Frostbitten Posted February 22, 2017 Content Count: 2187 Joined: 08/11/12 Status: Offline Share Posted February 22, 2017 (edited) I had control, just not as much as I would like. From what I've learned after logging in 15 days on the server is that those kinds of situations will always happen. I didn't mute the server because I was too focused on the criticism between opposers and sympathizers and I put that at highest priority over anything else that was going on. I had the option and power to mute everyone or just the Ts, but that wasn't on my mind at the moment. It's not hard to admin the server alone. There's gonna be times where everything is peaceful and light-hearted, but there's also gonna be times where everything's chaotic and bustling with activity. And that's inevitable. It comes with the gamemode. I don't know if @SL4DE or @Jake are planning to change the slots, but you guys are, just keep in mind that stuff like that is always going to happen. Same goes for the other populated servers, like TTT and ZE. There isn't a "One Answer Fits All" or magic formula to fix this. It all comes down to the playerbase and how many/what type of admins are on the server. 2 Edited February 22, 2017 by Frostbitten Link to comment
SL4DE Posted February 22, 2017 Content Count: 1612 Joined: 05/09/15 Status: Offline Share Posted February 22, 2017 Honestly, that video example is not the worst case of yelling and spamming that I've witnessed. It has been a lot worse. Changing the slots from 28 players to 24 players just because too many people are talking at once is inefficient. It doesn't matter if there are 5 people on the server, or 64, it only takes a few players talking for all conversation to be nearly incomprehensible. I do not think that removing 4 slots from the server will have much effect to counter players talking over each other, for this is more of a social issue, then it is a server issue. I do not feel a permanent change to he server would help that specific issue much at all. When it comes to most of the server attempting to talk at once, prisoners can be told to go "off mic" for a limited amount of time, and admins can warn CT's to stay on topic/give each other a chance to speak. Because of the nature of the gamemode, it can get chaotic at times, so there is no final solution. I've warned players, parties, teams, and even the entire server at times to try and lessen the amount of "mic time" they use in game. For some reason, some players feel like if no one responds to them in particular, they need to repeat themselves constantly. Others feel like they constantly need to speak. Then in game, you will have one CT trying to give one order, and another attempting to give a completely different one, causing confusion. With no warden system, and giving CT's the ability to all give orders, it does not take much to have multiple conversations on the same channel, causing confusion. Admins take change when situations like this arise, but it's ultimately up to the individual players to police themselves on efficient mic usage, and this boils down to how they individually interact with one another. Us admins will eventually weed out who we need to take action against, however, it is more efficient if players would attempt to recognize when they should, and should not, speak. PrisonBreak is a gamemode where the T's are attempting to take over the prison to win the round, there is always going to be chaos with conflict. 1 Link to comment
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