Inception Posted April 30, 2017 Content Count: 363 Joined: 12/26/15 Status: Offline Share Posted April 30, 2017 (edited) Rank Plugin: ZE needs a rank system back to be competitive but gameme lags too much because it calculates every damage you do. So the solution to this is incorporating a rank plugin based on the amount of time you've played on the server which should get our regulars to return to the servers. So the system would work very much like the Mapeadores system where we use stats recorded by gameme and have an AO manually distribute the ranks based on the time you played. Probably needs to have a separate thread where you have to post evidence of your time played and your steam ID Obviously, we make the baseline quite high so we don't need to add a thousand players once this system begins. So the perks of getting a time-played rank are a predetermined chat tag and a model that changes hue depending on what your rank is [I believe this is possible based on what I found 4 months ago on alliedmodders/punky told me/mapeadores and Asian servers have a model color changer. List of possible ranks and their requirements + model color. [beginner]: 3 days on the server / No model color [intermediate]: 10 days on the server / Blue model color [Professional]: 20 days on the server / Red model color [Legendary] : 30 days on the server / Black model color (pretty sure you can do RGB because thats what the korean server did with one of their models. Other Possible Rank: [Tryhard]: Completed 6 separate difficult maps on the server that will be determined later / Green model color Some maps to consider: -Predator Ultimate -TESV Skyrim -Gris -Fapescape -Fapescape Rote -Destruction of Exorath -Lila Panic (Maps we don't really play and take teamwork to beat) (Also must provide end round screenshot with our server IP) [Event Winner]: Won an official ZE event / Possible bonus model added to this that will get removed before another event is proposed with a model This was the model that we can implement: https://free3d.com/imgd/l87024-em-208-heavy-26302.jpg Either I solve the texture issue with the model or I'll probably ask another person to port it for us. (aka dakotec) Leader Plugin Riding off my old thread, could we get a new leader plugin where the leader gets a tracer/paint ball effect. Also, remove !frostcog since it doesnt really seem to do much except mislead the doorhuggers when they follow a guy triggering and get lost like when people follow the trigger person into the mufasa prayer and everyones a sitting duck in the tower. Also change sm_frostdefend to sm_leader since our dreams of beating frostdrake are finally over. 9 Edited May 15, 2017 by Inception Link to comment
frosty Posted April 30, 2017 Content Count: 3401 Joined: 07/25/11 Status: Offline Share Posted April 30, 2017 How Mapeadores does it is to have a seperate VIP plugin where you get benefits and bonuses based on time played on the are we, seperate to subscriber. Link to comment
frosty Posted May 8, 2017 Content Count: 3401 Joined: 07/25/11 Status: Offline Share Posted May 8, 2017 @Black Rain @Paralyzed @Leon Mordecai 1 Link to comment
Paralyzed Posted May 8, 2017 Content Count: 3729 Joined: 10/14/07 Status: Offline Share Posted May 8, 2017 @Black Rain @Paralyzed @Leon Mordecai We are aware of this thread, but it's something we need to discuss with the three of us. We'll get back to this eventually, but it may take some time though. As for the leader plugin I do agree that it could use a complete overhaul. 1 Link to comment
Inception Posted May 15, 2017 Content Count: 363 Joined: 12/26/15 Status: Offline Share Posted May 15, 2017 Update on this. We can do a workaround with stamm which is what mapeadores uses right now. Although I'm not sure how we are going to tie it into !zclass or make it so that it unlocks models. https://forums.alliedmods.net/showthread.php?p=1338942 Link to comment
GG EZ Posted May 15, 2017 Content Count: 1470 Joined: 08/26/16 Status: Offline Share Posted May 15, 2017 i like this idea but won't you have the players that do +left or +right then afk? Link to comment
Paralyzed Posted May 15, 2017 Content Count: 3729 Joined: 10/14/07 Status: Offline Share Posted May 15, 2017 Stamm has it's own web interface and is therefore not connected to GameME stats, which means the playtime on GameME stats isn't going to carry over to Stamm (so everyone starts at 0 playtime) unless there is a workaround for this other than having to add points manually to each individual. If we were to implement something like this, would you guys mind if this was the case? Link to comment
Inception Posted May 15, 2017 Content Count: 363 Joined: 12/26/15 Status: Offline Share Posted May 15, 2017 Stamm has it's own web interface and is therefore not connected to GameME stats, which means the playtime on GameME stats isn't going to carry over to Stamm (so everyone starts at 0 playtime) unless there is a workaround for this other than having to add points manually to each individual. If we were to implement something like this, would you guys mind if this was the case? Instead of using stamm, we can just create groups within zriot like how we have subscriber and admin but add the ranks I proposed within this thread and manually input the Steam ID's if people request for certain ranks on a separate thread by posting their steam id and a screenshot of the time spent on the server. Last I checked, there were only 100 people that met the requirements on gameme (there could be more but inactive). For the chat tags, IDK how you guys do it but it could be solved also by manually inputting within a database with a different plugin or tying it to a model/command in case people want to switch it off or on to hide themselves. Link to comment
Crawfish Posted May 15, 2017 Content Count: 1061 Joined: 05/19/16 Status: Offline Share Posted May 15, 2017 the playtime on GameME stats isn't going to carry over to Stamm (so everyone starts at 0 playtime) If we were to implement something like this, would you guys mind if this was the case? I know personally I wouldn't mind at all. Also this could be a healthy incentive to bring back a lot of our veteran regulars 1 Link to comment
frosty Posted May 15, 2017 Content Count: 3401 Joined: 07/25/11 Status: Offline Share Posted May 15, 2017 Stamm has it's own web interface and is therefore not connected to GameME stats, which means the playtime on GameME stats isn't going to carry over to Stamm (so everyone starts at 0 playtime) unless there is a workaround for this other than having to add points manually to each individual. If we were to implement something like this, would you guys mind if this was the case? If you could add points individually, wouldn't it be better to make a post where people can request their GameME stats to carry over to the plugin? Then you don't have to do it for EVERYONE, only the people who request it. Link to comment
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