All Ts Posted April 5, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted April 5, 2017 Woke up to this being added. Shits borked. If it can't get fixed it'll get removed. Don't freak out. Link to comment
Insidious Posted April 5, 2017 Content Count: 539 Joined: 07/14/16 Status: Offline Share Posted April 5, 2017 (edited) Not gonna lie, I'm of course one of those people that thoroughly enjoyed it when there wasn't the LR Plugin, but I will try to say this about as unbiased as I can. While I am not gonna disagree that the LR Plugin IS extremely fun, it has it's problems. The only plus that it adds to the server, in my opinion, is that it adds a fun, new, and enjoyable way to play some fun LR's; however, as fun as the LRs are, it screws up the game waaaaay too much. I will try to give a few examples: A T can kill a CT(s) then as he is getting shot at can quickly type !lr and activate Mag4Mag and pick a CT, cause him to lose his weapons, and the T can kill him quickly. The CT has no way of declining this LR and cannot kill the T even though he is supposed to be KOS. ONE CT can be left with 2 T's and one of the T's can force an LR onto the CT, meanwhile the other T can just rebel (go to armory or something) and the CT can't do anything about it. The fact that the LR completely takes away the CT's guns and the fact that he can't harm any other T's kinda messes things up. Also, after LR is complete, the CT NEVER gets his guns back, SO if the LR was Race and the CT wins, then he is stuck with a knife and the T could have picked an ending spot where a lot of T's are. If the LR was Mag4Mag and the CT wins, then he is stuck with a deagle that has no ammo left in it, while the T's could be rebelling and he is left useless. If a T picks race, he can delay the whole round if he picks a spot where he can block the CT from getting to the end point, and no one can kill the T or the CT because they are both invincible. While classic LR's can still be given, I believe this command can be abused in SO many ways. I'm not gonna lie, most of the LR's are pretty fun, some are dumb, but unless it can be changed drastically, I extremely dislike the plugin. KOS T's can become invincible, T's can force LRs onto CT's, and it becomes a hassle for CT's to deal with other T's whilst being forced into an LR. To end this, I'm not saying scratch the idea and say whatever; all I'm saying is that I think a few of these things should be tweaked, worked on, changed, fixed, etc. Thank you. EDIT: Also, I'm not seeing some of these LRs when I do !lr i.e. the special knife fights, dodgeball, etc. (idk if they were removed or sumthin) 3 Edited April 5, 2017 by Insidious edited Link to comment
All Ts Posted April 5, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted April 5, 2017 LR plugin fixed. Report problems or bugs here. Thank @Nimmy, @Delirium and @Caution for being the real OG's. Link to comment
Dominic Posted April 5, 2017 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted April 5, 2017 Honestly thought something drastic changed after the restart, guess not. Everything @Insidious said, lots and lots of big changes need to be made for this to be an alright plugin. It's very easy to be abused. Killed 3 CTs today because the plugin dragged them to me when I picked knife fight, they tried hiding, but no one could escape their fate. This is borked. LR plugin fixed. Any fixes concerning Insidious's post? Link to comment
All Ts Posted April 5, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted April 5, 2017 (edited) Honestly thought something drastic changed after the restart, guess not. Everything @Insidious said, lots and lots of big changes need to be made for this to be an alright plugin. It's very easy to be abused. Killed 3 CTs today because the plugin dragged them to me when I picked knife fight, they tried hiding, but no one could escape their fate. This is borked. Any fixes concerning Insidious's post? His first point: Rebelling Ts cannot force CTs to play a deathgame, the plugin won't allow it. If someone attacks a CT during the duration of a round then the CT is prompted with whether he would like to play the LR. His second point: Other people cannot attack someone doing an LR. His third point: This is an alright concern, will look through config but it's only really an issue when there isn't a lot of people on the server. Edited April 5, 2017 by All Ts Link to comment
