wickeD Posted April 17, 2017 Content Count: 477 Joined: 08/28/16 Status: Offline Share Posted April 17, 2017 On JB if a admin slats you your guns don't drop, but if you slay yourself (kill in console) your guns do drop. Can it be made to not drop guns when a player slays themself. But if there were to die from fall damage they do drop weapons. Link to comment
All Ts Posted April 17, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted April 17, 2017 On JB if a admin slats you your guns don't drop, but if you slay yourself (kill in console) your guns do drop. Can it be made to not drop guns when a player slays themself. But if there were to die from fall damage they do drop weapons. No, it can get abused easily if someone knows they're about to die. Link to comment
Dominic Posted April 17, 2017 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted April 17, 2017 No, it can get abused easily if someone knows they're about to die. Maybe a 20-30 second restriction if you get shot or damaged? Link to comment
All Ts Posted April 17, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted April 17, 2017 (edited) Maybe a 20-30 second restriction if you get shot or damaged? What is the application of people killing themselves 20-30 seconds after getting shot, sure it avoids people despawning their guns, but it defeats the purpose of slaying yourself in any scenario. You'll run into scenarios where someone will be in kitchen surrounded by players & instead of dying he'll opt to suicide to avoid giving the T side weapons. You could add a 1 minute length on it and it would still be exploitable to a pretty strong degree. I don't understand why people need this anyway, if you're gonna slay for freekilling wait until the next round & do inside of armory or do it somewhere that the Prisoners can't receive your gun. No reason for an entirely new SM plugin because people can't use common sense. Edited April 17, 2017 by All Ts grammar Link to comment
Dominic Posted April 17, 2017 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted April 17, 2017 What is the application of people killing themselves 20-30 seconds after getting shot, sure it avoids people despawning their guns, but it defeats the purpose of slaying yourself in any scenario. You'll run into scenarios where someone will be in kitchen surrounded by players & instead of dying he'll opt to suicide to avoid giving the T side weapons. You could add a 1 minute length on it and it would still be exploitable to a pretty strong degree. I don't understand why people need this anyway, if you're gonna slay for freekilling wait until the next round & do inside of armory or do it somewhere that the Prisoners can't receive your gun. No reason for an entirely new SM plugin because people can't use common sense. If you freekill by accident it still makes sense to slay yourself 20 seconds later, plus it doesn't necessarily mean you got shot, so you can slay right there. Waiting until the next round to slay is pretty inconvenient, personally I'd like to just slay right when I make my mistake. Obviously it'd make sense to just go to armory but if you're across the map it'd take a while to get there anyway. Not saying that this should be implemented because I do agree that you can just do it in armory where there are already guns but for most situations it's much more convenient. As for it being abused, you could make it where people get a message in chat when they kill someone and are given an option to slay themselves or not to slay. Link to comment
Octa Posted April 17, 2017 Content Count: 2103 Joined: 05/25/09 Status: Offline Share Posted April 17, 2017 Honestly, this just sounds like one of those "more trouble than it's worth" situations. I don't play a lot of jb, but is the issue really big enough to create an entirely new plugin for? Unless the other one could be easily altered or something, I can't see this being worth the time. Plus we would probably have to make new rules to avoid it being abused, plus test it would and do a bit of editing to make it optimal. I just don't see the point lol Link to comment
Esoteric Posted April 17, 2017 Content Count: 171 Joined: 02/03/16 Status: Offline Share Posted April 17, 2017 Honestly, this just sounds like one of those "more trouble than it's worth" situations. I don't play a lot of jb, but is the issue really big enough to create an entirely new plugin for? Unless the other one could be easily altered or something, I can't see this being worth the time. Plus we would probably have to make new rules to avoid it being abused, plus test it would and do a bit of editing to make it optimal. I just don't see the point lol There really is no point to this, a CT can just throw the guns in a KOS area or out of the map. as @All Ts said it can and will just be abused, and even if it doesnt get abused I dont see a reason in spending all that time to find the sweetspot where it cant be abused. Link to comment
GG EZ Posted April 23, 2017 Content Count: 1470 Joined: 08/26/16 Status: Offline Share Posted April 23, 2017 Why would cts want to slay in console people usually want to just play as long as possible and it doesn't matter if a side wins or not it's just a game why you have to be mad Link to comment
FLuiD Posted April 23, 2017 Content Count: 1083 Joined: 12/23/15 Status: Offline Share Posted April 23, 2017 No, it can get abused easily if someone knows they're about to die. While yes it technically CAN be abused, I highly doubt it actually will for a few reasons. I support this idea Link to comment
FLuiD Posted April 23, 2017 Content Count: 1083 Joined: 12/23/15 Status: Offline Share Posted April 23, 2017 Honestly, this just sounds like one of those "more trouble than it's worth" situations. I don't play a lot of jb, but is the issue really big enough to create an entirely new plugin for? Unless the other one could be easily altered or something, I can't see this being worth the time. Plus we would probably have to make new rules to avoid it being abused, plus test it would and do a bit of editing to make it optimal. I just don't see the point lol honestly, people not dropping guns when slayed by an admin could probably seen as "not worth the time," but it was added anyways and a plugin doing the same for when people slay themselves would be used more than one for admin slays imo Link to comment
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