Jump to content

? servers

? players online

Wardays!

Recommended Posts


  • Content Count:  2844
  • Joined:  10/28/09
  • Status:  Offline

As you already stated in your first post, wardays have been suggested many times before with the same result everytime. I will never support the idea of allowing wardays on the server. They force the Ts to rebel, which is against our principles, and turn the gamemode into extremely CT sided deathmatch. And I completely disagree that it's harmless. I can see many CTs taking advantage of this in order to boost their stats.

Link to comment

  • Content Count:  2262
  • Joined:  02/05/12
  • Status:  Offline

You realize BW basically said the same thing All Ts said, but your focus is clearly on All Ts. Nothing All Ts said was wrong, you probably just didn't like how he said it. But, how you feel and react to his response is your responsibility. I feel like you could've handled it better.
I was refering his dank meme at the end of the first post, which brings me the impression of him knowing the result but still do it for the meme.
Edited by BlackWhite
Link to comment

  • Content Count:  131
  • Joined:  08/16/16
  • Status:  Offline

I was refering his dank meme and the end of the first post, which brings me the impression of him knowing the result but still do it for the meme.

 

You know me well enough, that i would've joke about it in a SG Suggestion box lol.

 

It was a reference to lighten the mood because although I do joke a lot, that is my character. The meme wasn't in reference to making a pointless thread it was to my voice my opinion, in which others don't agree with - but word their disagreements in a evil way.

 

 

Edit: can we please go back to the topic at hand?

 

You guys are giving the same reason, but you guys say its a CT disadvantage - it can't be a disadvantage if the CT instructs a warday and even if it is we can bend the rules on wardays just like we did on death games, Let's give it a try!

Link to comment

  • Content Count:  418
  • Joined:  07/28/12
  • Status:  Offline

I was refering his dank meme and the end of the first post, which brings me the impression of him knowing the result but still do it for the meme.

 

Ah, I see. My misunderstanding on that, I retract that part then.

 

You know me well enough, that i would've joke about it in a SG Suggestion box lol.

 

It was a reference to lighten the mood because although I do joke a lot, that is my character. The meme wasn't in reference to making a pointless thread it was to my voice my opinion, in which others don't agree with - but word their disagreements in a evil way.

 

So you're saying you can freely express your character but others have to tone theirs down for you?

 

Edit: can we please go back to the topic at hand?

 

You guys are giving the same reason, but you guys say its a CT disadvantage - it can't be a disadvantage if the CT instructs a warday and even if it is we can bend the rules on wardays just like we did on death games, Let's give it a try!

 

I really haven't seen an argument on how this could work. I have, however, seen many responses on why people think it won't work. If you can give some sort of idea how this could work, it might work to change peoples opinion. You just say it won't be difficult and we should change rules to fit it, but have offered nothing on how it could be done. Those that disagree won't try to see it your way, so if there's something I'm missing that prevents me from seeing how this could work, I'd like some thoughts. You've been responding to people criticizing the idea but not explaining your side of this suggestion.

  • Like 1
Link to comment

  • Content Count:  131
  • Joined:  08/16/16
  • Status:  Offline

As you already stated in your first post, wardays have been suggested many times before with the same result everytime. I will never support the idea of allowing wardays on the server.

 

Well I'm going to try my damn hardest to convince you otherwise as well as every other person in this SG Suggestion thread and maybe they can see some light.

 

They force the Ts to rebel

 

Maybe I should be more clear, and I'm sorry that I didn't say this before - But let's backtrack to not even a month ago when Death Games were cancer. I can safely say the SG community was mad that they had to do first reaction last reaction every other round and died instantly... And then, not too long after this was brought to the appropriate attention Caution changed the guidelines to Death Games completely and fixed it. The same can be done for war days if it has some problems. I'm not saying I want exact rules into it - I'm saying that it's a great idea and you should give this idea a chance. So what I'm trying to say maybe if a T chooses not to rebel at all, then he can have an LR. All JB servers are different - and that's what separates us from other servers.