Dominic Posted April 5, 2017 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted April 5, 2017 His first point: Rebelling Ts cannot force CTs to play a deathgame, the plugin won't allow it. If someone attacks a CT during the duration of a round then the CT is prompted with whether he would like to play the LR. To be quite honest, I don't see this as a way to really stop how easily abused it can get. It's pretty easy to wait until the end where you can do !lr without harming a CT and then murdering them all. His third post: This is an alright concern, will look through config but it's only really an issue when there isn't a lot of people on the server. I guess you can say that, but it's really a matter of whether or not the Ts who find the CT without weapons want to kill him or not. Another thing, it seems like it's pretty easy to catch CTs off guard? Earlier today someone chose shot4shot and it went in straight away and the T just headshot the CT without the CT even realizing what was going on. Link to comment
All Ts Posted April 5, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted April 5, 2017 To be quite honest, I don't see this as a way to really stop how easily abused it can get. It's pretty easy to wait until the end where you can do !lr without harming a CT and then murdering them all. Misunderstanding your post, if someone waits to the end then finishes an LR with one CT their LR is over & they can be killed. Link to comment
Dae Posted April 5, 2017 Content Count: 622 Joined: 02/19/17 Status: Offline Share Posted April 5, 2017 Not gonna lie, I'm of course one of those people that thoroughly enjoyed it when there wasn't the LR Plugin, but I will try to say this about as unbiased as I can. While I am not gonna disagree that the LR Plugin IS extremely fun, it has it's problems. The only plus that it adds to the server, in my opinion, is that it adds a fun, new, and enjoyable way to play some fun LR's; however, as fun as the LRs are, it screws up the game waaaaay too much. I will try to give a few examples: A T can kill a CT(s) then as he is getting shot at can quickly type !lr and activate Mag4Mag and pick a CT, cause him to lose his weapons, and the T can kill him quickly. The CT has no way of declining this LR and cannot kill the T even though he is supposed to be KOS. ONE CT can be left with 2 T's and one of the T's can force an LR onto the CT, meanwhile the other T can just rebel (go to armory or something) and the CT can't do anything about it. The fact that the LR completely takes away the CT's guns and the fact that he can't harm any other T's kinda messes things up. Also, after LR is complete, the CT NEVER gets his guns back, SO if the LR was Race and the CT wins, then he is stuck with a knife and the T could have picked an ending spot where a lot of T's are. If the LR was Mag4Mag and the CT wins, then he is stuck with a deagle that has no ammo left in it, while the T's could be rebelling and he is left useless. If a T picks race, he can delay the whole round if he picks a spot where he can block the CT from getting to the end point, and no one can kill the T or the CT because they are both invincible. While classic LR's can still be given, I believe this command can be abused in SO many ways. I'm not gonna lie, most of the LR's are pretty fun, some are dumb, but unless it can be changed drastically, I extremely dislike the plugin. KOS T's can become invincible, T's can force LRs onto CT's, and it becomes a hassle for CT's to deal with other T's whilst being forced into an LR. To end this, I'm not saying scratch the idea and say whatever; all I'm saying is that I think a few of these things should be tweaked, worked on, changed, fixed, etc. Thank you. EDIT: Also, I'm not seeing some of these LRs when I do !lr i.e. the special knife fights, dodgeball, etc. (idk if they were removed or sumthin) Sums it all up ^ Link to comment
Dominic Posted April 5, 2017 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted April 5, 2017 Misunderstanding your post, if someone waits to the end then finishes an LR with one CT their LR is over & they can be killed. They CAN be killed, that is if the CTs actually catch them. It's very easy to press my bind that is bound to sm_lr and redo it with another. Link to comment
All Ts Posted April 5, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted April 5, 2017 (edited) They CAN be killed, that is if the CTs actually catch them. It's very easy to press my bind that is bound to sm_lr and redo it with another. If the CTs are so out of order & dumb to let a T kill them one by one they probably deserve to lose. This won't even work if someone has attacked a CT in the round so the person would of had to have been waiting the entire round rebelling just to do that, which again is unlikely and will rarely ever work. Edited April 5, 2017 by All Ts Link to comment
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