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Warmcup Health

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So as the title suggests, this thread will have to do with the health given on mg_warmcup_headshot. Specifically, I would highly recommend the health be reduced to 90 or 95 (from the default 100)since when you get SMG's they never do enough damage to kill unless you are literally within like 5 feet or less of the person, and you get SMG's like 40% of the time. This would help substantially due to the fact that the SMG's typically deal 96-98 damage or less than 95 in cases of extreme distance. Of course, it would be ideal to reduce it only on SMG rounds because of my (not diagnosed) OCD ;) or in the off chance that you get shot at the same time 3 times for 33 damage each, but I suppose that's not as practical lol. Lastly, in case anyone is unaware, warmcup is headshots only and any damage dealt less than 100 is instantly restored, thus causing the problem of being unable to kill anyone.

Edited by FLuiD
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  • Content Count:  701
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If this is possible It'd make this map even better than it already is. The mp9 round is so rng cause i can double dink somebody and sometimes it kills them and sometimes it just doesn't. It get's pretty frustrating when everyone just sprays it and runs outta bullets. knife damage also doesn't do anything so it ends up being a stalemate. Honestly the two guns it sucks the most with are mp9s and ppbizons.

I know the awp one they auto up to 150 but I don't know how that works internally.

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