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TTT Traitor Menu Addition

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Then it would be hell trying to find a traitor. Innos now can't prove themselves because "what if they bought that fancy item that makes the next body they id a t?!?!" and then there would be a heavy reliance on detectives. Also killing a "t" is no longer counted as being proven and counting traitor deaths to the total amount of traitors will not work anymore.

 

So innos are given more reason not to trust each other in an environment where they already heavily distrust each other.

 

Traitors causing confusion is nice and all, as that is part of being a traitor, but taking away one of an inno's only tools to trusting other people and finding traitors is basicly giving traitors free reign on innos if the traitors weren't identified already

 

It would only cost 1 credit, and preferably only one use per t round per person.

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I made a similar suggestion a while back here and never got a full response. Maybe this can be added to the new plugin

 

hmm your's is a bit different with body spawning and cloning yourself, but it's still a nice idea, you should bump it :p

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It would only cost 1 credit, and preferably only one use per t round per person.

 

 

Because breaking up trust more and getting rid one of the ways someone can be proven is all justified because it costs 1 credit. Like other traitor items. And could be bought once. Like most other traitor items.

Edited by LargeAll
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Just note, that any new features to TTT will not happen anytime soon, so don't get your hopes up for us being able to add new things until we actually get our new plugin ready for release.

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Just note, that any new features to TTT will not happen anytime soon, so don't get your hopes up for us being able to add new things until we actually get our new plugin ready for release.

 

Not anytime soon? I thought during the community meeting the timeline would be about 4 weeks for the new plugin to be complete. Was this pushed back?

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Not anytime soon? I thought during the community meeting the timeline would be about 4 weeks for the new plugin to be complete. Was this pushed back?

 

That's an estimated timeline, we have no hard date in mind. Pretty much the only thing we are going with is once its done its done and we can start adding fluff to it.

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