frosty Posted January 1, 2017 Content Count: 3401 Joined: 07/25/11 Status: Offline Share Posted January 1, 2017 If we are adding valve made maps we might aswell look into some of the arms race/demolition maps For example: http://counterstrike.wikia.com/wiki/Lake http://counterstrike.wikia.com/wiki/Safehouse http://counterstrike.wikia.com/wiki/Shoots They all look like "ttt" maps to me and i think they might be fun to play. If someone can fix the leaks etc when decompiling these maps I don't mind arming them, I'm a noob however and can't fix them. Link to comment
MrMuesli Posted January 1, 2017 Content Count: 98 Joined: 02/28/16 Status: Offline Share Posted January 1, 2017 I hope I did this right. I removed the hostages and added guns. Nothing else was touched in the map. Instead of decompiling the map and fixing up typcial decompile issues, use stripper configs to edit spawn points/add weapons. Saves a lot of time and is by far the easiest way to create such edits. Example: //cs_office.cfg add: { "origin" "50 50 50" "classname" "weapon_ak47" "angles" "0 110 0" "CanBePickedUp" "1" } //spawns a weapon modify: { match: { "origin" "10 50 10" "classname" "logic_auto" } insert: { "OnMapSpawn" "point_servercommand,Command,say SG ttt_office modified by Lampshade,4,-1" } } //adds an output to defined logic_auto I think @Liam Brown is your way to got, since he got hammer knowledge aswell as server access. Link to comment
frosty Posted January 1, 2017 Content Count: 3401 Joined: 07/25/11 Status: Offline Share Posted January 1, 2017 Instead of decompiling the map and fixing up typcial decompile issues, use stripper configs to edit spawn points/add weapons. Saves a lot of time and is by far the easiest way to create such edits. Example: //cs_office.cfg add: { "origin" "50 50 50" "classname" "weapon_ak47" "angles" "0 110 0" "CanBePickedUp" "1" } //spawns a weapon modify: { match: { "origin" "10 50 10" "classname" "logic_auto" } insert: { "OnMapSpawn" "point_servercommand,Command,say SG ttt_office modified by Lampshade,4,-1" } } //adds an output to defined logic_auto I think @Liam Brown is your way to got, since he got hammer knowledge aswell as server access. Have we got this plugin on the server? @arottenpickle @SL4DE http://www.bailopan.net/stripper/ Link to comment
R3TROATTACK Posted January 5, 2017 Content Count: 1396 Joined: 09/14/12 Status: Offline Share Posted January 5, 2017 Have we got this plugin on the server? @arottenpickle @SL4DE http://www.bailopan.net/stripper/ Don't worry @arottenpickle I got this. The answer is Yes 1 Link to comment
frosty Posted January 5, 2017 Content Count: 3401 Joined: 07/25/11 Status: Offline Share Posted January 5, 2017 Don't worry @arottenpickle I got this. The answer is Yes Cheers, I spoke to pickle yesterday and he confirmed, I'm going to try this with ttt_spaceship and see how it goes. Link to comment
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