Metal Posted January 17, 2017 Content Count: 11728 Joined: 09/17/08 Status: Offline Share Posted January 17, 2017 (edited) Great to see you still trying new things to keep things fresh. After 45 hours of gameplay the main issue is skill points. It takes way to long for you to level up and get skill points. The UI for skills could look a bit better than it does but that's on the devs part. My suggestion is if there is a way to increase exp from task. For example killing zombies, crafting, mining etc. Another would be in-game time. Do you think every 7 hours is a bit much for a blood moon? SG is known to play around 5pm till midnight. In-game time only ticks when someone is in-game. I would love to see 30 minutes for a day. This allows us to actually work together and if we survive each 7th night get plenty of loot. Hope to hear more of whats yet to come. @Prez Even if its still under development I would say its worth a buy or atleast until its on sale to test the waters https://www.humblebundle.com/store/7-days-to-die It's on sale. Edited January 17, 2017 by Metal Link to comment
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