Solid Posted October 15, 2016 Content Count: 119 Joined: 04/28/16 Status: Offline Share Posted October 15, 2016 The pushback that zombies get when knifed by humans is kinda pointless in my eyes. All i really see it doing is causing trouble, from ruining rounds at the start to boosting zombies to the end of the map. If it is possible, I would like to see it removed, as it doesn't provide much benefit, and overall will just cause people to get mad/frusterated since it's almost never used for its intended purpose; to keep zombies away from the group of humans and delay the zombies from advancing. 2 Link to comment
BlackWhite Posted October 15, 2016 Content Count: 2262 Joined: 02/05/12 Status: Offline Share Posted October 15, 2016 I do use this feature if it's easier to knife them away from us. but you can call admins or add admin on chatbox if someone is doing it constantly. 1 Link to comment
BloodyKiller Posted October 15, 2016 Content Count: 1300 Joined: 03/19/16 Status: Offline Share Posted October 15, 2016 @Black Rain @Crazy Swede @Nuclear Onion @Punky Does changing the knife pushback also changes the general pushback when you're firing a zombie or are those two different things ? If it's different, I agree with solid. If it's the same, I disagree. 1 Link to comment
Punky Posted October 15, 2016 Content Count: 1592 Joined: 03/16/12 Status: Offline Share Posted October 15, 2016 It's all defined per weapon in a txt file, so it's all seperate. However, i was always a fan of the high knockback as we used to have it that way back in the day, but wouldn't mind lowering it by a bit. 1 Link to comment
Leon Mordecai Posted October 15, 2016 Content Count: 5055 Joined: 07/19/15 Status: Offline Share Posted October 15, 2016 If anything, the right click knife knockback should be reduced since that does the most amount of knockback. The left click one is fine in my eyes IMO. 2 Link to comment
BloodyKiller Posted October 15, 2016 Content Count: 1300 Joined: 03/19/16 Status: Offline Share Posted October 15, 2016 If anything, the right click knife knockback should be reduced since that does the most amount of knockback. The left click one is fine in my eyes IMO. Agreed, mouse 1 pushes the zombie just few steps away, I think solid meant the mouse 2 one. Link to comment
Drakanen Posted October 15, 2016 Content Count: 301 Joined: 05/23/16 Status: Offline Share Posted October 15, 2016 I've seen a zombie been knifed correctly about 1/50th of the time. They're usually just knifed ahead of everyone and easy kills for them. It would also stop someone from being able to knife zombies at a human hold point (for example, the area on surf_facility with the four hanging platforms and the middle one, you just stand behind where they fall and knife) Take out or severely reduce the distance. It IS a knife after-all, not a high-powered shotgun Link to comment
Console Posted October 16, 2016 Content Count: 588 Joined: 03/12/15 Status: Offline Share Posted October 16, 2016 we should lower the weapon pushback to 6, as the current weapon knockback is too overpowered. The high knockback of weapons has been complained by a lot of decent players, so as the grenades. Is it even possible to nerf the knockback of grenades? The current grenade is able to knock a zombie back from the giant door after sewers in pirates all the way to the wooden bridge, which is extremely unfair for zombies. Another thing is that we should increase the amount of starting zombies from 3 to maybe 5 or 6, which makes it harder for humans since the current settings on the server is too human-sided. Link to comment
Kurohime Posted October 17, 2016 Content Count: 954 Joined: 05/29/12 Status: Offline Share Posted October 17, 2016 You're putting yourself at risk to get a little bit of free time. If there's more than 3 zombies you are almost guaranteed to die. Fuck no, don't remove it. Link to comment
omarfire00 Posted October 17, 2016 Content Count: 939 Joined: 01/21/12 Status: Offline Share Posted October 17, 2016 we should lower the weapon pushback to 6, as the current weapon knockback is too overpowered. The high knockback of weapons has been complained by a lot of decent players, so as the grenades. Is it even possible to nerf the knockback of grenades? The current grenade is able to knock a zombie back from the giant door after sewers in pirates all the way to the wooden bridge, which is extremely unfair for zombies. Another thing is that we should increase the amount of starting zombies from 3 to maybe 5 or 6, which makes it harder for humans since the current settings on the server is too human-sided. I do agree with the points you made but this is SG ZE after all.. The amount of door huggers makes the nades superb tools for fending off the zombies especially when it's less than ten players alive. 2 Link to comment
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