Kippe Posted February 22, 2017 Content Count: 1109 Joined: 04/30/12 Status: Offline Share Posted February 22, 2017 (edited) Going to derail this a little since I don't want to make another thread just for this but can we talk about lego's? Not sure how many people will agree with me but imo the one way on lego is honestly really awful, and probably the most egregious of the bunch. Say a CT dies trying to get up, he's fucking over his team by making them lose one member and possibly giving the Ts a free primary. If he makes it up, he's more than likely going to provide the other CTs with the code and the round becomes a really miserable experience as the one way is much wider and the sides are covered as opposed to space jail's so it's extremely difficult to get a good shot. If a T gets up it's more or less the same thing except he's stuck with a scout (which is there an unlimited amount by the way? cant really remember). Imo the whole rng-code and 1 way aspect is a big copout on level design. They really make no sense in general and hinder the PB exerience on the maps they're present on. pls fix /rant 1 Edited February 22, 2017 by Matty Typo Link to comment
asdfg Posted February 22, 2017 Content Count: 1421 Joined: 12/22/15 Status: Offline Share Posted February 22, 2017 Now the question remains. Whos gonna fix it? Ive said multiple times i will. @Matty We could make another thread dicussing legos one way also, if the community think it needs a change I will gladly make a change to the map. Link to comment
Phonicz Posted February 22, 2017 Content Count: 1621 Joined: 03/09/09 Status: Offline Share Posted February 22, 2017 Easy tower to kill ct's in. No point in changing Link to comment
asdfg Posted February 23, 2017 Content Count: 1421 Joined: 12/22/15 Status: Offline Share Posted February 23, 2017 (edited) Update To fix the problem with getting guns out of armoury through a wall I instead made the armoury weapons come from buttons, so thats fixed. @SL4DE I will start on the tower tonight, it seems the general population wants it changed so im doing just that. I will be making 2 of the platforms kill you, one of the platforms teleport you out, and one of the platforms teleport you up to the next level (For level 1). For level 2 , two will teleport you out, one will kill you, and one will get you to the top. This will be random every round. Tldr- Armory exploit fixed, im currently randomizing the code for the tower. Edited February 23, 2017 by Nimmy Link to comment
BlackWhite Posted February 23, 2017 Content Count: 2262 Joined: 02/05/12 Status: Offline Share Posted February 23, 2017 Update To fix the problem with getting guns out of armoury through a wall I instead made the armoury weapons come from buttons, so thats fixed. @SL4DE I will start on the tower tonight, it seems the general population wants it changed so im doing just that. I will be making 2 of the platforms kill you, one of the platforms teleport you out, and one of the platforms teleport you up to the next level (For level 1). For level 2 , two will teleport you out, one will kill you, and one will get you to the top. This will be random every round. Tldr- Armory exploit fixed, im currently randomizing the code for the tower. Make sure it's not completely random, take Lego for example, use different shade or colors. Link to comment
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