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Figured I'd post this in case I or anyone else comes across any more.

 

surf_methadone is currently not zoned and spawns you in the abyss on terrorist side

 

Both surf_faint and surf_faint_fix are on rotation.

 

surf_arghmyeyes is not zoned

 

the bonus on surf_sentient isn't zoned.

 

surf_depths is currently zoned as a staged map, but the current stage start / ends require you to fail the map at each checkpoint to register.

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Edited by Matty
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Floating through the last ramp on stage 1 of exocube.

@Mad Dogg reported the same issue.

 

not sure if that's a bug or a feature.

 

It's because the map has different difficulty settings, and breaks when it's set to hard mode. I'll take that map off, but surf_exocube should still work fine.

 

I played some map named funhouse with @JFilthy too. It seemed to be broken as moving parts stood still and it was way darker than it was supposed to.

 

A lot of moving parts in maps like that get broken when ported over to CSGO, so they were made stationary to work better. As for the darkness, that's probably just due to csgo lighting. Use nightvision and you should be fine.

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Bump

 

With the updated timer a lot of maps / stages were rendered semi-broken because of the velocity limit.

 

I have no idea why this interaction exists, but for stages where the zone encompasses anything where you need more than 350 velocity, it will only let you if you immediately came from the previous stage. So basically, if you fail one of these stages, you'll have to go back and clear the previous stage to try the broken one again, and rinse repeat until you one-shot both.

 

Here it is in action:

 

 

 

I suggest moving the startzones to where you teleport into the stage, instead of at the edge of the platform.

 

I'll keep this updated if I find more.

 

Problem stages:

 

    surf_mash-up s4, s6, s18
     
  • surf_annoyance_njv s4, s5, s6 -- all doable without repeating the previous stage but you have to be very careful not to touch the zones which makes 90% of the starting ramps unusable
     
  • surf_classics s34
     
  • surf_classics2 s2
     
  • surf_ace* (possibly every stage? just got slowed down in the middle of a run while going through one of the zones but I can't get it to happen again)

 

 

 

 

Unrelated

 

    surf_ace bonus teleports send you to an empty box
  • surf_classics s7 and s33 teleports get you stuck
  • surf_island is broken. trigger to remove anti-gravity after the lasers no longer works
     
     

 

Maps that are on the server but not in rotation (matters cus they're all counted by the timer which probably skews completion percentage):

 

 

    surf_and_destroy
  • surf_beginner_ug
  • surf_chaos_rg
  • surf_forgotten
  • surf_leet_xl_beta7z
  • surf_legends_lite_gfl
  • surf_mom_rg
  • surf_new_001_001
  • surf_ninja_r4
  • surf_ny_momentum_v3_1
  • surf_rebel_scaz_njv
  • surf_year3000
  • surf_004_final1
  • surf_akai_two_rg
  • surf_amplitude_encore
  • surf_amplitude_light
  • surf_anonymity
  • surf_b_r_o_x_x_x
  • surf_caca
  • surf_crzyfrog_reloaded
  • surf_dread
  • surf_eclipse
  • surf_exocube_e
  • surf_ez
  • surf_furios
  • surf_halloween_tf
  • surf_imex
  • surf_ing
     
     
     
     

 

  • Like 2
Edited by Matty
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