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TTT Rules/FAQ Suggestion

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In the first page of rules it says

 

39fc8853534607156e3ecd7a2fccff56.png

 

then in the FAQ it says

 

88be8106c640554e821b3962b3a84da9.png

 

I think we should remove both portions entirely or even better just leave the portion in the FAQ there by itself because it looks really confusing given what is solely written in the rules.

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Instead of having removed both of these I've removed it from the rules page only. I've kept one line in the FAQ however so that people can never use the excuse that it wasn't described anywhere. It's now as follow:

 

FAQ: Can Detectives give orders?

- "No. Detectives cannot do anything to players that don't follow their orders."

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Instead of having removed both of these I've removed it from the rules page only. I've kept one line in the FAQ however so that people can never use the excuse that it wasn't described anywhere. It's now as follow:

 

FAQ: Can Detectives give orders?

- "No. Detectives cannot do anything to players that don't follow their orders."

 

Hey, I'm on my phone right now but I think the question and the answer you gave there is still confusing.

 

If the question was

 

"Can Detectives punish players who don't follow their orders?"

 

It would make sense, but when you say "No", that detectives cannot give orders it doesn't make sense for it to say after "Detectives cannot do anything to players that do not follow their orders"- cause in the way you wrote that the Detective isn't allowed to give orders in the very first place.

 

This kind of odd clarification is why I suggested just removing it from everything. Rules, FAQ, etc..

 

If you would like to not remove it I suggest it being reworded into maybe:

 

"Can Detectives force a player to do something?

 

"No, Detectives can give you orders but you do NOT have to follow them"

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Hey, I'm on my phone right now but I think the question and the answer you gave there is still confusing.

 

If the question was

 

"Can Detectives punish players who don't follow their orders?"

 

It would make sense, but when you say "No", that detectives cannot give orders it doesn't make sense for it to say after "Detectives cannot do anything to players that do not follow their orders"- cause in the way you wrote that the Detective isn't allowed to give orders in the very first place.

 

This kind of odd clarification is why I suggested just removing it from everything. Rules, FAQ, etc..

 

If you would like to not remove it I suggest it being reworded into maybe:

 

"Can Detectives force a player to do something?

 

"No, Detectives can give you orders but you do NOT have to follow them"

 

What do you guys think we should do? Delete it from the FAQ entirely, but then leaving the question for players whether a detective can give orders or not or re-word it so that it looks similiar to what @All T's suggested at the bottom of his post. @Mad Dogg @Nimmy

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Detectives job is to simple taze people and use the dna scanner.

That being said; Why cant a Detective not order someone to be tazed?

Its his job to find out who is a T or not.

 

Back in Gmod TTT, If you did not want to get tested it was either high sus or kos.

I can understand a detective not being able to make rules like "Turning off the light is kos", However not wanting to be tazed should be kos.

We paint a bulls eye on this role and give them zero power over people.

 

It's just whats the point point of saying "No, Detectives can give you orders but you do NOT have to follow them"

Just say Detectives cannot give orders. Since they are just innos with a DNA scanner and tazer.

 

This will also need to be updated.

https://www.steam-gamers.net/forum/showthread.php?t=63538

"- Detectives can give orders within reason but no suiciding requests"

 

Just seems we are missing out on fully offering another layer of gameplay here.

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Detectives job is to simple taze people and use the dna scanner.

That being said; Why cant a Detective not order someone to be tazed?

Its his job to find out who is a T or not.

 

Back in Gmod TTT, If you did not want to get tested it was either high sus or kos.

I can understand a detective not being able to make rules like "Turning off the light is kos", However not wanting to be tazed should be kos.

We paint a bulls eye on this role and give them zero power over people.

 

It's just whats the point point of saying "No, Detectives can give you orders but you do NOT have to follow them"

Just say Detectives cannot give orders. Since they are just innos with a DNA scanner and tazer.

 

This will also need to be updated.

https://www.steam-gamers.net/forum/showthread.php?t=63538

"- Detectives can give orders within reason but no suiciding requests"

 

Just seems we are missing out on fully offering another layer of gameplay here.

 

 

 

I disagree with your suggestion.

 

I believe that giving that kinda power to Detectives would make playing detective extremely easy and make the game mode overall less enjoyable. The logic is perfectly sound that it's the detectives job to find the T but from a balancing standpoint it's just a bad way to do things. The detectives on our server have a portable T tester, I don't understand why we should allow them to use it by spending the entire round running around with it ordering people to get tasered or die. Besides that a change like that going through would likely make the gameplay more stale, more linear for detectives, and it's going to end up similar to the miserable way we were playing Murder on the MGT. I don't want more people on TTT using their mic, it's bad enough already. My personal viewpoint is this would make the server less fun and contribute to the already extremely chaotic environment.

 

On a side note. Anyone can feel free to correct me if I'm wrong but on SG GMOD TTT when I played you couldn't kill someone for not getting tested, you could however kill them if they were the only one who hadn't been tested. The GMOD TTT crowd wasn't always following the rules to a T (lots of the rules weren't even written), but I don't think the server was structured for us to gun down anyone not getting tested. If it was, detectives still weren't running around with portable testers on them.

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I believe that giving that kinda power to Detectives would make playing detective extremely easy and make the game mode overall less enjoyable. The logic is perfectly sound that it's the detectives job to find the T but from a balancing standpoint it's just a bad way to do things. The detectives on our server have a portable T tester, I don't understand why we should allow them to use it by spending the entire round running around with it ordering people to get tasered or die. Besides that a change like that going through would likely make the gameplay more stale, more linear for detectives, and it's going to end up similar to the miserable way we were playing Murder on the MGT. I don't want more people on TTT using their mic, it's bad enough already. My personal viewpoint is this would make the server less fun and contribute to the already extremely chaotic environment.

 

100% agree with you on this one. I think the portion should be removed entirely or changed to "Can detectives give orders?" with a simple "No" as the answer. It's pretty known that detectives purpose is to get DNA, taser people, and drop health stations occasionally and I think it's a given that you call sus on someone if they are acting weird. I doubt their would be much confusion with the removal of the rule

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I agree with @All Ts about rewording the question/answer. I have been RDMd before because a detective thought they could kill me for not following their orders. They were confused when I told them that killing me for not following their orders is against the rules. So, I think it would be helpful to have something that clarifies that they can tell people to do something, but they cannot kill someone for not doing what they say.

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