 

The only real thing it adds is a useless unfair deathmatch.

 

Unfair deathmatch? Usually the ratio is 1:2 which is for example (5 CT's to 10 T's) The CT's camp in a spot and at a certain time they have to expand and they can use some other guns to make things interesting. Okay explain to me how 10 T's with AK47's and 5 CT's with AK47's, BODY HELMET AND ARMOR is unfair, Maybe if the T's had kevlar it wouldn't be fair but they don't. I think it's unfair for you to make a bland statement like this.

 

-It forces the Ts do rebel or die, which isnt allowed on our server.

 

Which is what I'm trying to change, If someone kept the rules the same forever the server would be boring like death games case in point.

 

-It ruins the point of having stats.

 

Disagree, It makes people want to higher their stats with a fun new innovative way of playing as a T or CT. For example you get a lot more kills as a T or CT and it makes it more challenging + more people will want to compete.

 

-Its goes against the entire point of JB, (CTs try and stop Ts from rebelling, Ts try and rebel)

 

Haha, NO it doesn't go against the ENTIRE point of Jailbreak - Jailbreak is a role playing game in which the CT's stop the T's from rebelling and from your previous statement that it forces T's to rebelling, Aren't the CT's technically stopping them from rebelling Mhmmm?

 

 

P.S. the red text are my response

Thank you! :)

[ATTACH=CONFIG]15996[/ATTACH]

Link to comment

  • Content Count:  640
  • Joined:  12/11/16
  • Status:  Offline

so far this thread has been pointless as the stance for wardays has been the same for a while and this post hasnt really shown any new benifits to adding them.

all thats really happened here is @Zeni getting butthurt for no reason, and everyone saying they dont want wardays.

 

(if you post something on the forums people have the right to have a different opinion than you and to express it , its kinda how free speech works my friend)

now that al l being said i dont personally see wardays as a good idea. to me its just adding fuel to the jb fire that we are trying to get under control rn.

@Jake whats your stance on this?

Link to comment

  • Content Count:  131
  • Joined:  08/16/16
  • Status:  Offline

so far this thread has been pointless as the stance for wardays has been the same for a while and this post hasnt really shown any new benifits to adding them.

all thats really happened here is @Zeni getting butthurt for no reason

 

Exactly what's wrong with people like this, they can't phrase things in a better way, give a good explanation on why you think I'm butt hurt and back it up with some facts. Thanks.

Link to comment

  • Content Count:  1403
  • Joined:  09/15/16
  • Status:  Offline



 

Well I'm going to try my damn hardest to convince you otherwise as well as every other person in this SG Suggestion thread and maybe they can see some light.

 

I ensure that you are trying to make this suggestion work but @Nimmy has a point here.

 

Its goes against the entire point of JB, (CTs try and stop Ts from rebelling, Ts try and rebel)

 

This goes against all of the rules we have in place for JB, administrating on the server would surely get 100% more difficult. Wardays simply just won't work on the SG server. Although I see you are putting effort into trying to respond to all of the feedback given towards you. I still haven't seen how wardays could work. I read through your post and all I came across were more constructed responses to the feedback given to your suggestion. I haven't seen anything on what we could do to implement this option for JB.

 

Sorry to burst your bubble @Zeni, I'm not going to go on and on explaining why this won't work, other community members have done that already. The worst part about this would be the Ts calling freekill to the admins (Which will happen) then the admins not being able to do anything because the entire aspect of warday breaks countless number of rules.

Link to comment

  • Content Count:  418
  • Joined:  07/28/12
  • Status:  Offline

Maybe I should be more clear, and I'm sorry that I didn't say this before - But let's backtrack to not even a month ago when Death Games were cancer. I can safely say the SG community was mad that they had to do first reaction last reaction every other round and died instantly... And then, not too long after this was brought to the appropriate attention Caution changed the guidelines to Death Games completely and fixed it. The same can be done for war days if it has some problems. I'm not saying I want exact rules into it - I'm saying that it's a great idea and you should give this idea a chance. So what I'm trying to say maybe if a T chooses not to rebel at all, then he can have an LR. All JB servers are different - and that's what separates us from other servers.

