar to your house and teaches you the "cask" crafting recipe. In the cellar, you can use Casks to age cheese and alcohol, increasing their quality.

-"Iridium-star" level quality is now attainable for goods, fruit, forage items (if you have the botanist perk), and animal products. Iridium-star level items have twice the value of normal items. -NPC's now appreciate quality level in gifts, but it only has an effect on gifts they "like" or "love".

-Added Coffee, a spring/summer crop, and Coffee Bean. The bean acts as the produce and the seed, similar to sunflowers.

-5 Coffee beans can be added to a Keg to make coffee.

-Honey can be placed in a keg to make mead.

-Void eggs can be placed in mayonnaise machines to make void mayonnaise.

-2 new fish, "Void Salmon" and "Slimejack"

-You can now choose to color your chests with one of 20 color options.

-Evil Shrines, where you can make offerings in exchange for dark magic.

-Divorce. You can file from a little book in mayor's house.

-You can now wallpaper the little hallways in your upgraded house.

-When you beat Journey Of The Prairie King, you can now start over in a harder mode, keeping your upgrades and coins.

2 new "Lost Books"

-Krobus now sells a "Return Scepter"... a tool which acts as a permanent warp totem to the farm.

-Giving someone a gift on their birthday will never make your spouse jealous.

-Pierre now sells a "Catalogue" furniture item that can be used for unlimited free access to all wallpapers and floors.

-Robin now sells a "Furniture Catalogue" furniture item that can be used for unlimited free access to nearly all furnitures.

-If you’ve found the Galaxy Sword, you can now buy another from Marlon.

-You can also buy the Galaxy Dagger and Galaxy Hammer.

-Slime balls have a chance to drop petrified slime

-Added a graphics option to display “sharper” stack number digits.

-You can once again plant fruit trees around the edge of the Greenhouse interior.

 

Balance changes:

 

-All animal products are increased in value by 25%

-The Rancher profession now increases the value of animal products by 20%, up from 10%

-The Artisan profession now increases the value of Artisan goods by 40%, down from 50%

-The Blacksmith profession now increases the value of metal bars by 50%, up from 25%

-The value of Blueberry is now 50g, down from 80g

-The value of Starfruit is now 750g, down from 800g

-The value of Cranberry is now 75g, down from 130g

-The value of Ancient Fruit is now 550g, down from 750g

-Cranberry Seeds now sell for 60g, down from 120g (The price to buy them from the store is the same)

-Fences take twice as long to decay

Sunflower can now be grown in the summer as well as the fall

 

Bug Fixes

 

-Wild plums are now labeled as fruit.

-Grandpa's Shrine should now always properly give the reward for reaching 4 candles.

-Fixed issue where gathering an item with the "botanist" profession would fail if the inventory was full, even though the gold-level item was present in the inventory.

-Slime charmer ring should now protect against giant slimes

-You can no longer tap a stump

-Fixed Joja Warehouse graphic issue in winter

-"Check action"-mapped keys should now work to attach bait to a rod.

Rain ambient sound should no longer play in Sandy's Oasis under any conditions.

-Your baby should now be properly born, even if you pass out in the mines on the eve of the birth.

-Moonlight Jellies engagement crash

Galaxy sword should now be truly unloseable

-You can no longer lose hay to a hopper because you have no silo.

-You can no longer plant fruit trees off the farm.

-“Attack” foods now properly give an attack buff.

-Clay can no longer always be found one tile above a previously discovered clay spot.

-Blue Jazz flowers in the refrigerator are now properly consumed in cooking recipes.

-Fruit that drops when you chop a tree now properly stacks with fruit that drops when you shake a tree

-Worm bins no longer continue to produce worms every 10 minutes after midnight

-Jack-o-lanterns properly glow

-Torches and other light sources held by player are now properly lit after saving/reloading

-You will now see the final Joja cutscene if you switched to Joja after starting with the community center.

-When retrieving the cave carrot for Marnie, she will only take one from you.

-Fixed strange behaviors when picking up certain items with a full inventory.

-When a bomb is placed and then the player leaves the area, the resulting debris will no longer erroneously appear in the new area.

-Watering a trough in a slime hutch will now have no effect on the troughs in other slime hutches.

-Using the rain totem and then quickly entering your house no longer causes you to become stuck in the wall.

-The stone floor now look correct in any configuration.

-Numerous minor bug fixes.

-Typo fixes

 

Aside from the new farm maps, all the new content from 1.1 will be available in your existing save file. Making a new character is only necessary if you want to play on one of the new farm maps.

 

@arottenpickle @Paradox @BlackWhite @R3TROATTACK

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  • Content Count:  3462
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Is it time for me to go get another 30hrs in this game @Nuclear Onion?

 

Yes and play 30 hours with me when co-op comes out xd

 

Guess I'll have to get back into this.

 

first I'll tag @Nuclear Onion for not mentioning me too, Harvest Moon games are life.

 

I didn't know you even played this game D:

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Yes and play 30 hours with me when co-op comes out xd

 

 

 

I didn't know you even played this game D:

 

Consider this your notice? :d I actually haven't touched it in quite a while :/

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