WolfArmyGod Posted May 3, 2017 Content Count: 122 Joined: 02/07/17 Status: Offline Share Posted May 3, 2017 Fake body identification. As a T, there should be a thing you could buy where the next body you identify is identified as a traitor when he was an innocent or detective. I don't know if this is possible to make, but I think it would be a good idea for a traitor item Link to comment
Dominic Posted May 3, 2017 Content Count: 5678 Joined: 01/07/16 Status: Offline Share Posted May 3, 2017 I remember looking at a plugin with Retro and Xeno and this was actually pretty neat, all up to the TAs to put it in their new plugin. Link to comment
Insidious Posted May 3, 2017 Content Count: 539 Joined: 07/14/16 Status: Offline Share Posted May 3, 2017 Sound like a great idea to be honest. This item adds benefits for both Traitors and Innos. It's a great way to get away with going on a killing spree and using the "I got a T guys, I'm proven!" excuse. It can also be used by Innos (if they use their brains) if the traitor ID's a Inno body who was proven and it says he is a traitor, or if he ID's a Detective and turns him into a traitor. If the innos keep track of proven innos and detectives they could use this to their advantage as well. Overall, I think it sounds like a pretty good item. Link to comment
frosty Posted May 3, 2017 Content Count: 3401 Joined: 07/25/11 Status: Offline Share Posted May 3, 2017 Might be worth speaking to @arottenpickle and @Mad Dogg to see if @Liam Brown will put it in the new plugin! Link to comment
LargeAll Posted May 3, 2017 Content Count: 152 Joined: 01/28/16 Status: Offline Share Posted May 3, 2017 (edited) Then it would be hell trying to find a traitor. Innos now can't prove themselves because "what if they bought that fancy item that makes the next body they id a t?!?!" and then there would be a heavy reliance on detectives. Also killing a "t" is no longer counted as being proven and counting traitor deaths to the total amount of traitors will not work anymore. So innos are given more reason not to trust each other in an environment where they already heavily distrust each other. Traitors causing confusion is nice and all, as that is part of being a traitor, but taking away one of an inno's only tools to trusting other people and finding traitors is basicly giving traitors free reign on innos if the traitors weren't identified already 1 Edited May 3, 2017 by LargeAll Link to comment
Saint Pablo Posted May 3, 2017 Content Count: 221 Joined: 07/03/16 Status: Offline Share Posted May 3, 2017 Honestly idk about this because what if the guy is proven? This could get you killed in a heartbeat... Still would be cool to spice up TTT a little. Link to comment
LargeAll Posted May 3, 2017 Content Count: 152 Joined: 01/28/16 Status: Offline Share Posted May 3, 2017 (edited) Honestly idk about this because what if the guy is proven? This could get you killed in a heartbeat... Still would be cool to spice up TTT a little. Not all innocents track proven. And traitors could track proven too, and id only non-proven and boom, they're now "proven". But like I said, people would now stop trusting people killing "traitors" since the item will exist. So, as people learn, the item will become useless and the end result would be a heavier reliance on detectives and more distrust among innos. This would confuse new players more than they have already too, since if they already get gist of ttt they would just be confused about someone killing a "traitor" killing them or they could be completely new and get the mindset "don't trust ANYONE" after they learn that they, as innos, cannot find traitors effectly and can't really find people to trust. Take in note that traitor testers are not in all maps. Edited May 3, 2017 by LargeAll I'm bad at grammar Link to comment
Saint Pablo Posted May 3, 2017 Content Count: 221 Joined: 07/03/16 Status: Offline Share Posted May 3, 2017 Not all innocents track proven. And traitors could track proven too, and id only non-proven and boom, they're now "proven". But like I said, people would now stop trusting people killing "traitors" since the item will exist. So, as people learn, the item will become useless and the end result would be a heavier reliance on detectives and more distrust among innos. This would confuse new players more than they are already, since if they already get gist of ttt they would just be confused about someone killing a "traitor" killing them or they could be completely new and get the mindset "don't trust ANYONE" after they learn that they, as innos, cannot find traitors effectly and find people to trust. OK, I see where you are coming from. But still a detective could possibly remeber who is proven. I would still like to see this in TTT . Link to comment
LargeAll Posted May 3, 2017 Content Count: 152 Joined: 01/28/16 Status: Offline Share Posted May 3, 2017 (edited) OK, I see where you are coming from. But still a detective could possibly remeber who is proven. I would still like to see this in TTT . So this would basicly buff detectives, but make the majority of innos weaker. And that note of "could possibly", so if you get a clueless/non-experienced detective, you're screwed. And if you are detective? Congrats! Now all innos rely on you to find traitors and if you die, everyone else is screwed. So if you decide to lay back in a round as a detective, you effect other innos much more than before. And remember, traitors could still id non-proven. Edited May 4, 2017 by LargeAll Every time I'm done typing and reply I notice something wrong Link to comment
Cam Posted May 3, 2017 Content Count: 1193 Joined: 06/28/16 Status: Offline Share Posted May 3, 2017 (edited) I made a similar suggestion a while back here and never got a full response. Maybe this can be added to the new plugin Edited May 4, 2017 by Cam Link to comment
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