Jake Posted January 25, 2017 Content Count: 2001 Joined: 08/04/09 Status: Offline Share Posted January 25, 2017 (edited) Hello everyone, With caution taking a leave of absence I will be taking over his spot for the time being. As of right now I am a bit busy with college just starting but I promise I will be working on changing some rules as soon as I can. This post is meant to be an update on what I plan on doing with the server/rules. I want to be as clear and transparent as possible with everyone and make sure you all know why I am making the changes I am. 1. I will be removing deathgames. Deathgames just are not working out well for the server. I have had many people come to me and discuss this and I think at this point in time it would be best to remove them and revert back to the old ways. For those of you who aren’t aware or want more clarification I will explain that. Forced deathgames will no longer be allowed in the server. However, Ts can still volunteer to participate in deathgames if they chose to. 2. Forced LRs will still be in place. Delaying the rounds has been a major issue when it comes to having 2 3. I will be redoing/remaking the Rules/Clarification threads. The last time caution and I met to discuss rule changes we agreed that they need a rework. This will take some time so don’t expect the new threads to come up soon. If you would like to help me with this send me a message on steam. The following is a list of reasons why I am doing this: Edit: I have just decided to clean them up and not redo them. The thread can be confusing Redundant 4. Add a rules about conflicting orders. The rules right now are not very straight forward on this topic. I want to make it a harsher punishment if someone is intentionally conflicting orders and making things difficult. I will be looking into temp mutes and perm mutes for this. Hopefully after a few months all the trouble makers will be dealt with. 5. Adding clarification to freezing and AFK freezing. A lot of people don't know the difference between these. AFK freeze is when the player does not move at all, like they are afk. Freezing is when the player is not allowed walk around but they are allowed to look around and use their mouse. I want to make an important note here before I wrap up this post. I need feedback from you guys, the more the better. Feedback is what helps me gauge what direction you guys want this server to go in. So please give me your feedback and don't stay quiet. I may not reply to every single thread/post but I will do my best to read them all and take them into consideration when making changes. 25 Edited February 1, 2017 by Jake Link to comment
BlackWhite Posted January 25, 2017 Content Count: 2262 Joined: 02/05/12 Status: Offline Share Posted January 25, 2017 Map based death games works pretty well to be honest. At least i don't heard any more complains regard of the death game when it limited to the map based only. But it is fine to revert back to old days PB. 1 Link to comment
Chloe Gallagher Posted January 25, 2017 Content Count: 1619 Joined: 05/10/11 Status: Offline Share Posted January 25, 2017 Voluntary death games! Perfect! When can we expect these new rules to come into effect? Link to comment
asdfg Posted January 25, 2017 Content Count: 1421 Joined: 12/22/15 Status: Offline Share Posted January 25, 2017 This all looks really good, thanks jake! 1 Link to comment
Jake Posted January 25, 2017 Content Count: 2001 Joined: 08/04/09 Status: Offline Share Posted January 25, 2017 Voluntary death games! Perfect! When can we expect these new rules to come into effect? Not 100% sure, but within a week. Link to comment
All Ts Posted January 25, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted January 25, 2017 Thank you so much for proposing these changes. I pretty much agree with everything you changed here. After we see how the server does we can maybe change the number for Forced LRs, play around with the T start mute-time and of course if anyone comes forward with a good Warden system we could find a more concrete solution to conflicting orders. To be honest the root of all evil on PB has mostly been the lack of administration & poor changes. A step in the right direction, good work @Jake ! 2 Link to comment
Jake Posted January 25, 2017 Content Count: 2001 Joined: 08/04/09 Status: Offline Share Posted January 25, 2017 Thank you so much for proposing these changes. I pretty much agree with everything you changed here. After we see how the server does we can maybe change the number for Forced LRs, play around with the T start mute-time and of course if anyone comes forward with a good Warden system we could find a more concrete solution to conflicting orders. To be honest the root of all evil on PB has mostly been the lack of administration & poor changes. A step in the right direction, good work @Jake ! I am thinking of making forced LRs allowed when there are 5 or less Ts alive. What does everyone think of this? 2 Link to comment
Dominic Posted January 25, 2017 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted January 25, 2017 I am thinking of making forced LRs allowed when there are 5 or less Ts alive. What does everyone think of this? I like that idea since LRs are usually done with 3 or 4 Ts. Also like the conflicting orders rule a lot. Link to comment
harpo Posted January 25, 2017 Content Count: 290 Joined: 11/22/12 Status: Offline Share Posted January 25, 2017 Thanks for the changes like the idea of the old ways of PB coming back without forced deathgames and forced lrs not a bad idea. Link to comment
eXtr3m3 Posted January 25, 2017 Content Count: 5108 Joined: 06/29/13 Status: Offline Share Posted January 25, 2017 Thank you @Jake, I am especially glad that forced deathgames are no longer a thing. Link to comment
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