Jump to content

? servers

? players online

Would you like to see this idea to be implemented on our TTT-server?  

23 members have voted

  1. 1. Would you like to see this idea to be implemented on our TTT-server?

    • Yes
    • No
    • Yes, but not in the form of what's described in this thread

TTT Golden Gun

Recommended Posts


  • Content Count:  4960
  • Joined:  10/28/09
  • Status:  Offline

Honestly if you don't remove/find an alternative for the "It also kills innocents" it will simply never be added.

 

I can already picture the amount of, "IT WASN'T RDM, IT WAS THE GOLDEN GUN" complaints.

 

Give me 24 hours to work it all out :)

 

Honestly if you don't remove/find an alternative for the "It also kills innocents" it will simply never be added.

 

I can already picture the amount of, "IT WASN'T RDM, IT WAS THE GOLDEN GUN" complaints.

 

Just saying, this can easily happen with the golden knife, RDM = RDM. The only difference is that Traitors see eachother.

Both are weapons and can kill every role in the game. Anybody can pick up the Traitors AWP and kill somebody else with it, it's also 1-shot in 90% of the cases. So it beeing able to kill both Inno and Traitor is something you can't argue about, to me atleast.

The golden gun is a long-distance weapon (hence the amount of credits you would need to obtain it) and the other is short distance (1 credit for golden knife).

 

The whole nature of this "only 1 bullet" idea is directly from the One-in-the-chamber mod from Call of Duty. Same principle, if you miss you're risking of getting killed.

Besides, don't forget we're all walking around with both Primary and Secondary weapons AND a knife.

 

If the Detective still misses that shot, he would still have the primary to switch to. I still feel like a penalty for using it is needed to nerf it a bit to make it work, like taking damage per shot you fire. If so, increasing the bullet count is fine by me. (Like 5 bullets and 20dmg taken per shot).

 

Saying this idea isn't ok with the argument of "hitboxes" or lag etc.. Traitors also buy AWPs (why do we have those then?) knowing damn well getting a kill is hard on our TTT server. If anything, there shouldn't be lag or hitbox problems in the first place (I don't know a thing about that so I can't give ideas on how to fix that)

You sometimes need to take a risk to win in TTT and this would be a good weapon for it.

 

The Detectives role has only been "Start round -> Buy Taser" for now, and this could make detectives want to save up their credits to gain a weapon of risk/high damage. If you have more ideas, please post them!

Edited by Zaraki
Link to comment

  • Content Count:  4960
  • Joined:  10/28/09
  • Status:  Offline

Why aren't we agreed on R8 with 8 bullets that deals 20 dmg to detective if he shot at innocent or detective. Instant kill if it's a Traitor?

 

Instant kill to everybody should be it, since it could be used as a traitor tester.

People would agree on taking the damage to get proven after a while probably, and again.. RDM is RDM. The detective will still need the same proof as before to kill the Traitors :)

Link to comment

  • Content Count:  678
  • Joined:  10/30/15
  • Status:  Offline

Instant kill to everybody should be it, since it could be used as a traitor tester.

People would agree on taking the damage to get proven after a while probably, and again.. RDM is RDM. The detective will still need the same proof as before to kill the Traitors :)

 

With this idea, we should reduce the ammo count to 3-4, and raise the damage to 40-50 to innos, and instakill on Ts. This will balance out between the taser (no damage, high risk) and the r8 (agreed damage, low risk).

 

This is assumed that there is some sort of communication between the Det and the inno, along the lines of, "I agree to take this damage to be proven." Even with this agreement, this is still a sort of shaky idea, however. I am doubtful that it will be accepted.

 

 

Sent on Mobile

Link to comment

  • Content Count:  4960
  • Joined:  10/28/09
  • Status:  Offline

With this idea, we should reduce the ammo count to 3-4, and raise the damage to 40-50 to innos, and instakill on Ts. This will balance out between the taser (no damage, high risk) and the r8 (agreed damage, low risk).

 

This is assumed that there is some sort of communication between the Det and the inno, along the lines of, "I agree to take this damage to be proven." Even with this agreement, this is still a sort of shaky idea, however. I am doubtful that it will be accepted.

 

 

Sent on Mobile

 

We already have a tester, and it's one credit.

