All Ts Posted November 19, 2016 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted November 19, 2016 Map RemovalFull map name jb_nrx_v9 Type of map Jail Break Why should we remove it This map delays rounds (almost always ending in round draw) because of the multiple one ways and retarded vantage points that the CT's have. Every time I ever see this map get voted from vote spam or randoms it's a miserable experience as there is always some ass clown who camps the one way for 3 minutes after giving a single order. There are very few VIABLE options to rebel on Nrx, the options to rebel are pretty much impossible in most situations and the only real chance Prisoners get is when a CT baits or otherwise acts like an idiot. The map undeniably has a lot of mini games, but every other part of the map in my opinion really falls flat because of the reasons stated above. I know that it's a long shot getting this map removed for being flat out shitty but after asking around I see that a lot of the servers Regulars feel the same way. Link to comment
RabbitinaHat Posted November 19, 2016 Content Count: 290 Joined: 05/14/16 Status: Offline Share Posted November 19, 2016 I second this because once a ct learns the code it become a full on camping fest and the only way you can counter it is if you can get to top of cell which is already a tough task on its own. Link to comment
TMaTa Posted November 19, 2016 Content Count: 29 Joined: 11/08/16 Status: Offline Share Posted November 19, 2016 I agree. If you don't want to remove the map, than add a rule saying a ct is not allowed to camp armory or secrets. Link to comment
Dominic Posted November 19, 2016 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted November 19, 2016 (edited) I agree. If you don't want to remove the map, than add a rule saying a ct is not allowed to camp armory or secrets. CT's may camp as long as they are helping their team. The last CT can camp, but cannot delay. The rule is right here, from this thread. If the CT isn't contributing to their team then something can be done. I voted no because the map is really good and it seems to me like people enjoy it if there isn't some random guy continuously going to the one-way and I don't think we should remove it because of that. 2 Edited November 19, 2016 by Dominic Link to comment
All Ts Posted November 19, 2016 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted November 19, 2016 The rule is right here, from this thread. If the CT isn't contributing to their team then something can be done. I voted no because the map is really good and it seems to me like people enjoy it if there isn't some random guy continuously going to the one-way and I don't think we should remove it because of that. It usually isn't one guy continuously going to one way, it can be multiple people and to make matters worse CT's will set up on top of cells and near the cell button making it nearly fucking impossible to even get a chance to rebel. The way the map has been designed misses out on some of the most important parts about Prison Break maps. Even getting passed the one way. (which tbh is a massive fucking deal considering you cant kill the person in it with the weapons provided to you) - The secrets on the map are incredibly far and in between leaving very little chance to actually rebel. - The way the map was made there is very few actual blind spots or areas for Prisoners to escape or run off to. Overall, it is just a complete shit map. Link to comment
Pred Posted November 20, 2016 Content Count: 713 Joined: 01/22/16 Status: Offline Share Posted November 20, 2016 Same here, because of asshole ct's standing under the armory and waiting for someone to fall and team kill them Link to comment
Dominic Posted November 20, 2016 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted November 20, 2016 (edited) Same here, because of asshole ct's standing under the armory and waiting for someone to fall and team kill them Are you sure you aren't referring to jb_moonjail_v1? We're talking about nrx here. 1 Edited November 20, 2016 by Dominic Link to comment
Cam Posted November 20, 2016 Content Count: 1193 Joined: 06/28/16 Status: Offline Share Posted November 20, 2016 I'm really stumped on what I should vote here. This is a really fun map when CTs don't camp the one way. But of course, it happens. Maybe some of you map editors could make the one way so that it is only a one way, one way. Like make it so that you can't see main cell through it but you can see towards yard (I think that's what it's called, where basketball and jump rope is). This would make it so that if one or two CTs are camping the one way, Ts could go grab some nades and just nade them out while at the same time, CTs can't see 45% of the map and pick people off. Link to comment
kieSH Posted November 21, 2016 Content Count: 15 Joined: 10/30/16 Status: Offline Share Posted November 21, 2016 This map is a campfest. No actual orders are given as CTs just wait for someone to rebel so they can just spray then down with an auto. 1 Link to comment
SkinnyDips Posted November 21, 2016 Content Count: 179 Joined: 04/22/16 Status: Offline Share Posted November 21, 2016 (edited) Even with the one way, this map really isnt hard to rebel on. There are many options to rebel and I think it makes for a really good map. Edited November 21, 2016 by SkinnyDips forgot how to spell really Link to comment
Recommended Posts
Reply to Thread