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Fight Club

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I think it would be a lot better if we had higher health, or knife damage does less.

 

1. Fights would last longer, making it a lot more fun to watch.

 

2. So it actually takes a little more skill and timing, that estimation.

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I can incorporate that stuff into my script. I'm working on it right now, I have some basic functionality down so an early beta should be ready by ~Sunday.

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ive heared about this in the Deathrun server a few time, but imo u guys should do it in your mod to where they have to type .ready before the rounds start to make sure that everyone is ready to go, and you should make it to where u do .challenge so that it auto challanges the person and that no one else can challange them.

 

and when i make your custom maps, you make the starting points in a circle, and freeze everyone and when the person challanges to person they get unfrozen

 

No need to double post, an edit works just as well.

Edited by Paladin
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Astrum: Sweet, I'll be there. I have all the SG servers. So. Wherever "there" is. That is of course if beta is open to the public.

 

Wulf: I like the .ready command. But not so much the .challenge (name) command... Cause a lot of people have those crazy lettering and crap in their names. Not everyone is as simple as "Applehead" and I know the SG.REG tag has the double arrows. It would just be somewhat of a hassle to go into the console every time to pull someones name off to challenge them. Or, back to the .ready command. I've heard different things about how the rounds are going to start. I heard cages, and only two are opened at one time. I've heard doors, first one through for T and CT, but I think however it happens. Once your in the ring, it should be fair game. You could wait it out, hold till he/she comes to you. Or charge right in. To me, once your in the ring, you're my enemy.

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meh all you really have to do is type "status" in console and it brings up a list of all people in game and it has their steam id's with it. but ya i understand wat you mean

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