Wesker Posted November 16, 2017 Content Count: 1534 Joined: 07/27/09 Status: Offline Share Posted November 16, 2017 This is my attempt at an optimized transparency plugin (the previous one was too laggy) https://github.com/AgentWesker/ZR_Transparency Details: Humans in close proximity will become transparent and Zombies stay fully opaque. Humans will only be checked when they send any kind of input, there are no timers in this plugin. There is an optimization delay of 0.5 second between checks (between opaque players) and 2 seconds (between transparent players). This places a priority on checking visible (opaque) players, while letting transparent players roam for some time before resetting them. 4 Link to comment
Valk Posted November 20, 2017 Content Count: 2730 Joined: 07/28/15 Status: Offline Share Posted November 20, 2017 Added. Good job. Link to comment
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