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Would you like to see this idea to be implemented on our TTT-server?  

23 members have voted

  1. 1. Would you like to see this idea to be implemented on our TTT-server?

    • Yes
    • No
    • Yes, but not in the form of what's described in this thread

TTT Golden Gun

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BEFORE READING

MUSIC VIDEO

 

 

 

 

This idea is very simple, but could add a new dimension to the game. I thought of it watching this video:

 

 

The concept is the same. It's a golden one-shot secondary weapon and could potentially look like this:

 

2le2giq.jpg

(source)

 

It should be a Detective-only weapon, to create an opposite weapon for the Golden Knife that the Traitors have. Same principle, one-shot (+1000dmg) and is automatically dropped after using this shot.

 

To keep this balanced, the gun should cost 2 detective credits, to keep it a mid-game weapon. Something that I would like to implement aswell (if possible @R3TROATTACK), is that the Detective automatically gets slain when he kills an innocent person with that weapon. So that buying this weapon is a last-resort and not something a detective swings around during the whole game.

 

Another idea could be is that the Detective automatically loses -50hp (variable) when firing the bullet. You could say that the detective can spawn a health station to bypass this, but he still needs 3-4 credits to achieve this. And we all know health stations can easily be destroyed.

 

 

It's a simple idea, maybe too simple for our TTT-server, but I can only know what you guys think about it when I suggest it.

 

 

EDIT: I was unaware of the situation with Valve not allowing custom skins, but i'm sure we can find a way for this.

 

Going along with what paradox has stated I feel the R8 would be the weapon of choice because it can't be picked up anyways.

 

This could be a good alternative! Thanks @Four

 

 

@arottenpickle @SL4DE

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Edited by Zaraki
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I think that retro's against adding weapons as special items since he would have to disable that weapon for anyone else to pick up. I would be totally down though if this is possible

 

Going along with what paradox has stated I feel the R8 would be the weapon of choice because it can't be picked up anyways.

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Honestly really like this idea.

 

I like how you know it would be a powerful weapon for the detective, so you created ideas to nerf its capability.

 

To keep this balanced, the gun should cost 2 detective credits, to keep it a mid-game weapon.

 

This would bring a new aspect to the game, the detective could potentially avoid using a taser right off the bat, and save his credits to buy this instant kill weapon instead to get that guaranteed traitor kill.

 

is that the Detective automatically gets slain when he kills an innocent person with that weapon. So that buying this weapon is a last-resort and not something a detective swings around during the whole game.

 

On top of being 2 credits already, this will also make sure the detective isn't careless with the weapon either, and will be used as a last resort like it's intended.

 

Another idea could be is that the Detective automatically loses -50hp (variable) when firing the bullet.

 

Though this does pose a risk to the benefits of this Golden Gun, I think it should be nerf it to maybe 20-30 health, to avoid the detective being killed instantly if he did kill the traitor, on top of taking damage from the traitor in that kind of situation.

 

EDIT: I was unaware of the situation with Valve not allowing custom skins, but i'm sure we can find a way for this.

 

I believe you can just recolor the USP-S to the same gold texture as the golden knife is, correct? @R3TROATTACK

 

TL;DR - This could make the role of being a detective more fun rather than just; buy tazer - taze someone - buy health station - repeat.

 

EDIT: If we can't get a Golden USP-S. then @Four's idea of using the R8 would be a good idea, with the name Sheriff's Judgement, and make it the same golden texture as the knives as well.

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Edited by Rye
spelling errors
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The concept of this item sounds nice but the consequences of using it, such as losing health or getting slayed if accidentally fired, would but too complicated for a new player since items don't give you a description on how to use it until after you buy it. Also with people complaining about hitreg or those that have a shit aim, this would be a pretty useless weapon since it does have only one bullet and the cost of it would be high. My suggestion would be to just have it dropped after getting a kill on one person if that's possible.

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@euro beating me to the punch.

There's plenty of people who can't land the first shot, which would make this gun pretty hard to use. If you have the time to guarantee a shot, guarantee a headshot then which is already a 1 shot kill.

 

I like the idea of implementing some sort of weapon for the detective to gain an edge back against the Ts but I can't see this being useful. If it costs 2 credits to buy it, even if you killed a T you wouldn't have made back that credit. Also, if an innocent walked into the line of fire and he got hit you'd die for an accident that just happens time to time. I don't think it'd be used much in the end...

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@Rye we are not allowed to alter the inventory at all. The golden knife is only usable as it is already a feature in the game. In official gun game servers, when you reach the highest level you get the golden knife which is why we are allowed to use the golden knife. We are not allowed to colour weapons or give skins to anyone.

 

I do like this idea, and all the consequences I like. If possible, the sound should be really loud in my opinion. Using an R8 would be ideal as I believe that you aren't even able to obtain an R8 in the server, as all R8/deagle pickups default to deagle. I'm up for this idea.

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Maybe it doesn't have to be golden? Just make it an R8 buy-able in the Detective menu. @Rye @StunningjamAlso, will it be throwable/dropable like normal guns? @Zaraki

 

It should serve the same purpose as the tazer. When it's used, you can't pick it up anymore.

 

This is a Detective-only weapon/item. That's my idea atleast ;)

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