BotBlaze Posted July 16, 2017 Content Count: 23 Joined: 06/30/17 Status: Offline Share Posted July 16, 2017 I would Really Love if This could be Added! to Prevent Rdms From happening Cause this happens alot to me Someone Starts shooting me I Kill them i Lose karma and they are a inno What would fix this Problem is If a Inno Shoots u for more than maybe 50 Health And u End Up killing them You dont Lose Karma for killing them! and really nothing happens to them of course but At least you arent the one losing karma and Right now im trying to climb in karma trying to get to 13337 But its Difficult To do so when theirs just people trying to shoot me and i end up killing them but they are innos This would be a good system to implement and people wouldn't have to worry this Wont fix all because some times people T bait and then U end up killing them and lose karma but this will help the fact that your karma wont be lost because of a Rdmer And For your RDMS Score Wouldn't Be Changed Because u killed a inno but u have killed that inno because They had started shoooting at you. Link to comment
Akumu Posted July 16, 2017 Content Count: 415 Joined: 07/21/16 Status: Offline Share Posted July 16, 2017 (edited) The karma system is there to prevent you from killing your own team mates. We aren't going to give you karma because someone did something stupid. If you don't want to lose karma, just don't kill anyone. Also this would be extremely hard to work. Because how could we define a situation as an rdm and such. Plus what happens when you're at 20 hp? Is it still considered an rdm and you get karma back or no? This system would almost never work and would most likely be never added. 1 Edited July 16, 2017 by Akumu Link to comment
Rhyzhe Posted July 16, 2017 Content Count: 614 Joined: 08/13/16 Status: Offline Share Posted July 16, 2017 The karma system is there to prevent you from killing your own team mates. We aren't going to give you karma because someone did something stupid. If you don't want to lose karma, just don't kill anyone. Also this would be extremely hard to work. Because how could we define a situation as an rdm and such. Plus what happens when you're at 20 hp? Is it still considered an rdm and you get karma back or no? This system would almost never work and would most likely be never added. Going to have to agree with this. Currently the only way to lose karma is through RDM. If this change were to be accepted then there would be no point for the karma system at all as it is make to punish people by making their karma lowered thus reducing their damage. Link to comment
BotBlaze Posted July 16, 2017 Content Count: 23 Joined: 06/30/17 Status: Offline Share Posted July 16, 2017 But I'm saying if someone were to rdm you but they are terrible and instead you killed them why would you be the one punished because all you were doing was trying to defend your self... Link to comment
Akumu Posted July 16, 2017 Content Count: 415 Joined: 07/21/16 Status: Offline Share Posted July 16, 2017 But I'm saying if someone were to rdm you but they are terrible and instead you killed them why would you be the one punished because all you were doing was trying to defend your self... Yeah and that's part of the gamemode, people always make mistakes and such. Can't really do much there other than just accept it tbh. But i do understand what you mean about losing karma because of stupid reasons. But im trying to say that there isn't really anything we could or can do to fix this. Still it isn't impossible to get 13337 karma. There's people who are getting there , but a lot slower than before where you'd get like 100 karma per round. Link to comment
Exk Posted July 16, 2017 Content Count: 701 Joined: 08/19/16 Status: Offline Share Posted July 16, 2017 The point of the game mode isn't about the karma in the first place, which is why the karma system was put in. The karma system was meant to punish the new people who decide to rdm consistently. If you're a regular that knows what to do and builds up your karma, chances are one rdm won't penalize you. Anything over 900 (?) karma has no damage reduction thus having no penalties towards the player. There's no way to tell whether or not the rdm is intentional or not through a system. Only those watching and those involved can tell which is why the system is meant to solely punish those who are new / consistent offenders. For those trying to climb to max karma, it sucks, but that's just how it works. Link to comment
Poobah Posted July 16, 2017 Content Count: 418 Joined: 01/15/17 Status: Offline Share Posted July 16, 2017 That's part of the game. It'll happen. It probably shouldn't, but it does. If someone is shooting you and you shoot back and kill them that's on you. You don't have to shoot them back if you think they're RDMing, and if they are, contact an admin. Link to comment
All Ts Posted July 16, 2017 Content Count: 4441 Joined: 05/28/16 Status: Offline Share Posted July 16, 2017 The karma system is taken way too seriously which is a reason why I think it should be changed completely when the gamemode is revamped. It could be used in such a more productive way to punish rule breakers rather than be used as a ranking for people's tiny e-peen. We could have a separate ranking system from Karma that is nearly if not exactly identical which we could manage the same way with resets etc.. in mind. Link to comment
LargeAll Posted July 16, 2017 Content Count: 152 Joined: 01/28/16 Status: Offline Share Posted July 16, 2017 (edited) We have gameme... even though it encourages rdm. But the karma system is easy to gain karma with, unless you intentionally rdm, you will gain karma naturally. And a solution to All Ts' proposed problem, why not cap karma to 2000? What reason is there to cap it to 13337? You basicly give people a free shield to mass rdm or farm gameme by killing people that barely traitor bait. Edited July 16, 2017 by LargeAll Link to comment
Greggy G Posted July 16, 2017 Content Count: 1656 Joined: 04/17/17 Status: Offline Share Posted July 16, 2017 No matter if we change anything or not there will still be T baiters and still have Inno's killing Inno's from time to time. There can be some type of changes made to the karma system but what you purpose will be almost impossible to implement. Just like what Akumu said, how would the new system understand which occasion is an rdm or not, what would happen if there was a KOS called by a T leading some Inno's to kill a fellow Inno? Will this system still see this as an rdm or not. Another thing which should be pointed out, if you where to kill an inno and you lose some karma, its very easy to regain it back the following round. Obviously it would be much harder to regain if you mass rdm which will get you banned. All T's I disagree with you in a bit because most rdmers/rule breakers who get banned are usually newer players who ignore the rules of the server when explained to after given them their first warning. The Karma system easily shows admins which players to spectate or look out for. If you where to see a player with less then 1000 Karma you would think that he doesn't know the rules and when he messes up you would explain to them and keep an eye for him just in case if he disregards what you have said and breaks the rules again. Do I believe the Karma system can improve in some ways, yes, but I don't see a reason for it needing to be changed completely though. Link to comment
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