 

The Detectives can easily spawn a health station and heal everybody who they want to test and themselves with that reasoning. We'll only create situations that will include standing in a line and getting shot by a Detective to prove they're inno one by one.

That also means they can just shoot somebody out of nowhere and get away with "Ok heal with this station", and that Inno is proven.. While the traitor would instantly die (read: RDM'd) on his Traitor round.

The golden gun is a weapon of risk, where you can get in a bulletstorm and quickly gain the advantage while taking damage. And the reason to keep it a oneshot weapon is to prevent RDM.

 

If somebody can code it that if it hits an inno, it gets dropped instantly and can't be picked up anymore, then i'd be ok with your idea :)

Link to comment

  • Content Count:  678
  • Joined:  10/30/15
  • Status:  Offline

We already have a tester, and it's one credit.

 

The Detectives can easily spawn a health station and heal everybody who they want to test and themselves with that reasoning. We'll only create situations that will include standing in a line and getting shot by a Detective to prove they're inno one by one.

That also means they can just shoot somebody out of nowhere and get away with "Ok heal with this station", and that Inno is proven.. While the traitor would instantly die (read: RDM'd) on his Traitor round.

The golden gun is a weapon of risk, where you can get in a bulletstorm and quickly gain the advantage while taking damage. And the reason to keep it a oneshot weapon is to prevent RDM.

 

If somebody can code it that if it hits an inno, it gets dropped instantly and can't be picked up anymore, then i'd be ok with your idea :)

 

My idea was going off of the thought that it had 8bullets and damaged innos 30. I was saying that instead of having 8 "tester bullets" we reduce it to three, and make the damage to innos much higher, thus granting Ts a window of time where the Dets are distracted, and innos were for sure quite damaged, giving an equal advantage to both teams.

 

 

Sent on Mobile

Link to comment

  • Content Count:  4960
  • Joined:  10/28/09
  • Status:  Offline

My idea was going off of the thought that it had 8bullets and damaged innos 30. I was saying that instead of having 8 "tester bullets" we reduce it to three, and make the damage to innos much higher, thus granting Ts a window of time where the Dets are distracted, and innos were for sure quite damaged, giving an equal advantage to both teams.

 

 

Sent on Mobile

 

You have to remember that there's health stations and it's still another tester. But if everybody else is okay with your idea, it's fine by me.

The golden gun is medium that's created, and the effects that it will be given are worth the discussion ;)

Link to comment

  • Content Count:  1050
  • Joined:  06/20/15
  • Status:  Offline

Tbh I don't see the point in adding this if it's just a shitty version of the taser or insta kills innos and I think @XeNo @arottenpickle will agree with me on this

 

Yeah, Xeno already pointed it out and I agree. Looks fun on paper but it isn't really useful and it has the down side of killing innos.

Link to comment

  • Content Count:  6466
  • Joined:  07/22/08
  • Status:  Offline

Just saying, this can easily happen with the golden knife, RDM = RDM. The only difference is that Traitors see eachother.

Both are weapons and can kill every role in the game. Anybody can pick up the Traitors AWP and kill somebody else with it, it's also 1-shot in 90% of the cases. So it beeing able to kill both Inno and Traitor is something you can't argue about, to me atleast.

The golden gun is a long-distance weapon (hence the amount of credits you would need to obtain it) and the other is short distance (1 credit for golden knife).

 

Saying this idea isn't ok with the argument of "hitboxes" or lag etc.. Traitors also buy AWPs (why do we have those then?) knowing damn well getting a kill is hard on our TTT server. If anything, there shouldn't be lag or hitbox problems in the first place (I don't know a thing about that so I can't give ideas on how to fix that)

The problem is the nature of this being a Detective weapon. You when it comes to being a Detective/Innocent, high risk high reward is pointless compared to safer options.

 

In regards to comparing the RDM factor to golden knife/awp, that argument doesn't make much sense considering as a Traitor you can very clearly see who you should be killing and who you shouldn't. As a Detective, the RDM is an issue because giving them something that one shots anyone is a much higher detriment than helpful. Accidentally shooting the wrong person is much more likely as Detective, and giving them a one shot gun just increases their chances of RDMing someone.

Link to comment

Reply to Thread

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...