 

Unfair deathmatch? Usually the ratio is 1:2 which is for example (5 CT's to 10 T's) The CT's camp in a spot and at a certain time they have to expand and they can use some other guns to make things interesting. Okay explain to me how 10 T's with AK47's and 5 CT's with AK47's, BODY HELMET AND ARMOR is unfair, Maybe if the T's had kevlar it wouldn't be fair but they don't. I think it's unfair for you to make a bland statement like this.

 

Allow me to toot my own horn for this

 

It's far too disadvantageous to CTs. CTs are already outnumbered, so to make it effective between Ts that are and aren't rebelling the CTs would have to camp otherwise the Ts who aren't rebelling can tell their team where the CTs are. If they choose to split up, even worse odds. Ts can easily take a few peeks to find where you guys are and heal in medic, while CTs just get chipped down. This already happens often enough on freedays, so no need to give out wardays.

 

Let me just go a bit more into this. From what I understand, you want to give Ts the chance to rebel or not. So, like you said, CTs can camp because it's the only way to be able to tell who's rebelling or not, and then in the highly unlikely chance the CTs live, remaining Ts have LRs. However, this is under the assumption that all CTs will want to do that. Some will choose not to camp and go their own way, which is basically saying HEY TS, KILL THIS GUY while you guys are hiding.

 

Which is what I'm trying to change, If someone kept the rules the same forever the server would be boring like death games case in point.

 

This is more than changing rules, it's adding something that SG has consistently said it didn't want for many years.

 

Disagree, It makes people want to higher their stats with a fun new innovative way of playing as a T or CT. For example you get a lot more kills as a T or CT and it makes it more challenging + more people will want to compete.

 

No, it'll become just like forced deathgames were in the first iteration. Deathgames were pretty commonly offered, but once FD happened so often and seemed more like a way for people to get as many kills as they want. Even now in the current iteration, I see people falling in map made death games and then CTs just gunning them down. Gotta get them stats up somehow.

 

Haha, NO it doesn't go against the ENTIRE point of Jailbreak - Jailbreak is a role playing game in which the CT's stop the T's from rebelling and from your previous statement that it forces T's to rebelling, Aren't the CT's technically stopping them from rebelling Mhmmm?

 

Completely wrong. It goes entirely against the roleplay of PB. The moment you say Warday there's no control over who's going to rebel and who's not since you'll probably camp somewhere. CTs are not supposed to give Ts a chance, for example like gunplanting. This is just a disadvantageous shootout with no real place in PB.

 

EDIT

 

Exactly what's wrong with people like this, they can't phrase things in a better way, give a good explanation on why you think I'm butt hurt and back it up with some facts. Thanks.

 

No offense, but it took 3 pages of posts before you stopped criticizing the criticism you were receiving to answer any of the problems people had with wardays.

  • Like 1
Edited by Minus
Link to comment

  • Content Count:  131
  • Joined:  08/16/16
  • Status:  Offline

(if you post something on the forums people have the right to have a different opinion than you and to express it , its kinda how free speech works my friend)

now that al l being said i dont personally see wardays as a good idea. to me its just adding fuel to the jb fire that we are trying to get under control rn.

@Jake whats your stance on this?

 

Free speech is what we all have, some people can't tell the difference between free speech and selective speech. People consciously and intentionally include rancid hate speeches unto people who don't deserve that. You have free speech - It's called the First Amendment, but you also can proportion your disagreements with less hate and a little more understanding. As for the hypothetical fuel - YOU are the hypothetical fuel, that adds to the fire to JB.

@Jake what is your opinion?

Link to comment

Reply to Thread

Guest
This topic is now closed to further replies.
×
×
  • Create New...