Four Posted April 6, 2017 Content Count: 1403 Joined: 09/15/16 Status: Offline Share Posted April 6, 2017 If it's still causing issues post them, no point of being completely defeatist about it and removing it like a day into trying to tweak it. If we get a few days into it where they upload the newest version, attempt to fix the bugs and it's still causing problems there's no harm done in just removing it. I did, did you read the full post? 3rd person KF - The player models legs glitch and start shaking whenever you take a step. Russian Roulette - Half the time the CT teleports in a wall and I have to teleport them or the players just spam the deagles until one of them dies, not very interesting. Gun Toss - No matter who wins either person can cause damage to one another so the gun toss portion is pointless, might as well call it knife fight v2. S4S - One of them that actually works. Mag4Mag - Shouldn't you get the whole clip instead of only 2 bullets since its called "Mag4Mag" as in magazine.. a full clip?? All I can think of at the top of my head, typed this off my phone but ill update it when I get home if I get any more ideas. Link to comment
All Ts Posted April 6, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted April 6, 2017 I did, did you read the full post? Yes. 3rd person KF - The player models legs glitch and start shaking whenever you take a step. Believe thats fixed if we loaded the latest beta release, if it's not it's as easy as disabling that LR. Russian Roulette - Half the time the CT teleports in a wall and I have to teleport them or the players just spam the deagles until one of them dies, not very interesting. I've seen people have fun with this LR, kinda petty problem to have with it imo. If it turns into a real issue it can simply be disabled Gun Toss - No matter who wins either person can cause damage to one another so the gun toss portion is pointless, might as well call it knife fight v2. Gun Toss always did this even back in 2010, the main issue is CT's not getting their weapons which is being looked into. S4S - One of them that actually works. Fixed last night. Mag4Mag - Shouldn't you get the whole clip instead of only 2 bullets since its called "Mag4Mag" as in magazine.. a full clip?? Mag4Mag only having 2 bullets was a mistake in order to fix S4S. All I can think of at the top of my head, typed this off my phone but ill update it when I get home if I get any more ideas. Read your post, but wanting to remove it so soon because of bugs due to being on the wrong version & some other small things is really silly. We should give it a few more days to work out & if it doesn't I'm totally on board to remove it. The thing is when I've been on the server the plugin has caused very little issues and most of the time people are having fun with it. This plugin without all the bugs & issues is simpler, if we can't fix them in a timely manner & they're causing problems then fair enough it should be removed. Link to comment
Four Posted April 6, 2017 Content Count: 1403 Joined: 09/15/16 Status: Offline Share Posted April 6, 2017 Read your post, but wanting to remove it so soon because of bugs due to being on the wrong version & some other small things is really silly. We should give it a few more days to work out & if it doesn't I'm totally on board to remove it. The thing is when I've been on the server the plugin has caused very little issues and most of the time people are having fun with it. This plugin without all the bugs & issues is simpler, if we can't fix them in a timely manner & they're causing problems then fair enough it should be removed. The gun toss LR should prevent the players from harming each other and then the player who looses should automatically be slain similar to rock paper siccors to remove the problem all together. Link to comment
All Ts Posted April 6, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted April 6, 2017 The gun toss LR should prevent the players from harming each other and then the player who looses should automatically be slain similar to rock paper siccors to remove the problem all together. How do you expect the gun toss LR to know who lost? Link to comment
Four Posted April 6, 2017 Content Count: 1403 Joined: 09/15/16 Status: Offline Share Posted April 6, 2017 How do you expect the gun toss LR to know who lost?It tracks the distance you threw your weapon, at least that's what happen last night when I tested all of the LRs with @Saint Pablo Link to comment
All Ts Posted April 6, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted April 6, 2017 It tracks the distance you threw your weapon, at least that's what happen last night when I tested all of the LRs with @Saint Pablo Every time I've ever played Gun Toss on C:SS and even with the new plugin all I've ever seen is someone throw a gun from a certain place and whoever threw it further killed the other. Where does it track how far you throw your gun? Link to comment
Four Posted April 6, 2017 Content Count: 1403 Joined: 09/15/16 Status: Offline Share Posted April 6, 2017 Every time I've ever played Gun Toss on C:SS and even with the new plugin all I've ever seen is someone throw a gun from a certain place and whoever threw it further killed the other. Where does it track how far you throw your gun? Wish I was at my laptop so I could screenshot it there is a box similar to the command /csay for admins that places a box in the lower center of the screen that records how far each player threw their weapon, either way it was just a suggestion to prevent someone from cheating. Link to comment
All Ts Posted April 6, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted April 6, 2017 Wish I was at my laptop so I could screenshot it there is a box similar to the command /csay for admins that places a box in the lower center of the screen that records how far each player threw their weapon, either way it was just a suggestion to prevent someone from cheating. It's aight. Either way as long as the LR plugin makes stuff easier & not harder I don't mind if it doesn't fully automates everything. One thing that definitely bothers me is CT's not getting their weapons back. Link to comment
Metal Posted April 6, 2017 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted April 6, 2017 Every time I've ever played Gun Toss on C:SS and even with the new plugin all I've ever seen is someone throw a gun from a certain place and whoever threw it further killed the other. Where does it track how far you throw your gun? On top of the big cage on electric. Throw the gun and it has a small lazer coming from the ground. One is red, other is blue. Thats how it should work Link to comment
All Ts Posted April 6, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted April 6, 2017 On top of the big cage on electric. Throw the gun and it has a small lazer coming from the ground. One is red, other is blue. Thats how it should work I was asking it works right now on the server, not how it should work. Link to comment
Recommended Posts
Reply to Thread
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now